// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenGLTransform3D.cc,v 1.9 2009/01/19 16:53:42 lgarnier Exp $ // GEANT4 tag $Name: $ // // // Andrew Walkden 24th October 1996 // G4OpenGLTransform3D provides OpenGL style transformation matrix // from G4Transform3D. #ifdef G4VIS_BUILD_OPENGL_DRIVER #include "G4OpenGLTransform3D.hh" G4OpenGLTransform3D::G4OpenGLTransform3D (const G4Transform3D &t): G4Transform3D (t) {} const GLdouble* G4OpenGLTransform3D::GetGLMatrix () { GLdouble *p = m; for (size_t i=0; i<4; i++) { for (size_t k=0; k<3; k++) { *p++ = operator()(k,i); } *p++ = 0.; } m[15] = 1.; return m; } #endif