source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredXmViewer.cc@ 1171

Last change on this file since 1171 was 1125, checked in by garnier, 16 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLStoredXmViewer.cc,v 1.25 2009/04/08 16:55:44 lgarnier Exp $
28// GEANT4 tag $Name: $
29//
30//
31// Andrew Walkden 10th February 1997
32// Class G4OpenGLStoredXmViewer : a class derived from G4OpenGLXmViewer
33// and G4OpenGLStoredViewer.
34
35#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
36
37#include "G4OpenGLStoredXmViewer.hh"
38
39#include "G4ios.hh"
40
41G4OpenGLStoredXmViewer::
42G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHandler& sceneHandler,
43 const G4String& name)
44 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
45 G4OpenGLViewer (sceneHandler),
46 G4OpenGLXmViewer (sceneHandler),
47 G4OpenGLStoredViewer (sceneHandler)
48{
49
50 if (fViewId < 0) return; // In case error in base class instantiation.
51
52 if (!vi_stored) {
53 fViewId = -1; // This flags an error.
54 G4cerr << "G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer -"
55 " G4OpenGLXmViewer couldn't get a visual." << G4endl;
56 return;
57 }
58}
59
60G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewer () {}
61
62void G4OpenGLStoredXmViewer::Initialise () {
63
64 CreateGLXContext (vi_stored);
65 CreateMainWindow ();
66 CreateFontLists ();
67
68 InitializeGLView ();
69
70// clear the buffers and window.
71 ClearView ();
72 FinishView ();
73
74 glDepthFunc (GL_LEQUAL);
75 glDepthMask (GL_TRUE);
76
77 glEnable (GL_BLEND);
78 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
79
80 glDrawBuffer (GL_BACK);
81}
82
83void G4OpenGLStoredXmViewer::DrawView () {
84#ifdef G4DEBUG_VIS_OGL
85 printf("G4OpenGLStoredXmViewer::DrawView \n");
86#endif
87
88 //Make sure current viewer is attached and clean...
89 glXMakeCurrent (dpy, win, cx);
90
91 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
92
93 //See if things have changed from last time and remake if necessary...
94 // /vis/viewer/rebuild, but if not, make decision and set flag only
95 // if necessary...
96 if (!fNeedKernelVisit) KernelVisitDecision ();
97 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
98 ProcessView ();
99
100 if(style!=G4ViewParameters::hlr &&
101 haloing_enabled) {
102
103 HaloingFirstPass ();
104 DrawDisplayLists ();
105#ifdef G4DEBUG_VIS_OGL
106 printf("G4OpenGLStoredXmViewer::DrawView () flush\n");
107#endif
108 glFlush ();
109
110 HaloingSecondPass ();
111
112 DrawDisplayLists ();
113 FinishView ();
114
115 } else {
116
117#ifdef G4DEBUG_VIS_OGL
118 printf("G4OpenGLStoredXmViewer::DrawView not hlr \n");
119#endif
120 // If kernel visit was needed, drawing and FinishView will already
121 // have been done, so...
122 if (!kernelVisitWasNeeded) {
123#ifdef G4DEBUG_VIS_OGL
124 printf("G4OpenGLStoredXmViewer::ComputeView Don't need kernel Visit \n");
125#endif
126 DrawDisplayLists ();
127 FinishView ();
128 } else {
129#ifdef G4DEBUG_VIS_OGL
130 printf("G4OpenGLStoredXmViewer::ComputeView Need kernel Visit \n");
131#endif
132 // However, union cutaways are implemented in DrawDisplayLists, so make
133 // an extra pass...
134 if (fVP.IsCutaway() &&
135 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
136 ClearView();
137 DrawDisplayLists ();
138 FinishView ();
139 } else { // ADD TO AVOID KernelVisit=1 and nothing to display
140 DrawDisplayLists ();
141 FinishView ();
142 }
143 }
144 }
145#ifdef G4DEBUG_VIS_OGL
146 printf("G4OpenGLStoredXmViewer::DrawView ^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
147#endif
148}
149
150void G4OpenGLStoredXmViewer::FinishView () {
151 glXWaitGL (); //Wait for effects of all previous OpenGL commands to
152 //be propogated before progressing.
153
154#ifdef G4DEBUG_VIS_OGL
155 printf("G4OpenGLStoredXmViewer::FinishView () flush \n");
156#endif
157 glFlush (); //FIXME
158
159 GLint renderMode;
160 glGetIntegerv(GL_RENDER_MODE, &renderMode);
161 if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win);
162}
163
164#endif
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