source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredXmViewer.cc @ 1110

Last change on this file since 1110 was 1104, checked in by garnier, 15 years ago

modif mineure

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27// $Id: G4OpenGLStoredXmViewer.cc,v 1.25 2009/04/08 16:55:44 lgarnier Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Andrew Walkden  10th February 1997
32// Class G4OpenGLStoredXmViewer : a class derived from G4OpenGLXmViewer
33//                              and G4OpenGLStoredViewer.
34
35#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
36
37#include "G4OpenGLStoredXmViewer.hh"
38
39#include "G4ios.hh"
40
41G4OpenGLStoredXmViewer::
42G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHandler& sceneHandler,
43                        const G4String& name)
44 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
45   G4OpenGLViewer (sceneHandler),
46   G4OpenGLXmViewer (sceneHandler),
47   G4OpenGLStoredViewer (sceneHandler)
48{
49
50  if (fViewId < 0) return;  // In case error in base class instantiation.
51
52  if (!vi_stored) {
53    fViewId = -1;  // This flags an error.
54    G4cerr << "G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer -"
55      " G4OpenGLXmViewer couldn't get a visual." << G4endl;
56    return;
57  }
58}
59
60G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewer () {}
61
62void G4OpenGLStoredXmViewer::Initialise () {
63#ifdef G4DEBUG_VIS_OGL
64  printf("G4OpenGLStoredXmViewer::Initialise \n");
65#endif
66
67  CreateGLXContext (vi_stored);
68  CreateMainWindow ();
69  CreateFontLists ();
70
71  InitializeGLView ();
72
73// clear the buffers and window.
74  ClearView ();
75  FinishView ();
76 
77  glDepthFunc (GL_LEQUAL);
78  glDepthMask (GL_TRUE);
79 
80  glEnable (GL_BLEND);
81  glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
82
83  glDrawBuffer (GL_BACK);
84}
85
86void G4OpenGLStoredXmViewer::DrawView () {
87#ifdef G4DEBUG_VIS_OGL
88  printf("G4OpenGLStoredXmViewer::DrawView \n");
89#endif
90
91  //Make sure current viewer is attached and clean...
92  glXMakeCurrent (dpy, win, cx);
93
94  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
95
96  //See if things have changed from last time and remake if necessary...
97  // /vis/viewer/rebuild, but if not, make decision and set flag only
98  // if necessary...
99  if (!fNeedKernelVisit) KernelVisitDecision ();
100  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
101  ProcessView ();
102
103  if(style!=G4ViewParameters::hlr &&
104     haloing_enabled) {
105
106    HaloingFirstPass ();
107    DrawDisplayLists ();
108#ifdef G4DEBUG_VIS_OGL
109    printf("G4OpenGLStoredXmViewer::DrawView () flush\n");
110#endif
111    glFlush ();
112
113    HaloingSecondPass ();
114
115    DrawDisplayLists ();
116    FinishView ();
117
118  } else {
119
120#ifdef G4DEBUG_VIS_OGL
121    printf("G4OpenGLStoredXmViewer::DrawView not hlr \n");
122#endif
123    // If kernel visit was needed, drawing and FinishView will already
124    // have been done, so...
125    if (!kernelVisitWasNeeded) {
126#ifdef G4DEBUG_VIS_OGL
127      printf("G4OpenGLStoredXmViewer::ComputeView Don't need kernel Visit \n");
128#endif
129      DrawDisplayLists ();
130      FinishView ();
131    } else {
132#ifdef G4DEBUG_VIS_OGL
133      printf("G4OpenGLStoredXmViewer::ComputeView Need kernel Visit \n");
134#endif
135    // However, union cutaways are implemented in DrawDisplayLists, so make
136    // an extra pass...
137      if (fVP.IsCutaway() &&
138          fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
139        ClearView();
140        DrawDisplayLists ();
141        FinishView ();
142      } else { // ADD TO AVOID KernelVisit=1 and nothing to display
143        DrawDisplayLists ();
144        FinishView ();
145      }
146    }
147  }
148#ifdef G4DEBUG_VIS_OGL
149  printf("G4OpenGLStoredXmViewer::DrawView  ^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
150#endif
151}
152
153void G4OpenGLStoredXmViewer::FinishView () {
154  glXWaitGL (); //Wait for effects of all previous OpenGL commands to
155                //be propogated before progressing.
156
157#ifdef G4DEBUG_VIS_OGL
158  printf("G4OpenGLStoredXmViewer::FinishView () flush \n");
159#endif
160  glFlush (); //FIXME
161
162  GLint renderMode;
163  glGetIntegerv(GL_RENDER_MODE, &renderMode);
164  if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win); 
165}
166
167#endif
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