source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredXmViewer.cc @ 940

Last change on this file since 940 was 940, checked in by garnier, 15 years ago

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27// $Id: G4OpenGLStoredXmViewer.cc,v 1.24 2009/01/19 16:53:42 lgarnier Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Andrew Walkden  10th February 1997
32// Class G4OpenGLStoredXmViewer : a class derived from G4OpenGLXmViewer
33//                              and G4OpenGLStoredViewer.
34
35#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
36
37#include "G4OpenGLStoredXmViewer.hh"
38
39#include "G4ios.hh"
40
41G4OpenGLStoredXmViewer::
42G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHandler& sceneHandler,
43                        const G4String& name)
44 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
45   G4OpenGLViewer (sceneHandler),
46   G4OpenGLXmViewer (sceneHandler),
47   G4OpenGLStoredViewer (sceneHandler)
48{
49
50  if (fViewId < 0) return;  // In case error in base class instantiation.
51
52  if (!vi_stored) {
53    fViewId = -1;  // This flags an error.
54    G4cerr << "G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer -"
55      " G4OpenGLXmViewer couldn't get a visual." << G4endl;
56    return;
57  }
58}
59
60G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewer () {}
61
62void G4OpenGLStoredXmViewer::Initialise () {
63
64  CreateGLXContext (vi_stored);
65  CreateMainWindow ();
66  CreateFontLists ();
67
68  InitializeGLView ();
69
70// clear the buffers and window.
71  ClearView ();
72  FinishView ();
73 
74  glDepthFunc (GL_LEQUAL);
75  glDepthMask (GL_TRUE);
76 
77  glEnable (GL_BLEND);
78  glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
79
80  glDrawBuffer (GL_BACK);
81}
82
83void G4OpenGLStoredXmViewer::DrawView () {
84#ifdef G4DEBUG_VIS_OGL
85  printf("G4OpenGLStoredXmViewer::DrawView  VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
86#endif
87
88  //Make sure current viewer is attached and clean...
89  glXMakeCurrent (dpy, win, cx);
90
91  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
92
93  //See if things have changed from last time and remake if necessary...
94  // /vis/viewer/rebuild, but if not, make decision and set flag only
95  // if necessary...
96  if (!fNeedKernelVisit) KernelVisitDecision ();
97  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
98  ProcessView ();
99
100  if(style!=G4ViewParameters::hlr &&
101     haloing_enabled) {
102
103    HaloingFirstPass ();
104    DrawDisplayLists ();
105    glFlush ();
106
107    HaloingSecondPass ();
108
109    DrawDisplayLists ();
110    FinishView ();
111
112  } else {
113
114    // If kernel visit was needed, drawing and FinishView will already
115    // have been done, so...
116    if (!kernelVisitWasNeeded) {
117#ifdef G4DEBUG_VIS_OGL
118      printf("**************************  G4OpenGLStoredXmViewer::ComputeView Don't need kernel Visit \n");
119#endif
120      DrawDisplayLists ();
121      FinishView ();
122    } else {
123    // However, union cutaways are implemented in DrawDisplayLists, so make
124    // an extra pass...
125      if (fVP.IsCutaway() &&
126          fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
127        ClearView();
128        DrawDisplayLists ();
129        FinishView ();
130      }
131    }
132  }
133#ifdef G4DEBUG_VIS_OGL
134  printf("G4OpenGLStoredXmViewer::DrawView  ^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
135#endif
136}
137
138void G4OpenGLStoredXmViewer::FinishView () {
139  glXWaitGL (); //Wait for effects of all previous OpenGL commands to
140                //be propogated before progressing.
141  GLint renderMode;
142  glGetIntegerv(GL_RENDER_MODE, &renderMode);
143  if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win); 
144}
145
146#endif
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