source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredXmViewer.cc @ 1346

Last change on this file since 1346 was 1346, checked in by garnier, 13 years ago

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26//
27// $Id: G4OpenGLStoredXmViewer.cc,v 1.26 2010/04/30 13:18:32 lgarnier Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Andrew Walkden  10th February 1997
32// Class G4OpenGLStoredXmViewer : a class derived from G4OpenGLXmViewer
33//                              and G4OpenGLStoredViewer.
34
35#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
36
37#include "G4OpenGLStoredXmViewer.hh"
38
39#include "G4ios.hh"
40
41G4OpenGLStoredXmViewer::
42G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHandler& sceneHandler,
43                        const G4String& name)
44 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
45   G4OpenGLViewer (sceneHandler),
46   G4OpenGLXmViewer (sceneHandler),
47   G4OpenGLStoredViewer (sceneHandler)
48{
49
50  if (fViewId < 0) return;  // In case error in base class instantiation.
51
52  if (!vi_stored) {
53    fViewId = -1;  // This flags an error.
54    G4cerr << "G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer -"
55      " G4OpenGLXmViewer couldn't get a visual." << G4endl;
56    return;
57  }
58}
59
60G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewer () {
61  GetSceneHandler()->RemoveViewerFromList(this);
62}
63
64void G4OpenGLStoredXmViewer::Initialise () {
65
66  CreateGLXContext (vi_stored);
67  CreateMainWindow ();
68  //  CreateFontLists ();
69
70  InitializeGLView ();
71
72// clear the buffers and window.
73  ClearView ();
74  FinishView ();
75 
76  glDepthFunc (GL_LEQUAL);
77  glDepthMask (GL_TRUE);
78 
79  glEnable (GL_BLEND);
80  glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
81
82  glDrawBuffer (GL_BACK);
83}
84
85void G4OpenGLStoredXmViewer::DrawView () {
86#ifdef G4DEBUG_VIS_OGL
87  printf("G4OpenGLStoredXmViewer::DrawView \n");
88#endif
89
90  //Make sure current viewer is attached and clean...
91  glXMakeCurrent (dpy, win, cx);
92
93  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
94
95  //See if things have changed from last time and remake if necessary...
96  // /vis/viewer/rebuild, but if not, make decision and set flag only
97  // if necessary...
98  if (!fNeedKernelVisit) KernelVisitDecision ();
99  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
100  ProcessView ();
101
102  if(style!=G4ViewParameters::hlr &&
103     haloing_enabled) {
104
105    HaloingFirstPass ();
106    DrawDisplayLists ();
107#ifdef G4DEBUG_VIS_OGL
108    printf("G4OpenGLStoredXmViewer::DrawView () flush\n");
109#endif
110    glFlush ();
111
112    HaloingSecondPass ();
113
114    DrawDisplayLists ();
115    FinishView ();
116
117  } else {
118
119#ifdef G4DEBUG_VIS_OGL
120    printf("G4OpenGLStoredXmViewer::DrawView not hlr \n");
121#endif
122    // If kernel visit was needed, drawing and FinishView will already
123    // have been done, so...
124    if (!kernelVisitWasNeeded) {
125#ifdef G4DEBUG_VIS_OGL
126      printf("G4OpenGLStoredXmViewer::ComputeView Don't need kernel Visit \n");
127#endif
128      DrawDisplayLists ();
129      FinishView ();
130    } else {
131#ifdef G4DEBUG_VIS_OGL
132      printf("G4OpenGLStoredXmViewer::ComputeView Need kernel Visit \n");
133#endif
134    // However, union cutaways are implemented in DrawDisplayLists, so make
135    // an extra pass...
136      if (fVP.IsCutaway() &&
137          fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
138        ClearView();
139        DrawDisplayLists ();
140        FinishView ();
141      } else { // ADD TO AVOID KernelVisit=1 and nothing to display
142        DrawDisplayLists ();
143        FinishView ();
144      }
145    }
146  }
147#ifdef G4DEBUG_VIS_OGL
148  printf("G4OpenGLStoredXmViewer::DrawView  ^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
149#endif
150}
151
152void G4OpenGLStoredXmViewer::FinishView () {
153  glXWaitGL (); //Wait for effects of all previous OpenGL commands to
154                //be propogated before progressing.
155
156#ifdef G4DEBUG_VIS_OGL
157  printf("G4OpenGLStoredXmViewer::FinishView () flush \n");
158#endif
159  glFlush (); //FIXME
160
161  GLint renderMode;
162  glGetIntegerv(GL_RENDER_MODE, &renderMode);
163  if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win); 
164}
165
166#endif
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