source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredXViewer.cc @ 1286

Last change on this file since 1286 was 1286, checked in by garnier, 14 years ago

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26//
27// $Id: G4OpenGLStoredXViewer.cc,v 1.26 2010/05/29 15:56:50 allison Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Andrew Walkden  7th February 1997
32// Class G4OpenGLStoredXViewer : a class derived from G4OpenGLXViewer and
33//                             G4OpenGLStoredViewer.
34
35#ifdef G4VIS_BUILD_OPENGLX_DRIVER
36
37#include "G4OpenGLStoredXViewer.hh"
38
39#include "G4ios.hh"
40
41G4OpenGLStoredXViewer::
42G4OpenGLStoredXViewer (G4OpenGLStoredSceneHandler& sceneHandler,
43                 const G4String& name)
44 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
45   G4OpenGLViewer (sceneHandler),
46   G4OpenGLXViewer (sceneHandler),
47   G4OpenGLStoredViewer (sceneHandler)
48{
49  if (fViewId < 0) return;  // In case error in base class instantiation.
50
51  if (!vi_stored) {
52    fViewId = -1;  // This flags an error.
53    G4cerr << "G4OpenGLStoredXViewer::G4OpenGLStoredXViewer -"
54      " G4OpenGLXViewer couldn't get a visual." << G4endl;
55    return;
56  }
57}
58
59G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer () {
60#ifdef G4DEBUG_VIS_OGL
61  printf("G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer DELETE\n");
62#endif
63  //  GetSceneHandler()->RemoveViewerFromList(this);
64}
65
66void G4OpenGLStoredXViewer::Initialise () {
67
68#ifdef G4DEBUG_VIS_OGL
69  printf("G4OpenGLStoredXViewer::Initialise\n");
70#endif
71  CreateGLXContext (vi_stored);
72  CreateMainWindow ();
73  CreateFontLists ();
74
75  InitializeGLView ();
76
77// clear the buffers and window.
78  ClearView ();
79  FinishView ();
80
81  glDepthFunc (GL_LEQUAL);
82  glDepthMask (GL_TRUE);
83}
84
85void G4OpenGLStoredXViewer::DrawView () {
86
87#ifdef G4DEBUG_VIS_OGL
88  printf("G4OpenGLStoredXViewer::DrawView\n");
89#endif
90  //Make sure current viewer is attached and clean...
91  glXMakeCurrent (dpy, win, cx);
92
93  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
94
95  //See if things have changed from last time and remake if necessary...
96  // The fNeedKernelVisit flag might have been set by the user in
97  // /vis/viewer/rebuild, but if not, make decision and set flag only
98  // if necessary...
99  if (!fNeedKernelVisit) KernelVisitDecision ();
100  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
101  ProcessView ();
102
103  if(style!=G4ViewParameters::hlr &&
104     haloing_enabled) {
105
106    HaloingFirstPass ();
107    DrawDisplayLists ();
108#ifdef G4DEBUG_VIS_OGL
109  printf("G4OpenGLStoredXViewer::DrawView flush \n");
110#endif
111    glFlush ();
112
113    HaloingSecondPass ();
114
115    DrawDisplayLists ();
116    FinishView ();
117
118  } else {
119
120    // If kernel visit was needed, drawing and FinishView will already
121    // have been done, so...
122    if (!kernelVisitWasNeeded) {
123#ifdef G4DEBUG_VIS_OGL
124      printf("G4OpenGLStoredXViewer::DrawView NO need kernel visit\n");
125#endif
126      DrawDisplayLists ();
127      FinishView ();
128    } else {
129#ifdef G4DEBUG_VIS_OGL
130      printf("G4OpenGLStoredXViewer::DrawView NEED kernel visit\n");
131#endif
132    // However, union cutaways are implemented in DrawDisplayLists, so make
133    // an extra pass...
134      if (fVP.IsCutaway() &&
135          fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
136        ClearView();
137        DrawDisplayLists ();
138        FinishView ();
139      } else { // ADD TO AVOID KernelVisit=1 and nothing to display
140        //DrawDisplayLists ();  ????????? (JA)
141        //FinishView ();        ????????? (JA)
142      }
143    }
144  }
145}
146
147void G4OpenGLStoredXViewer::FinishView () {
148#ifdef G4DEBUG_VIS_OGL
149  printf("G4OpenGLStoredXViewer::FinishView\n");
150#endif
151  glXWaitGL (); //Wait for effects of all previous OpenGL commands to
152                //be propogated before progressing.
153
154#ifdef G4DEBUG_VIS_OGL
155  printf("G4OpenGLStoredXViewer::FinishView flush \n");
156#endif
157  glFlush (); //FIXME
158
159  GLint renderMode;
160  glGetIntegerv(GL_RENDER_MODE, &renderMode);
161  if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win); 
162}
163
164#endif
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