| 1 | //
|
|---|
| 2 | // ********************************************************************
|
|---|
| 3 | // * License and Disclaimer *
|
|---|
| 4 | // * *
|
|---|
| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
|
|---|
| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
|
|---|
| 7 | // * conditions of the Geant4 Software License, included in the file *
|
|---|
| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
|
|---|
| 9 | // * include a list of copyright holders. *
|
|---|
| 10 | // * *
|
|---|
| 11 | // * Neither the authors of this software system, nor their employing *
|
|---|
| 12 | // * institutes,nor the agencies providing financial support for this *
|
|---|
| 13 | // * work make any representation or warranty, express or implied, *
|
|---|
| 14 | // * regarding this software system or assume any liability for its *
|
|---|
| 15 | // * use. Please see the license in the file LICENSE and URL above *
|
|---|
| 16 | // * for the full disclaimer and the limitation of liability. *
|
|---|
| 17 | // * *
|
|---|
| 18 | // * This code implementation is the result of the scientific and *
|
|---|
| 19 | // * technical work of the GEANT4 collaboration. *
|
|---|
| 20 | // * By using, copying, modifying or distributing the software (or *
|
|---|
| 21 | // * any work based on the software) you agree to acknowledge its *
|
|---|
| 22 | // * use in resulting scientific publications, and indicate your *
|
|---|
| 23 | // * acceptance of all terms of the Geant4 Software license. *
|
|---|
| 24 | // ********************************************************************
|
|---|
| 25 | //
|
|---|
| 26 | //
|
|---|
| 27 | // $Id: G4OpenGLViewer.cc,v 1.38 2008/06/20 13:55:06 lgarnier Exp $
|
|---|
| 28 | // GEANT4 tag $Name: $
|
|---|
| 29 | //
|
|---|
| 30 | //
|
|---|
| 31 | // Andrew Walkden 27th March 1996
|
|---|
| 32 | // OpenGL view - opens window, hard copy, etc.
|
|---|
| 33 |
|
|---|
| 34 | #ifdef G4VIS_BUILD_OPENGL_DRIVER
|
|---|
| 35 |
|
|---|
| 36 | //#define GEANT4_QT_DEBUG
|
|---|
| 37 |
|
|---|
| 38 | #include "G4ios.hh"
|
|---|
| 39 | #include "G4OpenGLViewer.hh"
|
|---|
| 40 | #include "G4OpenGLSceneHandler.hh"
|
|---|
| 41 | #include "G4OpenGLTransform3D.hh"
|
|---|
| 42 |
|
|---|
| 43 | #include "G4Scene.hh"
|
|---|
| 44 | #include "G4VisExtent.hh"
|
|---|
| 45 | #include "G4LogicalVolume.hh"
|
|---|
| 46 | #include "G4VSolid.hh"
|
|---|
| 47 | #include "G4Point3D.hh"
|
|---|
| 48 | #include "G4Normal3D.hh"
|
|---|
| 49 | #include "G4Plane3D.hh"
|
|---|
| 50 | #include "G4AttHolder.hh"
|
|---|
| 51 | #include "G4AttCheck.hh"
|
|---|
| 52 | #include <sstream>
|
|---|
| 53 |
|
|---|
| 54 | static const char* gouraudtriangleEPS[] =
|
|---|
| 55 | {
|
|---|
| 56 | "/bd{bind def}bind def /triangle { aload pop setrgbcolor aload pop 5 3",
|
|---|
| 57 | "roll 4 2 roll 3 2 roll exch moveto lineto lineto closepath fill } bd",
|
|---|
| 58 | "/computediff1 { 2 copy sub abs threshold ge {pop pop pop true} { exch 2",
|
|---|
| 59 | "index sub abs threshold ge { pop pop true} { sub abs threshold ge } ifelse",
|
|---|
| 60 | "} ifelse } bd /computediff3 { 3 copy 0 get 3 1 roll 0 get 3 1 roll 0 get",
|
|---|
| 61 | "computediff1 {true} { 3 copy 1 get 3 1 roll 1 get 3 1 roll 1 get",
|
|---|
| 62 | "computediff1 {true} { 3 copy 2 get 3 1 roll 2 get 3 1 roll 2 get",
|
|---|
| 63 | "computediff1 } ifelse } ifelse } bd /middlecolor { aload pop 4 -1 roll",
|
|---|
| 64 | "aload pop 4 -1 roll add 2 div 5 1 roll 3 -1 roll add 2 div 3 1 roll add 2",
|
|---|
| 65 | "div 3 1 roll exch 3 array astore } bd /gouraudtriangle { computediff3 { 4",
|
|---|
| 66 | "-1 roll aload 7 1 roll 6 -1 roll pop 3 -1 roll pop add 2 div 3 1 roll add",
|
|---|
| 67 | "2 div exch 3 -1 roll aload 7 1 roll exch pop 4 -1 roll pop add 2 div 3 1",
|
|---|
| 68 | "roll add 2 div exch 3 -1 roll aload 7 1 roll pop 3 -1 roll pop add 2 div 3",
|
|---|
| 69 | "1 roll add 2 div exch 7 3 roll 10 -3 roll dup 3 index middlecolor 4 1 roll",
|
|---|
| 70 | "2 copy middlecolor 4 1 roll 3 copy pop middlecolor 4 1 roll 13 -1 roll",
|
|---|
| 71 | "aload pop 17 index 6 index 15 index 19 index 6 index 17 index 6 array",
|
|---|
| 72 | "astore 10 index 10 index 14 index gouraudtriangle 17 index 5 index 17",
|
|---|
| 73 | "index 19 index 5 index 19 index 6 array astore 10 index 9 index 13 index",
|
|---|
| 74 | "gouraudtriangle 13 index 16 index 5 index 15 index 18 index 5 index 6",
|
|---|
| 75 | "array astore 12 index 12 index 9 index gouraudtriangle 17 index 16 index",
|
|---|
| 76 | "15 index 19 index 18 index 17 index 6 array astore 10 index 12 index 14",
|
|---|
| 77 | "index gouraudtriangle 18 {pop} repeat } { aload pop 5 3 roll aload pop 7 3",
|
|---|
| 78 | "roll aload pop 9 3 roll 4 index 6 index 4 index add add 3 div 10 1 roll 7",
|
|---|
| 79 | "index 5 index 3 index add add 3 div 10 1 roll 6 index 4 index 2 index add",
|
|---|
| 80 | "add 3 div 10 1 roll 9 {pop} repeat 3 array astore triangle } ifelse } bd",
|
|---|
| 81 | NULL
|
|---|
| 82 | };
|
|---|
| 83 |
|
|---|
| 84 | G4OpenGLViewer::G4OpenGLViewer (G4OpenGLSceneHandler& scene):
|
|---|
| 85 | G4VViewer (scene, -1),
|
|---|
| 86 | pointSize (0),
|
|---|
| 87 | print_colour (true),
|
|---|
| 88 | vectored_ps (true),
|
|---|
| 89 | fOpenGLSceneHandler(scene),
|
|---|
| 90 | background (G4Colour(0.,0.,0.)),
|
|---|
| 91 | transparency_enabled (true),
|
|---|
| 92 | antialiasing_enabled (false),
|
|---|
| 93 | haloing_enabled (false),
|
|---|
| 94 | fStartTime(-DBL_MAX),
|
|---|
| 95 | fEndTime(DBL_MAX),
|
|---|
| 96 | fFadeFactor(0.),
|
|---|
| 97 | fDisplayHeadTime(false),
|
|---|
| 98 | fDisplayHeadTimeX(-0.9),
|
|---|
| 99 | fDisplayHeadTimeY(-0.9),
|
|---|
| 100 | fDisplayHeadTimeSize(24.),
|
|---|
| 101 | fDisplayHeadTimeRed(0.),
|
|---|
| 102 | fDisplayHeadTimeGreen(1.),
|
|---|
| 103 | fDisplayHeadTimeBlue(1.),
|
|---|
| 104 | fDisplayLightFront(false),
|
|---|
| 105 | fDisplayLightFrontX(0.),
|
|---|
| 106 | fDisplayLightFrontY(0.),
|
|---|
| 107 | fDisplayLightFrontZ(0.),
|
|---|
| 108 | fDisplayLightFrontT(0.),
|
|---|
| 109 | fDisplayLightFrontRed(0.),
|
|---|
| 110 | fDisplayLightFrontGreen(1.),
|
|---|
| 111 | fDisplayLightFrontBlue(0.)
|
|---|
| 112 | {
|
|---|
| 113 | // Make changes to view parameters for OpenGL...
|
|---|
| 114 | fVP.SetAutoRefresh(true);
|
|---|
| 115 | fDefaultVP.SetAutoRefresh(true);
|
|---|
| 116 |
|
|---|
| 117 | // glClearColor (0.0, 0.0, 0.0, 0.0);
|
|---|
| 118 | // glClearDepth (1.0);
|
|---|
| 119 | // glDisable (GL_BLEND);
|
|---|
| 120 | // glDisable (GL_LINE_SMOOTH);
|
|---|
| 121 | // glDisable (GL_POLYGON_SMOOTH);
|
|---|
| 122 |
|
|---|
| 123 | strcpy (print_string, "G4OpenGL.eps");
|
|---|
| 124 | }
|
|---|
| 125 |
|
|---|
| 126 | G4OpenGLViewer::~G4OpenGLViewer () {}
|
|---|
| 127 |
|
|---|
| 128 | void G4OpenGLViewer::InitializeGLView ()
|
|---|
| 129 | {
|
|---|
| 130 | glClearColor (0.0, 0.0, 0.0, 0.0);
|
|---|
| 131 | glClearDepth (1.0);
|
|---|
| 132 | glDisable (GL_BLEND);
|
|---|
| 133 | glDisable (GL_LINE_SMOOTH);
|
|---|
| 134 | glDisable (GL_POLYGON_SMOOTH);
|
|---|
| 135 | }
|
|---|
| 136 |
|
|---|
| 137 | void G4OpenGLViewer::ClearView () {
|
|---|
| 138 | glClearColor (background.GetRed(),
|
|---|
| 139 | background.GetGreen(),
|
|---|
| 140 | background.GetBlue(),
|
|---|
| 141 | 1.);
|
|---|
| 142 | glClearDepth (1.0);
|
|---|
| 143 | //Below line does not compile with Mesa includes.
|
|---|
| 144 | //glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|---|
| 145 | glClear (GL_COLOR_BUFFER_BIT);
|
|---|
| 146 | glClear (GL_DEPTH_BUFFER_BIT);
|
|---|
| 147 | glClear (GL_STENCIL_BUFFER_BIT);
|
|---|
| 148 | glFlush ();
|
|---|
| 149 | }
|
|---|
| 150 |
|
|---|
| 151 | void G4OpenGLViewer::SetView () {
|
|---|
| 152 |
|
|---|
| 153 | // Calculates view representation based on extent of object being
|
|---|
| 154 | // viewed and (initial) viewpoint. (Note: it can change later due
|
|---|
| 155 | // to user interaction via visualization system's GUI.)
|
|---|
| 156 |
|
|---|
| 157 | // Lighting.
|
|---|
| 158 | GLfloat lightPosition [4];
|
|---|
| 159 | lightPosition [0] = fVP.GetActualLightpointDirection().x();
|
|---|
| 160 | lightPosition [1] = fVP.GetActualLightpointDirection().y();
|
|---|
| 161 | lightPosition [2] = fVP.GetActualLightpointDirection().z();
|
|---|
| 162 | lightPosition [3] = 0.;
|
|---|
| 163 | // Light position is "true" light direction, so must come after gluLookAt.
|
|---|
| 164 | GLfloat ambient [] = { 0.2, 0.2, 0.2, 1.};
|
|---|
| 165 | GLfloat diffuse [] = { 0.8, 0.8, 0.8, 1.};
|
|---|
| 166 | glEnable (GL_LIGHT0);
|
|---|
| 167 | glLightfv (GL_LIGHT0, GL_AMBIENT, ambient);
|
|---|
| 168 | glLightfv (GL_LIGHT0, GL_DIFFUSE, diffuse);
|
|---|
| 169 |
|
|---|
| 170 | // Get radius of scene, etc.
|
|---|
| 171 | // Note that this procedure properly takes into account zoom, dolly and pan.
|
|---|
| 172 | const G4Point3D targetPoint
|
|---|
| 173 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
|
|---|
| 174 | + fVP.GetCurrentTargetPoint ();
|
|---|
| 175 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
|
|---|
| 176 | if(radius<=0.) radius = 1.;
|
|---|
| 177 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
|
|---|
| 178 | const G4Point3D cameraPosition =
|
|---|
| 179 | targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
|
|---|
| 180 | const GLdouble pnear = fVP.GetNearDistance (cameraDistance, radius);
|
|---|
| 181 | const GLdouble pfar = fVP.GetFarDistance (cameraDistance, pnear, radius);
|
|---|
| 182 | const GLdouble right = fVP.GetFrontHalfHeight (pnear, radius);
|
|---|
| 183 | const GLdouble left = -right;
|
|---|
| 184 | const GLdouble bottom = left;
|
|---|
| 185 | const GLdouble top = right;
|
|---|
| 186 |
|
|---|
| 187 | glMatrixMode (GL_PROJECTION); // set up Frustum.
|
|---|
| 188 | glLoadIdentity();
|
|---|
| 189 |
|
|---|
| 190 | const G4Vector3D scale = fVP.GetScaleFactor();
|
|---|
| 191 | glScaled(scale.x(),scale.y(),scale.z());
|
|---|
| 192 |
|
|---|
| 193 | if (fVP.GetFieldHalfAngle() == 0.) {
|
|---|
| 194 | glOrtho (left, right, bottom, top, pnear, pfar);
|
|---|
| 195 | }
|
|---|
| 196 | else {
|
|---|
| 197 | glFrustum (left, right, bottom, top, pnear, pfar);
|
|---|
| 198 | }
|
|---|
| 199 |
|
|---|
| 200 | glMatrixMode (GL_MODELVIEW); // apply further transformations to scene.
|
|---|
| 201 | glLoadIdentity();
|
|---|
| 202 |
|
|---|
| 203 | const G4Normal3D& upVector = fVP.GetUpVector ();
|
|---|
| 204 | G4Point3D gltarget;
|
|---|
| 205 | if (cameraDistance > 1.e-6 * radius) {
|
|---|
| 206 | gltarget = targetPoint;
|
|---|
| 207 | }
|
|---|
| 208 | else {
|
|---|
| 209 | gltarget = targetPoint - radius * fVP.GetViewpointDirection().unit();
|
|---|
| 210 | }
|
|---|
| 211 |
|
|---|
| 212 | const G4Point3D& pCamera = cameraPosition; // An alias for brevity.
|
|---|
| 213 | gluLookAt (pCamera.x(), pCamera.y(), pCamera.z(), // Viewpoint.
|
|---|
| 214 | gltarget.x(), gltarget.y(), gltarget.z(), // Target point.
|
|---|
| 215 | upVector.x(), upVector.y(), upVector.z()); // Up vector.
|
|---|
| 216 |
|
|---|
| 217 | // Light position is "true" light direction, so must come after gluLookAt.
|
|---|
| 218 | glLightfv (GL_LIGHT0, GL_POSITION, lightPosition);
|
|---|
| 219 |
|
|---|
| 220 | // OpenGL no longer seems to reconstruct clipped edges, so, when the
|
|---|
| 221 | // BooleanProcessor is up to it, abandon this and use generic
|
|---|
| 222 | // clipping in G4OpenGLSceneHandler::CreateSectionPolyhedron. Also,
|
|---|
| 223 | // force kernel visit on change of clipping plane in
|
|---|
| 224 | // G4OpenGLStoredViewer::CompareForKernelVisit.
|
|---|
| 225 | if (fVP.IsSection () ) { // pair of back to back clip planes.
|
|---|
| 226 | const G4Plane3D& s = fVP.GetSectionPlane ();
|
|---|
| 227 | double sArray[4];
|
|---|
| 228 | sArray[0] = s.a();
|
|---|
| 229 | sArray[1] = s.b();
|
|---|
| 230 | sArray[2] = s.c();
|
|---|
| 231 | sArray[3] = s.d() + radius * 1.e-05;
|
|---|
| 232 | glClipPlane (GL_CLIP_PLANE0, sArray);
|
|---|
| 233 | glEnable (GL_CLIP_PLANE0);
|
|---|
| 234 | sArray[0] = -s.a();
|
|---|
| 235 | sArray[1] = -s.b();
|
|---|
| 236 | sArray[2] = -s.c();
|
|---|
| 237 | sArray[3] = -s.d() + radius * 1.e-05;
|
|---|
| 238 | glClipPlane (GL_CLIP_PLANE1, sArray);
|
|---|
| 239 | glEnable (GL_CLIP_PLANE1);
|
|---|
| 240 | } else {
|
|---|
| 241 | glDisable (GL_CLIP_PLANE0);
|
|---|
| 242 | glDisable (GL_CLIP_PLANE1);
|
|---|
| 243 | }
|
|---|
| 244 |
|
|---|
| 245 | const G4Planes& cutaways = fVP.GetCutawayPlanes();
|
|---|
| 246 | size_t nPlanes = cutaways.size();
|
|---|
| 247 | if (fVP.IsCutaway() &&
|
|---|
| 248 | fVP.GetCutawayMode() == G4ViewParameters::cutawayIntersection &&
|
|---|
| 249 | nPlanes > 0) {
|
|---|
| 250 | double a[4];
|
|---|
| 251 | a[0] = cutaways[0].a();
|
|---|
| 252 | a[1] = cutaways[0].b();
|
|---|
| 253 | a[2] = cutaways[0].c();
|
|---|
| 254 | a[3] = cutaways[0].d();
|
|---|
| 255 | glClipPlane (GL_CLIP_PLANE2, a);
|
|---|
| 256 | glEnable (GL_CLIP_PLANE2);
|
|---|
| 257 | if (nPlanes > 1) {
|
|---|
| 258 | a[0] = cutaways[1].a();
|
|---|
| 259 | a[1] = cutaways[1].b();
|
|---|
| 260 | a[2] = cutaways[1].c();
|
|---|
| 261 | a[3] = cutaways[1].d();
|
|---|
| 262 | glClipPlane (GL_CLIP_PLANE3, a);
|
|---|
| 263 | glEnable (GL_CLIP_PLANE3);
|
|---|
| 264 | }
|
|---|
| 265 | if (nPlanes > 2) {
|
|---|
| 266 | a[0] = cutaways[2].a();
|
|---|
| 267 | a[1] = cutaways[2].b();
|
|---|
| 268 | a[2] = cutaways[2].c();
|
|---|
| 269 | a[3] = cutaways[2].d();
|
|---|
| 270 | glClipPlane (GL_CLIP_PLANE4, a);
|
|---|
| 271 | glEnable (GL_CLIP_PLANE4);
|
|---|
| 272 | }
|
|---|
| 273 | } else {
|
|---|
| 274 | glDisable (GL_CLIP_PLANE2);
|
|---|
| 275 | glDisable (GL_CLIP_PLANE3);
|
|---|
| 276 | glDisable (GL_CLIP_PLANE4);
|
|---|
| 277 | }
|
|---|
| 278 |
|
|---|
| 279 | // Background.
|
|---|
| 280 | background = fVP.GetBackgroundColour ();
|
|---|
| 281 |
|
|---|
| 282 | }
|
|---|
| 283 |
|
|---|
| 284 | void G4OpenGLViewer::HaloingFirstPass () {
|
|---|
| 285 |
|
|---|
| 286 | //To perform haloing, first Draw all information to the depth buffer
|
|---|
| 287 | //alone, using a chunky line width, and then Draw all info again, to
|
|---|
| 288 | //the colour buffer, setting a thinner line width an the depth testing
|
|---|
| 289 | //function to less than or equal, so if two lines cross, the one
|
|---|
| 290 | //passing behind the other will not pass the depth test, and so not
|
|---|
| 291 | //get rendered either side of the infront line for a short distance.
|
|---|
| 292 |
|
|---|
| 293 | //First, disable writing to the colo(u)r buffer...
|
|---|
| 294 | glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|---|
| 295 |
|
|---|
| 296 | //Now enable writing to the depth buffer...
|
|---|
| 297 | glDepthMask (GL_TRUE);
|
|---|
| 298 | glDepthFunc (GL_LESS);
|
|---|
| 299 | glClearDepth (1.0);
|
|---|
| 300 |
|
|---|
| 301 | //Finally, set the line width to something wide...
|
|---|
| 302 | glLineWidth (3.0);
|
|---|
| 303 |
|
|---|
| 304 | }
|
|---|
| 305 |
|
|---|
| 306 | void G4OpenGLViewer::HaloingSecondPass () {
|
|---|
| 307 |
|
|---|
| 308 | //And finally, turn the colour buffer back on with a sesible line width...
|
|---|
| 309 | glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|---|
| 310 | glDepthFunc (GL_LEQUAL);
|
|---|
| 311 | glLineWidth (1.0);
|
|---|
| 312 |
|
|---|
| 313 | }
|
|---|
| 314 |
|
|---|
| 315 | void G4OpenGLViewer::Pick(GLdouble x, GLdouble y)
|
|---|
| 316 | {
|
|---|
| 317 | //G4cout << "X: " << x << ", Y: " << y << G4endl;
|
|---|
| 318 | const G4int BUFSIZE = 512;
|
|---|
| 319 | GLuint selectBuffer[BUFSIZE];
|
|---|
| 320 | glSelectBuffer(BUFSIZE, selectBuffer);
|
|---|
| 321 | glRenderMode(GL_SELECT);
|
|---|
| 322 | glInitNames();
|
|---|
| 323 | glPushName(0);
|
|---|
| 324 | glMatrixMode(GL_PROJECTION);
|
|---|
| 325 | G4double currentProjectionMatrix[16];
|
|---|
| 326 | glGetDoublev(GL_PROJECTION_MATRIX, currentProjectionMatrix);
|
|---|
| 327 | glPushMatrix();
|
|---|
| 328 | glLoadIdentity();
|
|---|
| 329 | GLint viewport[4];
|
|---|
| 330 | glGetIntegerv(GL_VIEWPORT, viewport);
|
|---|
| 331 | // Define 5x5 pixel pick area
|
|---|
| 332 | gluPickMatrix(x, viewport[3] - y, 5., 5., viewport);
|
|---|
| 333 | glMultMatrixd(currentProjectionMatrix);
|
|---|
| 334 | glMatrixMode(GL_MODELVIEW);
|
|---|
| 335 | DrawView();
|
|---|
| 336 | GLint hits = glRenderMode(GL_RENDER);
|
|---|
| 337 | if (hits < 0)
|
|---|
| 338 | G4cout << "Too many hits. Zoom in to reduce overlaps." << G4cout;
|
|---|
| 339 | else if (hits > 0) {
|
|---|
| 340 | //G4cout << hits << " hit(s)" << G4endl;
|
|---|
| 341 | GLuint* p = selectBuffer;
|
|---|
| 342 | for (GLint i = 0; i < hits; ++i) {
|
|---|
| 343 | GLuint nnames = *p++;
|
|---|
| 344 | *p++; //OR GLuint zmin = *p++;
|
|---|
| 345 | *p++; //OR GLuint zmax = *p++;
|
|---|
| 346 | //G4cout << "Hit " << i << ": " << nnames << " names"
|
|---|
| 347 | // << "\nzmin: " << zmin << ", zmax: " << zmax << G4endl;
|
|---|
| 348 | for (GLuint j = 0; j < nnames; ++j) {
|
|---|
| 349 | GLuint name = *p++;
|
|---|
| 350 | //G4cout << "Name " << j << ": PickName: " << name << G4endl;
|
|---|
| 351 | std::map<GLuint, G4AttHolder*>::iterator iter =
|
|---|
| 352 | fOpenGLSceneHandler.fPickMap.find(name);
|
|---|
| 353 | if (iter != fOpenGLSceneHandler.fPickMap.end()) {
|
|---|
| 354 | G4AttHolder* attHolder = iter->second;
|
|---|
| 355 | if(attHolder && attHolder->GetAttDefs().size()) {
|
|---|
| 356 | for (size_t i = 0; i < attHolder->GetAttDefs().size(); ++i) {
|
|---|
| 357 | G4cout << G4AttCheck(attHolder->GetAttValues()[i],
|
|---|
| 358 | attHolder->GetAttDefs()[i]);
|
|---|
| 359 | }
|
|---|
| 360 | }
|
|---|
| 361 | }
|
|---|
| 362 | }
|
|---|
| 363 | G4cout << G4endl;
|
|---|
| 364 | }
|
|---|
| 365 | }
|
|---|
| 366 | glMatrixMode(GL_PROJECTION);
|
|---|
| 367 | glPopMatrix();
|
|---|
| 368 | glMatrixMode(GL_MODELVIEW);
|
|---|
| 369 | }
|
|---|
| 370 |
|
|---|
| 371 | void G4OpenGLViewer::print() {
|
|---|
| 372 |
|
|---|
| 373 | // Print vectored PostScript
|
|---|
| 374 |
|
|---|
| 375 | G4int size = 5000000;
|
|---|
| 376 | GLfloat* feedback_buffer = new GLfloat[size];
|
|---|
| 377 | glFeedbackBuffer (size, GL_3D_COLOR, feedback_buffer);
|
|---|
| 378 | glRenderMode (GL_FEEDBACK);
|
|---|
| 379 |
|
|---|
| 380 | DrawView();
|
|---|
| 381 |
|
|---|
| 382 | GLint returned;
|
|---|
| 383 | returned = glRenderMode (GL_RENDER);
|
|---|
| 384 |
|
|---|
| 385 | FILE* file;
|
|---|
| 386 | if (print_string) {
|
|---|
| 387 | file = fopen (print_string, "w");
|
|---|
| 388 | if (file) {
|
|---|
| 389 | spewWireframeEPS (file, returned, feedback_buffer, "rendereps");
|
|---|
| 390 | } else {
|
|---|
| 391 | printf("Could not open %s\n", print_string);
|
|---|
| 392 | }
|
|---|
| 393 | } else {
|
|---|
| 394 | printBuffer (returned, feedback_buffer);
|
|---|
| 395 | }
|
|---|
| 396 |
|
|---|
| 397 | delete[] feedback_buffer;
|
|---|
| 398 | }
|
|---|
| 399 |
|
|---|
| 400 | void G4OpenGLViewer::print3DcolorVertex(GLint size, GLint * count, GLfloat * buffer)
|
|---|
| 401 | {
|
|---|
| 402 | G4int i;
|
|---|
| 403 |
|
|---|
| 404 | printf(" ");
|
|---|
| 405 | for (i = 0; i < 7; i++) {
|
|---|
| 406 | printf("%4.2f ", buffer[size - (*count)]);
|
|---|
| 407 | *count = *count - 1;
|
|---|
| 408 | }
|
|---|
| 409 | printf("\n");
|
|---|
| 410 | }
|
|---|
| 411 |
|
|---|
| 412 | void G4OpenGLViewer::spewWireframeEPS (FILE* file, GLint size, GLfloat* buffer, const char* cr) {
|
|---|
| 413 |
|
|---|
| 414 | GLfloat EPS_GOURAUD_THRESHOLD=0.1;
|
|---|
| 415 |
|
|---|
| 416 | GLfloat clearColor[4], viewport[4];
|
|---|
| 417 | GLfloat lineWidth;
|
|---|
| 418 | G4int i;
|
|---|
| 419 |
|
|---|
| 420 | glGetFloatv (GL_VIEWPORT, viewport);
|
|---|
| 421 | glGetFloatv (GL_COLOR_CLEAR_VALUE, clearColor);
|
|---|
| 422 | glGetFloatv (GL_LINE_WIDTH, &lineWidth);
|
|---|
| 423 | glGetFloatv (GL_POINT_SIZE, &pointSize);
|
|---|
| 424 |
|
|---|
| 425 | fputs ("%!PS-Adobe-2.0 EPSF-2.0\n", file);
|
|---|
| 426 | fprintf (file, "%%%%Creator: %s (using OpenGL feedback)\n", cr);
|
|---|
| 427 | fprintf (file, "%%%%BoundingBox: %g %g %g %g\n", viewport[0], viewport[1], viewport[2], viewport[3]);
|
|---|
| 428 | fputs ("%%EndComments\n", file);
|
|---|
| 429 | fputs ("\n", file);
|
|---|
| 430 | fputs ("gsave\n", file);
|
|---|
| 431 | fputs ("\n", file);
|
|---|
| 432 |
|
|---|
| 433 | fputs ("% the gouraudtriangle PostScript fragment below is free\n", file);
|
|---|
| 434 | fputs ("% written by Frederic Delhoume (delhoume@ilog.fr)\n", file);
|
|---|
| 435 | fprintf (file, "/threshold %g def\n", EPS_GOURAUD_THRESHOLD);
|
|---|
| 436 | for (i=0; gouraudtriangleEPS[i]; i++) {
|
|---|
| 437 | fprintf (file, "%s\n", gouraudtriangleEPS[i]);
|
|---|
| 438 | }
|
|---|
| 439 |
|
|---|
| 440 | fprintf(file, "\n%g setlinewidth\n", lineWidth);
|
|---|
| 441 |
|
|---|
| 442 | fprintf (file, "%g %g %g setrgbcolor\n", clearColor[0], clearColor[1], clearColor[2]);
|
|---|
| 443 | fprintf (file, "%g %g %g %g rectfill\n\n", viewport[0], viewport[1], viewport[2], viewport[3]);
|
|---|
| 444 |
|
|---|
| 445 | spewSortedFeedback (file, size, buffer);
|
|---|
| 446 |
|
|---|
| 447 | fputs ("grestore\n\n", file);
|
|---|
| 448 | fputs ("showpage\n", file);
|
|---|
| 449 |
|
|---|
| 450 | fclose(file);
|
|---|
| 451 | }
|
|---|
| 452 |
|
|---|
| 453 | void G4OpenGLViewer::printBuffer (GLint size, GLfloat* buffer) {
|
|---|
| 454 |
|
|---|
| 455 | GLint count;
|
|---|
| 456 | G4int token, nvertices;
|
|---|
| 457 |
|
|---|
| 458 | count=size;
|
|---|
| 459 | while(count) {
|
|---|
| 460 | token=G4int (buffer[size-count]);
|
|---|
| 461 | count--;
|
|---|
| 462 | switch (token) {
|
|---|
| 463 |
|
|---|
| 464 | case GL_PASS_THROUGH_TOKEN:
|
|---|
| 465 | printf ("GL_PASS_THROUGH_TOKEN\n");
|
|---|
| 466 | printf (" %4.2f\n", buffer[size-count]);
|
|---|
| 467 | count--;
|
|---|
| 468 | break;
|
|---|
| 469 |
|
|---|
| 470 | case GL_POINT_TOKEN:
|
|---|
| 471 | printf ("GL_POINT_TOKEN\n");
|
|---|
| 472 | print3DcolorVertex (size, &count, buffer);
|
|---|
| 473 | break;
|
|---|
| 474 |
|
|---|
| 475 | case GL_LINE_TOKEN:
|
|---|
| 476 | printf ("GL_LINE_TOKEN\n");
|
|---|
| 477 | print3DcolorVertex (size, &count, buffer);
|
|---|
| 478 | print3DcolorVertex (size, &count, buffer);
|
|---|
| 479 | break;
|
|---|
| 480 |
|
|---|
| 481 | case GL_LINE_RESET_TOKEN:
|
|---|
| 482 | printf ("GL_LINE_RESET_TOKEN\n");
|
|---|
| 483 | print3DcolorVertex (size, &count, buffer);
|
|---|
| 484 | print3DcolorVertex (size, &count, buffer);
|
|---|
| 485 | break;
|
|---|
| 486 |
|
|---|
| 487 | case GL_POLYGON_TOKEN:
|
|---|
| 488 | printf ("GL_POLYGON_TOKEN\n");
|
|---|
| 489 | nvertices=G4int (buffer[size-count]);
|
|---|
| 490 | count--;
|
|---|
| 491 | for (; nvertices>0; nvertices--) {
|
|---|
| 492 | print3DcolorVertex (size, &count, buffer);
|
|---|
| 493 | }
|
|---|
| 494 | }
|
|---|
| 495 | }
|
|---|
| 496 | }
|
|---|
| 497 |
|
|---|
| 498 | G4float* G4OpenGLViewer::spewPrimitiveEPS (FILE* file, GLfloat* loc) {
|
|---|
| 499 |
|
|---|
| 500 | G4int token;
|
|---|
| 501 | G4int nvertices, i;
|
|---|
| 502 | GLfloat red, green, blue, intensity;
|
|---|
| 503 | G4int smooth;
|
|---|
| 504 | GLfloat dx, dy, dr, dg, db, absR, absG, absB, colormax;
|
|---|
| 505 | G4int steps;
|
|---|
| 506 | Feedback3Dcolor *vertex;
|
|---|
| 507 | GLfloat xstep(0.), ystep(0.), rstep(0.), gstep(0.), bstep(0.);
|
|---|
| 508 | GLfloat xnext(0.), ynext(0.), rnext(0.), gnext(0.), bnext(0.), distance(0.);
|
|---|
| 509 |
|
|---|
| 510 | token=G4int (*loc);
|
|---|
| 511 | loc++;
|
|---|
| 512 | switch (token) {
|
|---|
| 513 | case GL_LINE_RESET_TOKEN:
|
|---|
| 514 | case GL_LINE_TOKEN:
|
|---|
| 515 | vertex=(Feedback3Dcolor*)loc;
|
|---|
| 516 | dr=vertex[1].red - vertex[0].red;
|
|---|
| 517 | dg=vertex[1].green - vertex[0].green;
|
|---|
| 518 | db=vertex[1].blue - vertex[0].blue;
|
|---|
| 519 |
|
|---|
| 520 | if (!print_colour) {
|
|---|
| 521 | dr+=(dg+db);
|
|---|
| 522 | dr/=3.0;
|
|---|
| 523 | dg=dr;
|
|---|
| 524 | db=dr;
|
|---|
| 525 | }
|
|---|
| 526 |
|
|---|
| 527 | if (dr!=0 || dg!=0 || db!=0) {
|
|---|
| 528 | dx=vertex[1].x - vertex[0].x;
|
|---|
| 529 | dy=vertex[1].y - vertex[0].y;
|
|---|
| 530 | distance=std::sqrt(dx*dx + dy*dy);
|
|---|
| 531 |
|
|---|
| 532 | absR=std::fabs(dr);
|
|---|
| 533 | absG=std::fabs(dg);
|
|---|
| 534 | absB=std::fabs(db);
|
|---|
| 535 |
|
|---|
| 536 | #define Max(a, b) (((a)>(b))?(a):(b))
|
|---|
| 537 |
|
|---|
| 538 | #define EPS_SMOOTH_LINE_FACTOR 0.06
|
|---|
| 539 |
|
|---|
| 540 | colormax=Max(absR, Max(absG, absB));
|
|---|
| 541 | steps=Max(1, G4int (colormax*distance*EPS_SMOOTH_LINE_FACTOR));
|
|---|
| 542 |
|
|---|
| 543 | xstep=dx/steps;
|
|---|
| 544 | ystep=dy/steps;
|
|---|
| 545 |
|
|---|
| 546 | rstep=dr/steps;
|
|---|
| 547 | gstep=dg/steps;
|
|---|
| 548 | bstep=db/steps;
|
|---|
| 549 |
|
|---|
| 550 | xnext=vertex[0].x;
|
|---|
| 551 | ynext=vertex[0].y;
|
|---|
| 552 | rnext=vertex[0].red;
|
|---|
| 553 | gnext=vertex[0].green;
|
|---|
| 554 | bnext=vertex[0].blue;
|
|---|
| 555 |
|
|---|
| 556 | if (!print_colour) {
|
|---|
| 557 | rnext+=(gnext+bnext);
|
|---|
| 558 | rnext/=3.0;
|
|---|
| 559 | gnext=rnext;
|
|---|
| 560 | bnext=rnext;
|
|---|
| 561 | }
|
|---|
| 562 |
|
|---|
| 563 | xnext -= xstep/2.0;
|
|---|
| 564 | ynext -= ystep/2.0;
|
|---|
| 565 | rnext -= rstep/2.0;
|
|---|
| 566 | gnext -= gstep/2.0;
|
|---|
| 567 | bnext -= bstep/2.0;
|
|---|
| 568 | } else {
|
|---|
| 569 | steps=0;
|
|---|
| 570 | }
|
|---|
| 571 | if (print_colour) {
|
|---|
| 572 | fprintf (file, "%g %g %g setrgbcolor\n",
|
|---|
| 573 | vertex[0].red, vertex[0].green, vertex[0].blue);
|
|---|
| 574 | } else {
|
|---|
| 575 | intensity = (vertex[0].red + vertex[0].green + vertex[0].blue) / 3.0;
|
|---|
| 576 | fprintf (file, "%g %g %g setrgbcolor\n",
|
|---|
| 577 | intensity, intensity, intensity);
|
|---|
| 578 | }
|
|---|
| 579 | fprintf (file, "%g %g moveto\n", vertex[0].x, vertex[0].y);
|
|---|
| 580 |
|
|---|
| 581 | for (i=0; i<steps; i++) {
|
|---|
| 582 |
|
|---|
| 583 | xnext += xstep;
|
|---|
| 584 | ynext += ystep;
|
|---|
| 585 | rnext += rstep;
|
|---|
| 586 | gnext += gstep;
|
|---|
| 587 | bnext += bstep;
|
|---|
| 588 |
|
|---|
| 589 | fprintf (file, "%g %g lineto stroke\n", xnext, ynext);
|
|---|
| 590 | fprintf (file, "%g %g %g setrgbcolor\n", rnext, gnext, bnext);
|
|---|
| 591 | fprintf (file, "%g %g moveto\n", xnext, ynext);
|
|---|
| 592 | }
|
|---|
| 593 | fprintf (file, "%g %g lineto stroke\n", vertex[1].x, vertex[1].y);
|
|---|
| 594 |
|
|---|
| 595 | loc += 14;
|
|---|
| 596 | break;
|
|---|
| 597 |
|
|---|
| 598 | case GL_POLYGON_TOKEN:
|
|---|
| 599 | nvertices = G4int (*loc);
|
|---|
| 600 | loc++;
|
|---|
| 601 | vertex=(Feedback3Dcolor*)loc;
|
|---|
| 602 | if (nvertices>0) {
|
|---|
| 603 | red=vertex[0].red;
|
|---|
| 604 | green=vertex[0].green;
|
|---|
| 605 | blue=vertex[0].blue;
|
|---|
| 606 | smooth=0;
|
|---|
| 607 |
|
|---|
| 608 | if (!print_colour) {
|
|---|
| 609 | red+=(green+blue);
|
|---|
| 610 | red/=3.0;
|
|---|
| 611 | green=red;
|
|---|
| 612 | blue=red;
|
|---|
| 613 | }
|
|---|
| 614 |
|
|---|
| 615 | if (print_colour) {
|
|---|
| 616 | for (i=1; i<nvertices; i++) {
|
|---|
| 617 | if (red!=vertex[i].red || green!=vertex[i].green || blue!=vertex[i].blue) {
|
|---|
| 618 | smooth=1;
|
|---|
| 619 | break;
|
|---|
| 620 | }
|
|---|
| 621 | }
|
|---|
| 622 | } else {
|
|---|
| 623 | for (i=1; i<nvertices; i++) {
|
|---|
| 624 | intensity = vertex[i].red + vertex[i].green + vertex[i].blue;
|
|---|
| 625 | intensity/=3.0;
|
|---|
| 626 | if (red!=intensity) {
|
|---|
| 627 | smooth=1;
|
|---|
| 628 | break;
|
|---|
| 629 | }
|
|---|
| 630 | }
|
|---|
| 631 | }
|
|---|
| 632 |
|
|---|
| 633 | if (smooth) {
|
|---|
| 634 | G4int triOffset;
|
|---|
| 635 | for (i=0; i<nvertices-2; i++) {
|
|---|
| 636 | triOffset = i*7;
|
|---|
| 637 | fprintf (file, "[%g %g %g %g %g %g]",
|
|---|
| 638 | vertex[0].x, vertex[i+1].x, vertex[i+2].x,
|
|---|
| 639 | vertex[0].y, vertex[i+1].y, vertex[i+2].y);
|
|---|
| 640 | if (print_colour) {
|
|---|
| 641 | fprintf (file, " [%g %g %g] [%g %g %g] [%g %g %g] gouraudtriangle\n",
|
|---|
| 642 | vertex[0].red, vertex[0].green, vertex[0].blue,
|
|---|
| 643 | vertex[i+1].red, vertex[i+1].green, vertex[i+1].blue,
|
|---|
| 644 | vertex[i+2].red, vertex[i+2].green, vertex[i+2].blue);
|
|---|
| 645 | } else {
|
|---|
| 646 |
|
|---|
| 647 | intensity = vertex[0].red + vertex[0].green + vertex[0].blue;
|
|---|
| 648 | intensity/=3.0;
|
|---|
| 649 | fprintf (file, " [%g %g %g]", intensity, intensity, intensity);
|
|---|
| 650 |
|
|---|
| 651 | intensity = vertex[1].red + vertex[1].green + vertex[1].blue;
|
|---|
| 652 | intensity/=3.0;
|
|---|
| 653 | fprintf (file, " [%g %g %g]", intensity, intensity, intensity);
|
|---|
| 654 |
|
|---|
| 655 | intensity = vertex[2].red + vertex[2].green + vertex[2].blue;
|
|---|
| 656 | intensity/=3.0;
|
|---|
| 657 | fprintf (file, " [%g %g %g] gouraudtriangle\n", intensity, intensity, intensity);
|
|---|
| 658 | }
|
|---|
| 659 | }
|
|---|
| 660 | } else {
|
|---|
| 661 | fprintf (file, "newpath\n");
|
|---|
| 662 | fprintf (file, "%g %g %g setrgbcolor\n", red, green, blue);
|
|---|
| 663 | fprintf (file, "%g %g moveto\n", vertex[0].x, vertex[0].y);
|
|---|
| 664 | for (i=1; i<nvertices; i++) {
|
|---|
| 665 | fprintf (file, "%g %g lineto\n", vertex[i].x, vertex[i].y);
|
|---|
| 666 | }
|
|---|
| 667 | fprintf (file, "closepath fill\n\n");
|
|---|
| 668 | }
|
|---|
| 669 | }
|
|---|
| 670 | loc += nvertices*7;
|
|---|
| 671 | break;
|
|---|
| 672 |
|
|---|
| 673 | case GL_POINT_TOKEN:
|
|---|
| 674 | vertex=(Feedback3Dcolor*)loc;
|
|---|
| 675 | if (print_colour) {
|
|---|
| 676 | fprintf (file, "%g %g %g setrgbcolor\n", vertex[0].red, vertex[0].green, vertex[0].blue);
|
|---|
| 677 | } else {
|
|---|
| 678 | intensity = vertex[0].red + vertex[0].green + vertex[0].blue;
|
|---|
| 679 | intensity/=3.0;
|
|---|
| 680 | fprintf (file, "%g %g %g setrgbcolor\n", intensity, intensity, intensity);
|
|---|
| 681 | }
|
|---|
| 682 | fprintf(file, "%g %g %g 0 360 arc fill\n\n", vertex[0].x, vertex[0].y, pointSize / 2.0);
|
|---|
| 683 | loc += 7; /* Each vertex element in the feedback
|
|---|
| 684 | buffer is 7 GLfloats. */
|
|---|
| 685 | break;
|
|---|
| 686 | default:
|
|---|
| 687 | /* XXX Left as an excersie to the reader. */
|
|---|
| 688 | static G4bool spewPrimitiveEPSWarned = false;
|
|---|
| 689 | if (!spewPrimitiveEPSWarned) {
|
|---|
| 690 | std::ostringstream oss;
|
|---|
| 691 | oss <<
|
|---|
| 692 | "Incomplete implementation. Unexpected token (" << token << ")."
|
|---|
| 693 | "\n (Seems to be caused by text.)";
|
|---|
| 694 | G4Exception("G4OpenGLViewer::spewPrimitiveEPS",
|
|---|
| 695 | "Unexpected token",
|
|---|
| 696 | JustWarning,
|
|---|
| 697 | oss.str().c_str());
|
|---|
| 698 | spewPrimitiveEPSWarned = true;
|
|---|
| 699 | }
|
|---|
| 700 | }
|
|---|
| 701 | return loc;
|
|---|
| 702 | }
|
|---|
| 703 |
|
|---|
| 704 | typedef struct G4OpenGLViewerDepthIndex {
|
|---|
| 705 | GLfloat *ptr;
|
|---|
| 706 | GLfloat depth;
|
|---|
| 707 | } DepthIndex;
|
|---|
| 708 |
|
|---|
| 709 | extern "C" {
|
|---|
| 710 | int G4OpenGLViewercompare(const void *a, const void *b)
|
|---|
| 711 | {
|
|---|
| 712 | const DepthIndex *p1 = (DepthIndex *) a;
|
|---|
| 713 | const DepthIndex *p2 = (DepthIndex *) b;
|
|---|
| 714 | GLfloat diff = p2->depth - p1->depth;
|
|---|
| 715 |
|
|---|
| 716 | if (diff > 0.0) {
|
|---|
| 717 | return 1;
|
|---|
| 718 | } else if (diff < 0.0) {
|
|---|
| 719 | return -1;
|
|---|
| 720 | } else {
|
|---|
| 721 | return 0;
|
|---|
| 722 | }
|
|---|
| 723 | }
|
|---|
| 724 | }
|
|---|
| 725 |
|
|---|
| 726 | GLdouble G4OpenGLViewer::getSceneNearWidth()
|
|---|
| 727 | {
|
|---|
| 728 | const G4Point3D targetPoint
|
|---|
| 729 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
|
|---|
| 730 | + fVP.GetCurrentTargetPoint ();
|
|---|
| 731 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
|
|---|
| 732 | if(radius<=0.) radius = 1.;
|
|---|
| 733 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
|
|---|
| 734 | const GLdouble pnear = fVP.GetNearDistance (cameraDistance, radius);
|
|---|
| 735 | return 2 * fVP.GetFrontHalfHeight (pnear, radius);
|
|---|
| 736 | }
|
|---|
| 737 |
|
|---|
| 738 | GLdouble G4OpenGLViewer::getSceneFarWidth()
|
|---|
| 739 | {
|
|---|
| 740 | const G4Point3D targetPoint
|
|---|
| 741 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
|
|---|
| 742 | + fVP.GetCurrentTargetPoint ();
|
|---|
| 743 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
|
|---|
| 744 | if(radius<=0.) radius = 1.;
|
|---|
| 745 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
|
|---|
| 746 | const GLdouble pnear = fVP.GetNearDistance (cameraDistance, radius);
|
|---|
| 747 | const GLdouble pfar = fVP.GetFarDistance (cameraDistance, pnear, radius);
|
|---|
| 748 | return 2 * fVP.GetFrontHalfHeight (pfar, radius);
|
|---|
| 749 | }
|
|---|
| 750 |
|
|---|
| 751 |
|
|---|
| 752 | GLdouble G4OpenGLViewer::getSceneDepth()
|
|---|
| 753 | {
|
|---|
| 754 | const G4Point3D targetPoint
|
|---|
| 755 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
|
|---|
| 756 | + fVP.GetCurrentTargetPoint ();
|
|---|
| 757 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
|
|---|
| 758 | if(radius<=0.) radius = 1.;
|
|---|
| 759 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
|
|---|
| 760 | const GLdouble pnear = fVP.GetNearDistance (cameraDistance, radius);
|
|---|
| 761 | return fVP.GetFarDistance (cameraDistance, pnear, radius)- pnear;
|
|---|
| 762 | }
|
|---|
| 763 |
|
|---|
| 764 |
|
|---|
| 765 | void G4OpenGLViewer::spewSortedFeedback(FILE * file, GLint size, GLfloat * buffer)
|
|---|
| 766 | {
|
|---|
| 767 | int token;
|
|---|
| 768 | GLfloat *loc, *end;
|
|---|
| 769 | Feedback3Dcolor *vertex;
|
|---|
| 770 | GLfloat depthSum;
|
|---|
| 771 | int nprimitives, item;
|
|---|
| 772 | DepthIndex *prims;
|
|---|
| 773 | int nvertices, i;
|
|---|
| 774 |
|
|---|
| 775 | end = buffer + size;
|
|---|
| 776 |
|
|---|
| 777 | /* Count how many primitives there are. */
|
|---|
| 778 | nprimitives = 0;
|
|---|
| 779 | loc = buffer;
|
|---|
| 780 | while (loc < end) {
|
|---|
| 781 | token = int (*loc);
|
|---|
| 782 | loc++;
|
|---|
| 783 | switch (token) {
|
|---|
| 784 | case GL_LINE_TOKEN:
|
|---|
| 785 | case GL_LINE_RESET_TOKEN:
|
|---|
| 786 | loc += 14;
|
|---|
| 787 | nprimitives++;
|
|---|
| 788 | break;
|
|---|
| 789 | case GL_POLYGON_TOKEN:
|
|---|
| 790 | nvertices = int (*loc);
|
|---|
| 791 | loc++;
|
|---|
| 792 | loc += (7 * nvertices);
|
|---|
| 793 | nprimitives++;
|
|---|
| 794 | break;
|
|---|
| 795 | case GL_POINT_TOKEN:
|
|---|
| 796 | loc += 7;
|
|---|
| 797 | nprimitives++;
|
|---|
| 798 | break;
|
|---|
| 799 | default:
|
|---|
| 800 | /* XXX Left as an excersie to the reader. */
|
|---|
| 801 | static G4bool spewSortedFeedbackWarned = false;
|
|---|
| 802 | if (!spewSortedFeedbackWarned) {
|
|---|
| 803 | std::ostringstream oss;
|
|---|
| 804 | oss <<
|
|---|
| 805 | "Incomplete implementation. Unexpected token (" << token << ")."
|
|---|
| 806 | "\n (Seems to be caused by text.)";
|
|---|
| 807 | G4Exception("G4OpenGLViewer::spewSortedFeedback",
|
|---|
| 808 | "Unexpected token",
|
|---|
| 809 | JustWarning,
|
|---|
| 810 | oss.str().c_str());
|
|---|
| 811 | spewSortedFeedbackWarned = true;
|
|---|
| 812 | }
|
|---|
| 813 | nprimitives++;
|
|---|
| 814 | }
|
|---|
| 815 | }
|
|---|
| 816 |
|
|---|
| 817 | /* Allocate an array of pointers that will point back at
|
|---|
| 818 | primitives in the feedback buffer. There will be one
|
|---|
| 819 | entry per primitive. This array is also where we keep the
|
|---|
| 820 | primitive's average depth. There is one entry per
|
|---|
| 821 | primitive in the feedback buffer. */
|
|---|
| 822 | prims = (DepthIndex *) malloc(sizeof(DepthIndex) * nprimitives);
|
|---|
| 823 |
|
|---|
| 824 | item = 0;
|
|---|
| 825 | loc = buffer;
|
|---|
| 826 | while (loc < end) {
|
|---|
| 827 | prims[item].ptr = loc; /* Save this primitive's location. */
|
|---|
| 828 | token = int (*loc);
|
|---|
| 829 | loc++;
|
|---|
| 830 | switch (token) {
|
|---|
| 831 | case GL_LINE_TOKEN:
|
|---|
| 832 | case GL_LINE_RESET_TOKEN:
|
|---|
| 833 | vertex = (Feedback3Dcolor *) loc;
|
|---|
| 834 | depthSum = vertex[0].z + vertex[1].z;
|
|---|
| 835 | prims[item].depth = depthSum / 2.0;
|
|---|
| 836 | loc += 14;
|
|---|
| 837 | break;
|
|---|
| 838 | case GL_POLYGON_TOKEN:
|
|---|
| 839 | nvertices = int (*loc);
|
|---|
| 840 | loc++;
|
|---|
| 841 | vertex = (Feedback3Dcolor *) loc;
|
|---|
| 842 | depthSum = vertex[0].z;
|
|---|
| 843 | for (i = 1; i < nvertices; i++) {
|
|---|
| 844 | depthSum += vertex[i].z;
|
|---|
| 845 | }
|
|---|
| 846 | prims[item].depth = depthSum / nvertices;
|
|---|
| 847 | loc += (7 * nvertices);
|
|---|
| 848 | break;
|
|---|
| 849 | case GL_POINT_TOKEN:
|
|---|
| 850 | vertex = (Feedback3Dcolor *) loc;
|
|---|
| 851 | prims[item].depth = vertex[0].z;
|
|---|
| 852 | loc += 7;
|
|---|
| 853 | break;
|
|---|
| 854 | default:
|
|---|
| 855 | /* XXX Left as an excersie to the reader. */
|
|---|
| 856 | assert(1);
|
|---|
| 857 | }
|
|---|
| 858 | item++;
|
|---|
| 859 | }
|
|---|
| 860 | assert(item == nprimitives);
|
|---|
| 861 |
|
|---|
| 862 | /* Sort the primitives back to front. */
|
|---|
| 863 | qsort(prims, nprimitives, sizeof(DepthIndex), G4OpenGLViewercompare);
|
|---|
| 864 |
|
|---|
| 865 | /* Understand that sorting by a primitives average depth
|
|---|
| 866 | doesn't allow us to disambiguate some cases like self
|
|---|
| 867 | intersecting polygons. Handling these cases would require
|
|---|
| 868 | breaking up the primitives. That's too involved for this
|
|---|
| 869 | example. Sorting by depth is good enough for lots of
|
|---|
| 870 | applications. */
|
|---|
| 871 |
|
|---|
| 872 | /* Emit the Encapsulated PostScript for the primitives in
|
|---|
| 873 | back to front order. */
|
|---|
| 874 | for (item = 0; item < nprimitives; item++) {
|
|---|
| 875 | (void) spewPrimitiveEPS(file, prims[item].ptr);
|
|---|
| 876 | }
|
|---|
| 877 |
|
|---|
| 878 | free(prims);
|
|---|
| 879 | }
|
|---|
| 880 |
|
|---|
| 881 | void G4OpenGLViewer::rotateScene(G4double dx, G4double dy,G4double deltaRotation)
|
|---|
| 882 | {
|
|---|
| 883 |
|
|---|
| 884 | G4Vector3D vp;
|
|---|
| 885 | G4Vector3D up;
|
|---|
| 886 |
|
|---|
| 887 | G4Vector3D xprime;
|
|---|
| 888 | G4Vector3D yprime;
|
|---|
| 889 | G4Vector3D zprime;
|
|---|
| 890 |
|
|---|
| 891 | G4double delta_alpha;
|
|---|
| 892 | G4double delta_theta;
|
|---|
| 893 |
|
|---|
| 894 | G4Vector3D new_vp;
|
|---|
| 895 | G4Vector3D new_up;
|
|---|
| 896 |
|
|---|
| 897 | G4double cosalpha;
|
|---|
| 898 | G4double sinalpha;
|
|---|
| 899 |
|
|---|
| 900 | G4Vector3D a1;
|
|---|
| 901 | G4Vector3D a2;
|
|---|
| 902 | G4Vector3D delta;
|
|---|
| 903 | G4Vector3D viewPoint;
|
|---|
| 904 |
|
|---|
| 905 |
|
|---|
| 906 | //phi spin stuff here
|
|---|
| 907 |
|
|---|
| 908 | vp = fVP.GetViewpointDirection ().unit ();
|
|---|
| 909 | up = fVP.GetUpVector ().unit ();
|
|---|
| 910 |
|
|---|
| 911 | yprime = (up.cross(vp)).unit();
|
|---|
| 912 | zprime = (vp.cross(yprime)).unit();
|
|---|
| 913 |
|
|---|
| 914 | if (fVP.GetLightsMoveWithCamera()) {
|
|---|
| 915 | delta_alpha = dy * deltaRotation;
|
|---|
| 916 | delta_theta = -dx * deltaRotation;
|
|---|
| 917 | } else {
|
|---|
| 918 | delta_alpha = -dy * deltaRotation;
|
|---|
| 919 | delta_theta = dx * deltaRotation;
|
|---|
| 920 | }
|
|---|
| 921 |
|
|---|
| 922 | delta_alpha *= deg;
|
|---|
| 923 | delta_theta *= deg;
|
|---|
| 924 |
|
|---|
| 925 | new_vp = std::cos(delta_alpha) * vp + std::sin(delta_alpha) * zprime;
|
|---|
| 926 |
|
|---|
| 927 | // to avoid z rotation flipping
|
|---|
| 928 | // to allow more than 360° rotation
|
|---|
| 929 | #ifdef GEANT4_QT_DEBUG
|
|---|
| 930 | const G4Point3D targetPoint
|
|---|
| 931 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
|
|---|
| 932 | + fVP.GetCurrentTargetPoint ();
|
|---|
| 933 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
|
|---|
| 934 | if(radius<=0.) radius = 1.;
|
|---|
| 935 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
|
|---|
| 936 | const G4Point3D cameraPosition =
|
|---|
| 937 | targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
|
|---|
| 938 |
|
|---|
| 939 |
|
|---|
| 940 | printf("G4OpenGLViewer:: Tp: %f %f %f Vpd:%f %f %f - Up:%f %f %f Cp:%f %f %f\n",
|
|---|
| 941 | targetPoint[0],targetPoint[1],targetPoint[2],
|
|---|
| 942 | vp.x(),vp.y(),vp.z(),
|
|---|
| 943 | up.x(),up.y(),up.z(),
|
|---|
| 944 | cameraPosition[0],cameraPosition[1],cameraPosition[2]);
|
|---|
| 945 | #endif
|
|---|
| 946 |
|
|---|
| 947 | if (fVP.GetLightsMoveWithCamera()) {
|
|---|
| 948 | new_up = (new_vp.cross(yprime)).unit();
|
|---|
| 949 | if (new_vp.z()*vp.z() <0) {
|
|---|
| 950 | new_up.set(new_up.x(),-new_up.y(),new_up.z());
|
|---|
| 951 | }
|
|---|
| 952 | } else {
|
|---|
| 953 | new_up = up;
|
|---|
| 954 | if (new_vp.z()*vp.z() <0) {
|
|---|
| 955 | #ifdef GEANT4_QT_DEBUG
|
|---|
| 956 | // printf("G4OpenGLViewer:: ***********************************************************\n");
|
|---|
| 957 | #endif
|
|---|
| 958 | new_up.set(new_up.x(),-new_up.y(),new_up.z());
|
|---|
| 959 | // new_vp.set(-new_vp.x(),new_vp.y(),new_vp.z());
|
|---|
| 960 | }
|
|---|
| 961 | }
|
|---|
| 962 | new_up.set(new_up.x(),-new_up.y(),new_up.z());
|
|---|
| 963 | fVP.SetUpVector(new_up);
|
|---|
| 964 | ////////////////
|
|---|
| 965 | // Rotates by fixed azimuthal angle delta_theta.
|
|---|
| 966 |
|
|---|
| 967 | cosalpha = new_up.dot (new_vp.unit());
|
|---|
| 968 | sinalpha = std::sqrt (1. - std::pow (cosalpha, 2));
|
|---|
| 969 | yprime = (new_up.cross (new_vp.unit())).unit ();
|
|---|
| 970 | xprime = yprime.cross (new_up);
|
|---|
| 971 | // Projection of vp on plane perpendicular to up...
|
|---|
| 972 | a1 = sinalpha * xprime;
|
|---|
| 973 | // Required new projection...
|
|---|
| 974 | a2 = sinalpha * (std::cos (delta_theta) * xprime + std::sin (delta_theta) * yprime);
|
|---|
| 975 | // Required Increment vector...
|
|---|
| 976 | delta = a2 - a1;
|
|---|
| 977 | // So new viewpoint is...
|
|---|
| 978 | viewPoint = new_vp.unit() + delta;
|
|---|
| 979 |
|
|---|
| 980 | fVP.SetViewAndLights (viewPoint);
|
|---|
| 981 | }
|
|---|
| 982 |
|
|---|
| 983 | #endif
|
|---|