// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenGLStoredXViewer.cc,v 1.26 2010/05/29 15:56:50 allison Exp $ // GEANT4 tag $Name: $ // // // Andrew Walkden 7th February 1997 // Class G4OpenGLStoredXViewer : a class derived from G4OpenGLXViewer and // G4OpenGLStoredViewer. #ifdef G4VIS_BUILD_OPENGLX_DRIVER #include "G4OpenGLStoredXViewer.hh" #include "G4ios.hh" G4OpenGLStoredXViewer:: G4OpenGLStoredXViewer (G4OpenGLStoredSceneHandler& sceneHandler, const G4String& name) : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name), G4OpenGLViewer (sceneHandler), G4OpenGLXViewer (sceneHandler), G4OpenGLStoredViewer (sceneHandler) { if (fViewId < 0) return; // In case error in base class instantiation. if (!vi_stored) { fViewId = -1; // This flags an error. G4cerr << "G4OpenGLStoredXViewer::G4OpenGLStoredXViewer -" " G4OpenGLXViewer couldn't get a visual." << G4endl; return; } } G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer () { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer DELETE\n"); #endif // GetSceneHandler()->RemoveViewerFromList(this); } void G4OpenGLStoredXViewer::Initialise () { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredXViewer::Initialise\n"); #endif CreateGLXContext (vi_stored); CreateMainWindow (); CreateFontLists (); InitializeGLView (); // clear the buffers and window. ClearView (); FinishView (); glDepthFunc (GL_LEQUAL); glDepthMask (GL_TRUE); } void G4OpenGLStoredXViewer::DrawView () { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredXViewer::DrawView\n"); #endif //Make sure current viewer is attached and clean... glXMakeCurrent (dpy, win, cx); G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); //See if things have changed from last time and remake if necessary... // The fNeedKernelVisit flag might have been set by the user in // /vis/viewer/rebuild, but if not, make decision and set flag only // if necessary... if (!fNeedKernelVisit) KernelVisitDecision (); G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets). ProcessView (); if(style!=G4ViewParameters::hlr && haloing_enabled) { HaloingFirstPass (); DrawDisplayLists (); #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredXViewer::DrawView flush \n"); #endif glFlush (); HaloingSecondPass (); DrawDisplayLists (); FinishView (); } else { // If kernel visit was needed, drawing and FinishView will already // have been done, so... if (!kernelVisitWasNeeded) { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredXViewer::DrawView NO need kernel visit\n"); #endif DrawDisplayLists (); FinishView (); } else { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredXViewer::DrawView NEED kernel visit\n"); #endif // However, union cutaways are implemented in DrawDisplayLists, so make // an extra pass... if (fVP.IsCutaway() && fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) { ClearView(); DrawDisplayLists (); FinishView (); } else { // ADD TO AVOID KernelVisit=1 and nothing to display //DrawDisplayLists (); ????????? (JA) //FinishView (); ????????? (JA) } } } } void G4OpenGLStoredXViewer::FinishView () { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredXViewer::FinishView\n"); #endif glXWaitGL (); //Wait for effects of all previous OpenGL commands to //be propogated before progressing. #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredXViewer::FinishView flush \n"); #endif glFlush (); //FIXME GLint renderMode; glGetIntegerv(GL_RENDER_MODE, &renderMode); if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win); } #endif