source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredWin32Viewer.cc @ 1337

Last change on this file since 1337 was 1337, checked in by garnier, 14 years ago

tag geant4.9.4 beta 1 + modifs locales

  • Property svn:mime-type set to text/cpp
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25//
26//
27// $Id: G4OpenGLStoredWin32Viewer.cc,v 1.22 2009/05/20 13:19:09 lgarnier Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-01 $
29//
30//
31// Class G4OpenGLStoredWin32Viewer : a class derived from G4OpenGLWin32Viewer and
32//                             G4OpenGLStoredViewer.
33
34#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
35
36#include "G4OpenGLStoredWin32Viewer.hh"
37
38#include "G4ios.hh"
39
40G4OpenGLStoredWin32Viewer::G4OpenGLStoredWin32Viewer
41(G4OpenGLStoredSceneHandler& sceneHandler,
42 const G4String&  name):
43G4OpenGLViewer (sceneHandler),
44G4OpenGLWin32Viewer (sceneHandler),
45G4OpenGLStoredViewer (sceneHandler),
46G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) {
47
48  if (fViewId < 0) return;  // In case error in base class instantiation.
49}
50
51void G4OpenGLStoredWin32Viewer::Initialise () {
52
53  //Check that G4OpenGLWin32Viewer got a double buffered colour visual
54
55  CreateGLWin32Context ();
56  CreateMainWindow ();
57  CreateFontLists ();
58
59// clear the buffers and window.
60  ClearView ();
61  FinishView ();
62
63  glDepthFunc (GL_LEQUAL);
64  glDepthMask (GL_TRUE);
65}
66
67void G4OpenGLStoredWin32Viewer::DrawView () {
68
69  //Make sure current viewer is attached and clean...
70  //Win32 version needed
71  //  glXMakeCurrent (dpy, win, cx);
72  glViewport (0, 0, getWinWidth(), getWinHeight());
73
74  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
75
76  //See if things have changed from last time and remake if necessary...
77  // The fNeedKernelVisit flag might have been set by the user in
78  // /vis/viewer/rebuild, but if not, make decision and set flag only
79  // if necessary...
80  if (!fNeedKernelVisit) KernelVisitDecision ();
81  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
82  ProcessView ();
83
84  if(style!=G4ViewParameters::hlr &&
85     haloing_enabled) {
86
87    HaloingFirstPass ();
88    DrawDisplayLists ();
89    glFlush ();
90
91    HaloingSecondPass ();
92
93    DrawDisplayLists ();
94    FinishView ();
95
96  } else {
97
98    // If kernel visit was needed, drawing and FinishView will already
99    // have been done, so...
100    if (!kernelVisitWasNeeded) {
101      DrawDisplayLists ();
102      FinishView ();
103    } else {
104    // However, union cutaways are implemented in DrawDisplayLists, so make
105    // an extra pass...
106      if (fVP.IsCutaway() &&
107          fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
108        ClearView();
109        DrawDisplayLists ();
110        FinishView ();
111      } else { // ADD TO AVOID KernelVisit=1 and nothing to display
112        DrawDisplayLists ();
113        FinishView ();
114      }
115    }
116  }
117}
118
119//////////////////////////////////////////////////////////////////////////////
120void G4OpenGLStoredWin32Viewer::FinishView (
121)
122//////////////////////////////////////////////////////////////////////////////
123//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
124{
125  if(!fHDC) return;
126
127  glFlush ();
128  GLint renderMode;
129  glGetIntegerv(GL_RENDER_MODE, &renderMode);
130  if (renderMode == GL_RENDER) ::SwapBuffers(fHDC);
131
132  // Empty the Windows message queue :
133  MSG event;
134  while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
135    ::TranslateMessage(&event);
136    ::DispatchMessage (&event);
137  }
138}
139
140#endif
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