source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredXViewer.cc @ 1307

Last change on this file since 1307 was 1307, checked in by garnier, 14 years ago

fixes et cvs update

  • Property svn:mime-type set to text/cpp
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27// $Id: G4OpenGLStoredXViewer.cc,v 1.27 2010/06/03 08:26:55 allison Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Andrew Walkden  7th February 1997
32// Class G4OpenGLStoredXViewer : a class derived from G4OpenGLXViewer and
33//                             G4OpenGLStoredViewer.
34
35#ifdef G4VIS_BUILD_OPENGLX_DRIVER
36
37#include "G4OpenGLStoredXViewer.hh"
38
39#include "G4ios.hh"
40
41G4OpenGLStoredXViewer::
42G4OpenGLStoredXViewer (G4OpenGLStoredSceneHandler& sceneHandler,
43                 const G4String& name)
44 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
45   G4OpenGLViewer (sceneHandler),
46   G4OpenGLXViewer (sceneHandler),
47   G4OpenGLStoredViewer (sceneHandler)
48{
49  if (fViewId < 0) return;  // In case error in base class instantiation.
50
51  if (!vi_stored) {
52    fViewId = -1;  // This flags an error.
53    G4cerr << "G4OpenGLStoredXViewer::G4OpenGLStoredXViewer -"
54      " G4OpenGLXViewer couldn't get a visual." << G4endl;
55    return;
56  }
57}
58
59G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer () {}
60
61void G4OpenGLStoredXViewer::Initialise () {
62
63#ifdef G4DEBUG_VIS_OGL
64  printf("G4OpenGLStoredXViewer::Initialise\n");
65#endif
66  CreateGLXContext (vi_stored);
67  CreateMainWindow ();
68  CreateFontLists ();
69
70  InitializeGLView ();
71
72// clear the buffers and window.
73  ClearView ();
74  FinishView ();
75
76  glDepthFunc (GL_LEQUAL);
77  glDepthMask (GL_TRUE);
78}
79
80void G4OpenGLStoredXViewer::DrawView () {
81
82#ifdef G4DEBUG_VIS_OGL
83  printf("G4OpenGLStoredXViewer::DrawView\n");
84#endif
85  //Make sure current viewer is attached and clean...
86  glXMakeCurrent (dpy, win, cx);
87
88  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
89
90  //See if things have changed from last time and remake if necessary...
91  // The fNeedKernelVisit flag might have been set by the user in
92  // /vis/viewer/rebuild, but if not, make decision and set flag only
93  // if necessary...
94  if (!fNeedKernelVisit) KernelVisitDecision ();
95  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
96  ProcessView ();
97
98  if(style!=G4ViewParameters::hlr &&
99     haloing_enabled) {
100
101    HaloingFirstPass ();
102    DrawDisplayLists ();
103#ifdef G4DEBUG_VIS_OGL
104  printf("G4OpenGLStoredXViewer::DrawView flush \n");
105#endif
106    glFlush ();
107
108    HaloingSecondPass ();
109
110    DrawDisplayLists ();
111    FinishView ();
112
113  } else {
114
115    // If kernel visit was needed, drawing and FinishView will already
116    // have been done, so...
117    if (!kernelVisitWasNeeded) {
118#ifdef G4DEBUG_VIS_OGL
119      printf("G4OpenGLStoredXViewer::DrawView NO need kernel visit\n");
120#endif
121      DrawDisplayLists ();
122      FinishView ();
123    } else {
124#ifdef G4DEBUG_VIS_OGL
125      printf("G4OpenGLStoredXViewer::DrawView NEED kernel visit\n");
126#endif
127    // However, union cutaways are implemented in DrawDisplayLists, so make
128    // an extra pass...
129      if (fVP.IsCutaway() &&
130          fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
131        ClearView();
132        DrawDisplayLists ();
133        FinishView ();
134      } else { // ADD TO AVOID KernelVisit=1 and nothing to display
135        DrawDisplayLists ();
136        FinishView ();
137      }
138    }
139  }
140}
141
142void G4OpenGLStoredXViewer::FinishView () {
143#ifdef G4DEBUG_VIS_OGL
144  printf("G4OpenGLStoredXViewer::FinishView\n");
145#endif
146  glXWaitGL (); //Wait for effects of all previous OpenGL commands to
147                //be propogated before progressing.
148
149#ifdef G4DEBUG_VIS_OGL
150  printf("G4OpenGLStoredXViewer::FinishView flush \n");
151#endif
152  glFlush (); //FIXME
153
154  GLint renderMode;
155  glGetIntegerv(GL_RENDER_MODE, &renderMode);
156  if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win); 
157}
158
159#endif
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