// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenGLStoredWin32Viewer.cc,v 1.20 2009/01/13 09:47:05 lgarnier Exp $ // GEANT4 tag $Name: $ // // // Class G4OpenGLStoredWin32Viewer : a class derived from G4OpenGLWin32Viewer and // G4OpenGLStoredViewer. #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER #include "G4OpenGLStoredWin32Viewer.hh" #include "G4ios.hh" G4OpenGLStoredWin32Viewer::G4OpenGLStoredWin32Viewer (G4OpenGLStoredSceneHandler& sceneHandler, const G4String& name): G4OpenGLViewer (sceneHandler), G4OpenGLWin32Viewer (sceneHandler), G4OpenGLStoredViewer (sceneHandler), G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) { if (fViewId < 0) return; // In case error in base class instantiation. } void G4OpenGLStoredWin32Viewer::Initialise () { //Check that G4OpenGLWin32Viewer got a double buffered colour visual CreateGLWin32Context (); CreateMainWindow (); CreateFontLists (); // clear the buffers and window. ClearView (); FinishView (); glDepthFunc (GL_LEQUAL); glDepthMask (GL_TRUE); } void G4OpenGLStoredWin32Viewer::DrawView () { //Make sure current viewer is attached and clean... //Win32 version needed // glXMakeCurrent (dpy, win, cx); glViewport (0, 0, fWinSize_x, fWinSize_y); G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); //See if things have changed from last time and remake if necessary... // The fNeedKernelVisit flag might have been set by the user in // /vis/viewer/rebuild, but if not, make decision and set flag only // if necessary... if (!fNeedKernelVisit) KernelVisitDecision (); G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets). ProcessView (); if(style!=G4ViewParameters::hlr && haloing_enabled) { HaloingFirstPass (); DrawDisplayLists (); glFlush (); HaloingSecondPass (); DrawDisplayLists (); FinishView (); } else { // If kernel visit was needed, drawing and FinishView will already // have been done, so... if (!kernelVisitWasNeeded) { DrawDisplayLists (); FinishView (); } else { // However, union cutaways are implemented in DrawDisplayLists, so make // an extra pass... if (fVP.IsCutaway() && fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) { ClearView(); DrawDisplayLists (); FinishView (); } else { // ADD TO AVOID KernelVisit=1 and nothing to display DrawDisplayLists (); FinishView (); } } } } ////////////////////////////////////////////////////////////////////////////// void G4OpenGLStoredWin32Viewer::FinishView ( ) ////////////////////////////////////////////////////////////////////////////// //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// { if(!fHDC) return; glFlush (); GLint renderMode; glGetIntegerv(GL_RENDER_MODE, &renderMode); if (renderMode == GL_RENDER) ::SwapBuffers(fHDC); // Empty the Windows message queue : MSG event; while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) { ::TranslateMessage(&event); ::DispatchMessage (&event); } } #endif