| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4OpenGLViewer.cc,v 1.47 2009/02/04 16:48:41 lgarnier Exp $
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| 28 | // GEANT4 tag $Name: $
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| 29 | //
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| 30 | //
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| 31 | // Andrew Walkden 27th March 1996
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| 32 | // OpenGL view - opens window, hard copy, etc.
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| 33 |
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| 34 | #ifdef G4VIS_BUILD_OPENGL_DRIVER
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| 35 |
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| 36 | #include "G4ios.hh"
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| 37 | #include "G4OpenGLViewer.hh"
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| 38 | #include "G4OpenGLSceneHandler.hh"
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| 39 | #include "G4OpenGLTransform3D.hh"
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| 40 | #include "G4OpenGL2PSAction.hh"
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| 41 |
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| 42 | #include "G4Scene.hh"
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| 43 | #include "G4VisExtent.hh"
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| 44 | #include "G4LogicalVolume.hh"
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| 45 | #include "G4VSolid.hh"
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| 46 | #include "G4Point3D.hh"
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| 47 | #include "G4Normal3D.hh"
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| 48 | #include "G4Plane3D.hh"
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| 49 | #include "G4AttHolder.hh"
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| 50 | #include "G4AttCheck.hh"
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| 51 |
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| 52 | // GL2PS
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| 53 | #include "Geant4_gl2ps.h"
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| 54 |
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| 55 | #include <sstream>
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| 56 |
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| 57 | static const char* gouraudtriangleEPS[] =
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| 58 | {
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| 59 | "/bd{bind def}bind def /triangle { aload pop setrgbcolor aload pop 5 3",
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| 60 | "roll 4 2 roll 3 2 roll exch moveto lineto lineto closepath fill } bd",
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| 61 | "/computediff1 { 2 copy sub abs threshold ge {pop pop pop true} { exch 2",
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| 62 | "index sub abs threshold ge { pop pop true} { sub abs threshold ge } ifelse",
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| 63 | "} ifelse } bd /computediff3 { 3 copy 0 get 3 1 roll 0 get 3 1 roll 0 get",
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| 64 | "computediff1 {true} { 3 copy 1 get 3 1 roll 1 get 3 1 roll 1 get",
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| 65 | "computediff1 {true} { 3 copy 2 get 3 1 roll 2 get 3 1 roll 2 get",
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| 66 | "computediff1 } ifelse } ifelse } bd /middlecolor { aload pop 4 -1 roll",
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| 67 | "aload pop 4 -1 roll add 2 div 5 1 roll 3 -1 roll add 2 div 3 1 roll add 2",
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| 68 | "div 3 1 roll exch 3 array astore } bd /gouraudtriangle { computediff3 { 4",
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| 69 | "-1 roll aload 7 1 roll 6 -1 roll pop 3 -1 roll pop add 2 div 3 1 roll add",
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| 70 | "2 div exch 3 -1 roll aload 7 1 roll exch pop 4 -1 roll pop add 2 div 3 1",
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| 71 | "roll add 2 div exch 3 -1 roll aload 7 1 roll pop 3 -1 roll pop add 2 div 3",
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| 72 | "1 roll add 2 div exch 7 3 roll 10 -3 roll dup 3 index middlecolor 4 1 roll",
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| 73 | "2 copy middlecolor 4 1 roll 3 copy pop middlecolor 4 1 roll 13 -1 roll",
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| 74 | "aload pop 17 index 6 index 15 index 19 index 6 index 17 index 6 array",
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| 75 | "astore 10 index 10 index 14 index gouraudtriangle 17 index 5 index 17",
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| 76 | "index 19 index 5 index 19 index 6 array astore 10 index 9 index 13 index",
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| 77 | "gouraudtriangle 13 index 16 index 5 index 15 index 18 index 5 index 6",
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| 78 | "array astore 12 index 12 index 9 index gouraudtriangle 17 index 16 index",
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| 79 | "15 index 19 index 18 index 17 index 6 array astore 10 index 12 index 14",
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| 80 | "index gouraudtriangle 18 {pop} repeat } { aload pop 5 3 roll aload pop 7 3",
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| 81 | "roll aload pop 9 3 roll 4 index 6 index 4 index add add 3 div 10 1 roll 7",
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| 82 | "index 5 index 3 index add add 3 div 10 1 roll 6 index 4 index 2 index add",
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| 83 | "add 3 div 10 1 roll 9 {pop} repeat 3 array astore triangle } ifelse } bd",
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| 84 | NULL
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| 85 | };
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| 86 |
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| 87 | G4OpenGLViewer::G4OpenGLViewer (G4OpenGLSceneHandler& scene):
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| 88 | G4VViewer (scene, -1),
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| 89 | fPrintFilename ("G4OpenGL.eps"),
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| 90 | fPrintColour (true),
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| 91 | fVectoredPs (true),
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| 92 | fOpenGLSceneHandler(scene),
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| 93 | background (G4Colour(0.,0.,0.)),
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| 94 | transparency_enabled (true),
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| 95 | antialiasing_enabled (false),
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| 96 | haloing_enabled (false),
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| 97 | fStartTime(-DBL_MAX),
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| 98 | fEndTime(DBL_MAX),
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| 99 | fFadeFactor(0.),
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| 100 | fDisplayHeadTime(false),
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| 101 | fDisplayHeadTimeX(-0.9),
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| 102 | fDisplayHeadTimeY(-0.9),
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| 103 | fDisplayHeadTimeSize(24.),
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| 104 | fDisplayHeadTimeRed(0.),
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| 105 | fDisplayHeadTimeGreen(1.),
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| 106 | fDisplayHeadTimeBlue(1.),
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| 107 | fDisplayLightFront(false),
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| 108 | fDisplayLightFrontX(0.),
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| 109 | fDisplayLightFrontY(0.),
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| 110 | fDisplayLightFrontZ(0.),
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| 111 | fDisplayLightFrontT(0.),
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| 112 | fDisplayLightFrontRed(0.),
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| 113 | fDisplayLightFrontGreen(1.),
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| 114 | fDisplayLightFrontBlue(0.),
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| 115 | fPointSize (0)
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| 116 | {
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| 117 | // Make changes to view parameters for OpenGL...
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| 118 | fVP.SetAutoRefresh(true);
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| 119 | fDefaultVP.SetAutoRefresh(true);
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| 120 | fWinSize_x = fVP.GetWindowSizeHintX();
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| 121 | fWinSize_y = fVP.GetWindowSizeHintY();
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| 122 |
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| 123 | fGL2PSAction = new G4OpenGL2PSAction();
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| 124 |
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| 125 | // glClearColor (0.0, 0.0, 0.0, 0.0);
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| 126 | // glClearDepth (1.0);
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| 127 | // glDisable (GL_BLEND);
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| 128 | // glDisable (GL_LINE_SMOOTH);
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| 129 | // glDisable (GL_POLYGON_SMOOTH);
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| 130 |
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| 131 | }
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| 132 |
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| 133 | G4OpenGLViewer::~G4OpenGLViewer () {}
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| 134 |
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| 135 | void G4OpenGLViewer::InitializeGLView ()
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| 136 | {
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| 137 | glClearColor (0.0, 0.0, 0.0, 0.0);
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| 138 | glClearDepth (1.0);
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| 139 | glDisable (GL_BLEND);
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| 140 | glDisable (GL_LINE_SMOOTH);
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| 141 | glDisable (GL_POLYGON_SMOOTH);
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| 142 | }
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| 143 |
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| 144 | void G4OpenGLViewer::ClearView () {
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| 145 | glClearColor (background.GetRed(),
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| 146 | background.GetGreen(),
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| 147 | background.GetBlue(),
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| 148 | 1.);
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| 149 | glClearDepth (1.0);
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| 150 | //Below line does not compile with Mesa includes.
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| 151 | //glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 152 | glClear (GL_COLOR_BUFFER_BIT);
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| 153 | glClear (GL_DEPTH_BUFFER_BIT);
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| 154 | glClear (GL_STENCIL_BUFFER_BIT);
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| 155 | glFlush ();
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| 156 | }
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| 157 |
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| 158 |
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| 159 | /**
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| 160 | * Set the viewport of the scene
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| 161 | */
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| 162 | void G4OpenGLViewer::ResizeGLView()
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| 163 | {
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| 164 | int side = fWinSize_x;
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| 165 | if (fWinSize_y < fWinSize_x) side = fWinSize_y;
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| 166 | glViewport((fWinSize_x - side) / 2, (fWinSize_y - side) / 2, side, side);
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| 167 | }
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| 168 |
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| 169 |
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| 170 | void G4OpenGLViewer::SetView () {
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| 171 |
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| 172 | if (!fSceneHandler.GetScene()) {
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| 173 | G4cerr << "G4OpenGLStoredViewer: Creating a Viewer without a scene is not allowed. \nPlease use /vis/scene/create before /vis/open/.... "
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| 174 | << G4endl;
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| 175 | return;
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| 176 | }
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| 177 | // Calculates view representation based on extent of object being
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| 178 | // viewed and (initial) viewpoint. (Note: it can change later due
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| 179 | // to user interaction via visualization system's GUI.)
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| 180 |
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| 181 | // Lighting.
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| 182 | GLfloat lightPosition [4];
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| 183 | lightPosition [0] = fVP.GetActualLightpointDirection().x();
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| 184 | lightPosition [1] = fVP.GetActualLightpointDirection().y();
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| 185 | lightPosition [2] = fVP.GetActualLightpointDirection().z();
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| 186 | lightPosition [3] = 0.;
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| 187 | // Light position is "true" light direction, so must come after gluLookAt.
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| 188 | GLfloat ambient [] = { 0.2, 0.2, 0.2, 1.};
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| 189 | GLfloat diffuse [] = { 0.8, 0.8, 0.8, 1.};
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| 190 | glEnable (GL_LIGHT0);
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| 191 | glLightfv (GL_LIGHT0, GL_AMBIENT, ambient);
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| 192 | glLightfv (GL_LIGHT0, GL_DIFFUSE, diffuse);
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| 193 |
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| 194 | // Get radius of scene, etc.
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| 195 | // Note that this procedure properly takes into account zoom, dolly and pan.
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| 196 | const G4Point3D targetPoint
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| 197 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
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| 198 | + fVP.GetCurrentTargetPoint ();
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| 199 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
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| 200 | if(radius<=0.) radius = 1.;
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| 201 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
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| 202 | const G4Point3D cameraPosition =
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| 203 | targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
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| 204 | const GLdouble pnear = fVP.GetNearDistance (cameraDistance, radius);
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| 205 | const GLdouble pfar = fVP.GetFarDistance (cameraDistance, pnear, radius);
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| 206 | const GLdouble right = fVP.GetFrontHalfHeight (pnear, radius);
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| 207 | const GLdouble left = -right;
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| 208 | const GLdouble bottom = left;
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| 209 | const GLdouble top = right;
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| 210 |
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| 211 | // FIXME
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| 212 | ResizeGLView();
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| 213 | //SHOULD SetWindowsSizeHint()...
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| 214 |
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| 215 | glMatrixMode (GL_PROJECTION); // set up Frustum.
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| 216 | glLoadIdentity();
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| 217 |
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| 218 | const G4Vector3D scaleFactor = fVP.GetScaleFactor();
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| 219 | glScaled(scaleFactor.x(),scaleFactor.y(),scaleFactor.z());
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| 220 |
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| 221 | if (fVP.GetFieldHalfAngle() == 0.) {
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| 222 | glOrtho (left, right, bottom, top, pnear, pfar);
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| 223 | }
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| 224 | else {
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| 225 | glFrustum (left, right, bottom, top, pnear, pfar);
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| 226 | }
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| 227 |
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| 228 | glMatrixMode (GL_MODELVIEW); // apply further transformations to scene.
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| 229 | glLoadIdentity();
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| 230 |
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| 231 | const G4Normal3D& upVector = fVP.GetUpVector ();
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| 232 | G4Point3D gltarget;
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| 233 | if (cameraDistance > 1.e-6 * radius) {
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| 234 | gltarget = targetPoint;
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| 235 | }
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| 236 | else {
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| 237 | gltarget = targetPoint - radius * fVP.GetViewpointDirection().unit();
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| 238 | }
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| 239 |
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| 240 | const G4Point3D& pCamera = cameraPosition; // An alias for brevity.
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| 241 | gluLookAt (pCamera.x(), pCamera.y(), pCamera.z(), // Viewpoint.
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| 242 | gltarget.x(), gltarget.y(), gltarget.z(), // Target point.
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| 243 | upVector.x(), upVector.y(), upVector.z()); // Up vector.
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| 244 |
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| 245 | // Light position is "true" light direction, so must come after gluLookAt.
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| 246 | glLightfv (GL_LIGHT0, GL_POSITION, lightPosition);
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| 247 |
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| 248 | // OpenGL no longer seems to reconstruct clipped edges, so, when the
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| 249 | // BooleanProcessor is up to it, abandon this and use generic
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| 250 | // clipping in G4OpenGLSceneHandler::CreateSectionPolyhedron. Also,
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| 251 | // force kernel visit on change of clipping plane in
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| 252 | // G4OpenGLStoredViewer::CompareForKernelVisit.
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| 253 | if (fVP.IsSection () ) { // pair of back to back clip planes.
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| 254 | const G4Plane3D& s = fVP.GetSectionPlane ();
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| 255 | double sArray[4];
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| 256 | sArray[0] = s.a();
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| 257 | sArray[1] = s.b();
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| 258 | sArray[2] = s.c();
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| 259 | sArray[3] = s.d() + radius * 1.e-05;
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| 260 | glClipPlane (GL_CLIP_PLANE0, sArray);
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| 261 | glEnable (GL_CLIP_PLANE0);
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| 262 | sArray[0] = -s.a();
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| 263 | sArray[1] = -s.b();
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| 264 | sArray[2] = -s.c();
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| 265 | sArray[3] = -s.d() + radius * 1.e-05;
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| 266 | glClipPlane (GL_CLIP_PLANE1, sArray);
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| 267 | glEnable (GL_CLIP_PLANE1);
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| 268 | } else {
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| 269 | glDisable (GL_CLIP_PLANE0);
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| 270 | glDisable (GL_CLIP_PLANE1);
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| 271 | }
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| 272 |
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| 273 | const G4Planes& cutaways = fVP.GetCutawayPlanes();
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| 274 | size_t nPlanes = cutaways.size();
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| 275 | if (fVP.IsCutaway() &&
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| 276 | fVP.GetCutawayMode() == G4ViewParameters::cutawayIntersection &&
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| 277 | nPlanes > 0) {
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| 278 | double a[4];
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| 279 | a[0] = cutaways[0].a();
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| 280 | a[1] = cutaways[0].b();
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| 281 | a[2] = cutaways[0].c();
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| 282 | a[3] = cutaways[0].d();
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| 283 | glClipPlane (GL_CLIP_PLANE2, a);
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| 284 | glEnable (GL_CLIP_PLANE2);
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| 285 | if (nPlanes > 1) {
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| 286 | a[0] = cutaways[1].a();
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| 287 | a[1] = cutaways[1].b();
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| 288 | a[2] = cutaways[1].c();
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| 289 | a[3] = cutaways[1].d();
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| 290 | glClipPlane (GL_CLIP_PLANE3, a);
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| 291 | glEnable (GL_CLIP_PLANE3);
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| 292 | }
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| 293 | if (nPlanes > 2) {
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| 294 | a[0] = cutaways[2].a();
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| 295 | a[1] = cutaways[2].b();
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| 296 | a[2] = cutaways[2].c();
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| 297 | a[3] = cutaways[2].d();
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| 298 | glClipPlane (GL_CLIP_PLANE4, a);
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| 299 | glEnable (GL_CLIP_PLANE4);
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| 300 | }
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| 301 | } else {
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| 302 | glDisable (GL_CLIP_PLANE2);
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| 303 | glDisable (GL_CLIP_PLANE3);
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| 304 | glDisable (GL_CLIP_PLANE4);
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| 305 | }
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| 306 |
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| 307 | // Background.
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| 308 | background = fVP.GetBackgroundColour ();
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| 309 |
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| 310 | }
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| 311 |
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| 312 | void G4OpenGLViewer::HaloingFirstPass () {
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| 313 |
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| 314 | //To perform haloing, first Draw all information to the depth buffer
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| 315 | //alone, using a chunky line width, and then Draw all info again, to
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| 316 | //the colour buffer, setting a thinner line width an the depth testing
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| 317 | //function to less than or equal, so if two lines cross, the one
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| 318 | //passing behind the other will not pass the depth test, and so not
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| 319 | //get rendered either side of the infront line for a short distance.
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| 320 |
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| 321 | //First, disable writing to the colo(u)r buffer...
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| 322 | glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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| 323 |
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| 324 | //Now enable writing to the depth buffer...
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| 325 | glDepthMask (GL_TRUE);
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| 326 | glDepthFunc (GL_LESS);
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| 327 | glClearDepth (1.0);
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| 328 |
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| 329 | //Finally, set the line width to something wide...
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| 330 | glLineWidth (3.0);
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| 331 |
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| 332 | }
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| 333 |
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| 334 | void G4OpenGLViewer::HaloingSecondPass () {
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| 335 |
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| 336 | //And finally, turn the colour buffer back on with a sesible line width...
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| 337 | glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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| 338 | glDepthFunc (GL_LEQUAL);
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| 339 | glLineWidth (1.0);
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| 340 |
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| 341 | }
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| 342 |
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| 343 | void G4OpenGLViewer::Pick(GLdouble x, GLdouble y)
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| 344 | {
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| 345 | //G4cout << "X: " << x << ", Y: " << y << G4endl;
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| 346 | const G4int BUFSIZE = 512;
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| 347 | GLuint selectBuffer[BUFSIZE];
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| 348 | glSelectBuffer(BUFSIZE, selectBuffer);
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| 349 | glRenderMode(GL_SELECT);
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| 350 | glInitNames();
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| 351 | glPushName(0);
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| 352 | glMatrixMode(GL_PROJECTION);
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| 353 | G4double currentProjectionMatrix[16];
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| 354 | glGetDoublev(GL_PROJECTION_MATRIX, currentProjectionMatrix);
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| 355 | glPushMatrix();
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| 356 | glLoadIdentity();
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| 357 | GLint viewport[4];
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| 358 | glGetIntegerv(GL_VIEWPORT, viewport);
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| 359 | // Define 5x5 pixel pick area
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| 360 | gluPickMatrix(x, viewport[3] - y, 5., 5., viewport);
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| 361 | glMultMatrixd(currentProjectionMatrix);
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| 362 | glMatrixMode(GL_MODELVIEW);
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| 363 | DrawView();
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| 364 | GLint hits = glRenderMode(GL_RENDER);
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| 365 | if (hits < 0)
|
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| 366 | G4cout << "Too many hits. Zoom in to reduce overlaps." << G4cout;
|
|---|
| 367 | else if (hits > 0) {
|
|---|
| 368 | //G4cout << hits << " hit(s)" << G4endl;
|
|---|
| 369 | GLuint* p = selectBuffer;
|
|---|
| 370 | for (GLint i = 0; i < hits; ++i) {
|
|---|
| 371 | GLuint nnames = *p++;
|
|---|
| 372 | *p++; //OR GLuint zmin = *p++;
|
|---|
| 373 | *p++; //OR GLuint zmax = *p++;
|
|---|
| 374 | //G4cout << "Hit " << i << ": " << nnames << " names"
|
|---|
| 375 | // << "\nzmin: " << zmin << ", zmax: " << zmax << G4endl;
|
|---|
| 376 | for (GLuint j = 0; j < nnames; ++j) {
|
|---|
| 377 | GLuint name = *p++;
|
|---|
| 378 | //G4cout << "Name " << j << ": PickName: " << name << G4endl;
|
|---|
| 379 | std::map<GLuint, G4AttHolder*>::iterator iter =
|
|---|
| 380 | fOpenGLSceneHandler.fPickMap.find(name);
|
|---|
| 381 | if (iter != fOpenGLSceneHandler.fPickMap.end()) {
|
|---|
| 382 | G4AttHolder* attHolder = iter->second;
|
|---|
| 383 | if(attHolder && attHolder->GetAttDefs().size()) {
|
|---|
| 384 | for (size_t i = 0; i < attHolder->GetAttDefs().size(); ++i) {
|
|---|
| 385 | G4cout << G4AttCheck(attHolder->GetAttValues()[i],
|
|---|
| 386 | attHolder->GetAttDefs()[i]);
|
|---|
| 387 | }
|
|---|
| 388 | }
|
|---|
| 389 | }
|
|---|
| 390 | }
|
|---|
| 391 | G4cout << G4endl;
|
|---|
| 392 | }
|
|---|
| 393 | }
|
|---|
| 394 | glMatrixMode(GL_PROJECTION);
|
|---|
| 395 | glPopMatrix();
|
|---|
| 396 | glMatrixMode(GL_MODELVIEW);
|
|---|
| 397 | }
|
|---|
| 398 |
|
|---|
| 399 | void G4OpenGLViewer::printVectoredEPS() {
|
|---|
| 400 |
|
|---|
| 401 | // Print vectored PostScript
|
|---|
| 402 |
|
|---|
| 403 | G4int size = 5000000;
|
|---|
| 404 | GLfloat* feedback_buffer = new GLfloat[size];
|
|---|
| 405 | glFeedbackBuffer (size, GL_3D_COLOR, feedback_buffer);
|
|---|
| 406 | glRenderMode (GL_FEEDBACK);
|
|---|
| 407 |
|
|---|
| 408 | DrawView();
|
|---|
| 409 |
|
|---|
| 410 | GLint returned;
|
|---|
| 411 | returned = glRenderMode (GL_RENDER);
|
|---|
| 412 |
|
|---|
| 413 | FILE* file;
|
|---|
| 414 | if (!fPrintFilename.empty()) {
|
|---|
| 415 | file = fopen (fPrintFilename.c_str(), "w");
|
|---|
| 416 | if (file) {
|
|---|
| 417 | spewWireframeEPS (file, returned, feedback_buffer, "rendereps");
|
|---|
| 418 | fclose(file);
|
|---|
| 419 | } else {
|
|---|
| 420 | printf("Could not open %s\n", fPrintFilename.c_str());
|
|---|
| 421 | }
|
|---|
| 422 | } else {
|
|---|
| 423 | printBuffer (returned, feedback_buffer);
|
|---|
| 424 | }
|
|---|
| 425 |
|
|---|
| 426 | delete[] feedback_buffer;
|
|---|
| 427 | }
|
|---|
| 428 |
|
|---|
| 429 | void G4OpenGLViewer::print3DcolorVertex(GLint size, GLint * count, GLfloat * buffer)
|
|---|
| 430 | {
|
|---|
| 431 | G4int i;
|
|---|
| 432 |
|
|---|
| 433 | printf(" ");
|
|---|
| 434 | for (i = 0; i < 7; i++) {
|
|---|
| 435 | printf("%4.2f ", buffer[size - (*count)]);
|
|---|
| 436 | *count = *count - 1;
|
|---|
| 437 | }
|
|---|
| 438 | printf("\n");
|
|---|
| 439 | }
|
|---|
| 440 |
|
|---|
| 441 | void G4OpenGLViewer::spewWireframeEPS (FILE* file, GLint size, GLfloat* buffer, const char* cr) {
|
|---|
| 442 |
|
|---|
| 443 | GLfloat EPS_GOURAUD_THRESHOLD=0.1;
|
|---|
| 444 |
|
|---|
| 445 | GLfloat clearColor[4], viewport[4];
|
|---|
| 446 | GLfloat lineWidth;
|
|---|
| 447 | G4int i;
|
|---|
| 448 |
|
|---|
| 449 | glGetFloatv (GL_VIEWPORT, viewport);
|
|---|
| 450 | glGetFloatv (GL_COLOR_CLEAR_VALUE, clearColor);
|
|---|
| 451 | glGetFloatv (GL_LINE_WIDTH, &lineWidth);
|
|---|
| 452 | glGetFloatv (GL_POINT_SIZE, &fPointSize);
|
|---|
| 453 |
|
|---|
| 454 | fputs ("%!PS-Adobe-2.0 EPSF-2.0\n", file);
|
|---|
| 455 | fprintf (file, "%%%%Creator: %s (using OpenGL feedback)\n", cr);
|
|---|
| 456 | fprintf (file, "%%%%BoundingBox: %g %g %g %g\n", viewport[0], viewport[1], viewport[2], viewport[3]);
|
|---|
| 457 | fputs ("%%EndComments\n", file);
|
|---|
| 458 | fputs ("\n", file);
|
|---|
| 459 | fputs ("gsave\n", file);
|
|---|
| 460 | fputs ("\n", file);
|
|---|
| 461 |
|
|---|
| 462 | fputs ("% the gouraudtriangle PostScript fragment below is free\n", file);
|
|---|
| 463 | fputs ("% written by Frederic Delhoume (delhoume@ilog.fr)\n", file);
|
|---|
| 464 | fprintf (file, "/threshold %g def\n", EPS_GOURAUD_THRESHOLD);
|
|---|
| 465 | for (i=0; gouraudtriangleEPS[i]; i++) {
|
|---|
| 466 | fprintf (file, "%s\n", gouraudtriangleEPS[i]);
|
|---|
| 467 | }
|
|---|
| 468 |
|
|---|
| 469 | fprintf(file, "\n%g setlinewidth\n", lineWidth);
|
|---|
| 470 |
|
|---|
| 471 | fprintf (file, "%g %g %g setrgbcolor\n", clearColor[0], clearColor[1], clearColor[2]);
|
|---|
| 472 | fprintf (file, "%g %g %g %g rectfill\n\n", viewport[0], viewport[1], viewport[2], viewport[3]);
|
|---|
| 473 |
|
|---|
| 474 | spewSortedFeedback (file, size, buffer);
|
|---|
| 475 |
|
|---|
| 476 | fputs ("grestore\n\n", file);
|
|---|
| 477 | fputs ("showpage\n", file);
|
|---|
| 478 |
|
|---|
| 479 | fclose(file);
|
|---|
| 480 | }
|
|---|
| 481 |
|
|---|
| 482 | void G4OpenGLViewer::printBuffer (GLint size, GLfloat* buffer) {
|
|---|
| 483 |
|
|---|
| 484 | GLint count;
|
|---|
| 485 | G4int token, nvertices;
|
|---|
| 486 |
|
|---|
| 487 | count=size;
|
|---|
| 488 | while(count) {
|
|---|
| 489 | token=G4int (buffer[size-count]);
|
|---|
| 490 | count--;
|
|---|
| 491 | switch (token) {
|
|---|
| 492 |
|
|---|
| 493 | case GL_PASS_THROUGH_TOKEN:
|
|---|
| 494 | printf ("GL_PASS_THROUGH_TOKEN\n");
|
|---|
| 495 | printf (" %4.2f\n", buffer[size-count]);
|
|---|
| 496 | count--;
|
|---|
| 497 | break;
|
|---|
| 498 |
|
|---|
| 499 | case GL_POINT_TOKEN:
|
|---|
| 500 | printf ("GL_POINT_TOKEN\n");
|
|---|
| 501 | print3DcolorVertex (size, &count, buffer);
|
|---|
| 502 | break;
|
|---|
| 503 |
|
|---|
| 504 | case GL_LINE_TOKEN:
|
|---|
| 505 | printf ("GL_LINE_TOKEN\n");
|
|---|
| 506 | print3DcolorVertex (size, &count, buffer);
|
|---|
| 507 | print3DcolorVertex (size, &count, buffer);
|
|---|
| 508 | break;
|
|---|
| 509 |
|
|---|
| 510 | case GL_LINE_RESET_TOKEN:
|
|---|
| 511 | printf ("GL_LINE_RESET_TOKEN\n");
|
|---|
| 512 | print3DcolorVertex (size, &count, buffer);
|
|---|
| 513 | print3DcolorVertex (size, &count, buffer);
|
|---|
| 514 | break;
|
|---|
| 515 |
|
|---|
| 516 | case GL_POLYGON_TOKEN:
|
|---|
| 517 | printf ("GL_POLYGON_TOKEN\n");
|
|---|
| 518 | nvertices=G4int (buffer[size-count]);
|
|---|
| 519 | count--;
|
|---|
| 520 | for (; nvertices>0; nvertices--) {
|
|---|
| 521 | print3DcolorVertex (size, &count, buffer);
|
|---|
| 522 | }
|
|---|
| 523 | }
|
|---|
| 524 | }
|
|---|
| 525 | }
|
|---|
| 526 |
|
|---|
| 527 | G4float* G4OpenGLViewer::spewPrimitiveEPS (FILE* file, GLfloat* loc) {
|
|---|
| 528 |
|
|---|
| 529 | G4int token;
|
|---|
| 530 | G4int nvertices, i;
|
|---|
| 531 | GLfloat red, green, blue, intensity;
|
|---|
| 532 | G4int smooth;
|
|---|
| 533 | GLfloat dx, dy, dr, dg, db, absR, absG, absB, colormax;
|
|---|
| 534 | G4int steps;
|
|---|
| 535 | Feedback3Dcolor *vertex;
|
|---|
| 536 | GLfloat xstep(0.), ystep(0.), rstep(0.), gstep(0.), bstep(0.);
|
|---|
| 537 | GLfloat xnext(0.), ynext(0.), rnext(0.), gnext(0.), bnext(0.), distance(0.);
|
|---|
| 538 |
|
|---|
| 539 | token=G4int (*loc);
|
|---|
| 540 | loc++;
|
|---|
| 541 | switch (token) {
|
|---|
| 542 | case GL_LINE_RESET_TOKEN:
|
|---|
| 543 | case GL_LINE_TOKEN:
|
|---|
| 544 | vertex=(Feedback3Dcolor*)loc;
|
|---|
| 545 | dr=vertex[1].red - vertex[0].red;
|
|---|
| 546 | dg=vertex[1].green - vertex[0].green;
|
|---|
| 547 | db=vertex[1].blue - vertex[0].blue;
|
|---|
| 548 |
|
|---|
| 549 | if (!fPrintColour) {
|
|---|
| 550 | dr+=(dg+db);
|
|---|
| 551 | dr/=3.0;
|
|---|
| 552 | dg=dr;
|
|---|
| 553 | db=dr;
|
|---|
| 554 | }
|
|---|
| 555 |
|
|---|
| 556 | if (dr!=0 || dg!=0 || db!=0) {
|
|---|
| 557 | dx=vertex[1].x - vertex[0].x;
|
|---|
| 558 | dy=vertex[1].y - vertex[0].y;
|
|---|
| 559 | distance=std::sqrt(dx*dx + dy*dy);
|
|---|
| 560 |
|
|---|
| 561 | absR=std::fabs(dr);
|
|---|
| 562 | absG=std::fabs(dg);
|
|---|
| 563 | absB=std::fabs(db);
|
|---|
| 564 |
|
|---|
| 565 | #define Max(a, b) (((a)>(b))?(a):(b))
|
|---|
| 566 |
|
|---|
| 567 | #define EPS_SMOOTH_LINE_FACTOR 0.06
|
|---|
| 568 |
|
|---|
| 569 | colormax=Max(absR, Max(absG, absB));
|
|---|
| 570 | steps=Max(1, G4int (colormax*distance*EPS_SMOOTH_LINE_FACTOR));
|
|---|
| 571 |
|
|---|
| 572 | xstep=dx/steps;
|
|---|
| 573 | ystep=dy/steps;
|
|---|
| 574 |
|
|---|
| 575 | rstep=dr/steps;
|
|---|
| 576 | gstep=dg/steps;
|
|---|
| 577 | bstep=db/steps;
|
|---|
| 578 |
|
|---|
| 579 | xnext=vertex[0].x;
|
|---|
| 580 | ynext=vertex[0].y;
|
|---|
| 581 | rnext=vertex[0].red;
|
|---|
| 582 | gnext=vertex[0].green;
|
|---|
| 583 | bnext=vertex[0].blue;
|
|---|
| 584 |
|
|---|
| 585 | if (!fPrintColour) {
|
|---|
| 586 | rnext+=(gnext+bnext);
|
|---|
| 587 | rnext/=3.0;
|
|---|
| 588 | gnext=rnext;
|
|---|
| 589 | bnext=rnext;
|
|---|
| 590 | }
|
|---|
| 591 |
|
|---|
| 592 | xnext -= xstep/2.0;
|
|---|
| 593 | ynext -= ystep/2.0;
|
|---|
| 594 | rnext -= rstep/2.0;
|
|---|
| 595 | gnext -= gstep/2.0;
|
|---|
| 596 | bnext -= bstep/2.0;
|
|---|
| 597 | } else {
|
|---|
| 598 | steps=0;
|
|---|
| 599 | }
|
|---|
| 600 | if (fPrintColour) {
|
|---|
| 601 | fprintf (file, "%g %g %g setrgbcolor\n",
|
|---|
| 602 | vertex[0].red, vertex[0].green, vertex[0].blue);
|
|---|
| 603 | } else {
|
|---|
| 604 | intensity = (vertex[0].red + vertex[0].green + vertex[0].blue) / 3.0;
|
|---|
| 605 | fprintf (file, "%g %g %g setrgbcolor\n",
|
|---|
| 606 | intensity, intensity, intensity);
|
|---|
| 607 | }
|
|---|
| 608 | fprintf (file, "%g %g moveto\n", vertex[0].x, vertex[0].y);
|
|---|
| 609 |
|
|---|
| 610 | for (i=0; i<steps; i++) {
|
|---|
| 611 |
|
|---|
| 612 | xnext += xstep;
|
|---|
| 613 | ynext += ystep;
|
|---|
| 614 | rnext += rstep;
|
|---|
| 615 | gnext += gstep;
|
|---|
| 616 | bnext += bstep;
|
|---|
| 617 |
|
|---|
| 618 | fprintf (file, "%g %g lineto stroke\n", xnext, ynext);
|
|---|
| 619 | fprintf (file, "%g %g %g setrgbcolor\n", rnext, gnext, bnext);
|
|---|
| 620 | fprintf (file, "%g %g moveto\n", xnext, ynext);
|
|---|
| 621 | }
|
|---|
| 622 | fprintf (file, "%g %g lineto stroke\n", vertex[1].x, vertex[1].y);
|
|---|
| 623 |
|
|---|
| 624 | loc += 14;
|
|---|
| 625 | break;
|
|---|
| 626 |
|
|---|
| 627 | case GL_POLYGON_TOKEN:
|
|---|
| 628 | nvertices = G4int (*loc);
|
|---|
| 629 | loc++;
|
|---|
| 630 | vertex=(Feedback3Dcolor*)loc;
|
|---|
| 631 | if (nvertices>0) {
|
|---|
| 632 | red=vertex[0].red;
|
|---|
| 633 | green=vertex[0].green;
|
|---|
| 634 | blue=vertex[0].blue;
|
|---|
| 635 | smooth=0;
|
|---|
| 636 |
|
|---|
| 637 | if (!fPrintColour) {
|
|---|
| 638 | red+=(green+blue);
|
|---|
| 639 | red/=3.0;
|
|---|
| 640 | green=red;
|
|---|
| 641 | blue=red;
|
|---|
| 642 | }
|
|---|
| 643 |
|
|---|
| 644 | if (fPrintColour) {
|
|---|
| 645 | for (i=1; i<nvertices; i++) {
|
|---|
| 646 | if (red!=vertex[i].red || green!=vertex[i].green || blue!=vertex[i].blue) {
|
|---|
| 647 | smooth=1;
|
|---|
| 648 | break;
|
|---|
| 649 | }
|
|---|
| 650 | }
|
|---|
| 651 | } else {
|
|---|
| 652 | for (i=1; i<nvertices; i++) {
|
|---|
| 653 | intensity = vertex[i].red + vertex[i].green + vertex[i].blue;
|
|---|
| 654 | intensity/=3.0;
|
|---|
| 655 | if (red!=intensity) {
|
|---|
| 656 | smooth=1;
|
|---|
| 657 | break;
|
|---|
| 658 | }
|
|---|
| 659 | }
|
|---|
| 660 | }
|
|---|
| 661 |
|
|---|
| 662 | if (smooth) {
|
|---|
| 663 | G4int triOffset;
|
|---|
| 664 | for (i=0; i<nvertices-2; i++) {
|
|---|
| 665 | triOffset = i*7;
|
|---|
| 666 | fprintf (file, "[%g %g %g %g %g %g]",
|
|---|
| 667 | vertex[0].x, vertex[i+1].x, vertex[i+2].x,
|
|---|
| 668 | vertex[0].y, vertex[i+1].y, vertex[i+2].y);
|
|---|
| 669 | if (fPrintColour) {
|
|---|
| 670 | fprintf (file, " [%g %g %g] [%g %g %g] [%g %g %g] gouraudtriangle\n",
|
|---|
| 671 | vertex[0].red, vertex[0].green, vertex[0].blue,
|
|---|
| 672 | vertex[i+1].red, vertex[i+1].green, vertex[i+1].blue,
|
|---|
| 673 | vertex[i+2].red, vertex[i+2].green, vertex[i+2].blue);
|
|---|
| 674 | } else {
|
|---|
| 675 |
|
|---|
| 676 | intensity = vertex[0].red + vertex[0].green + vertex[0].blue;
|
|---|
| 677 | intensity/=3.0;
|
|---|
| 678 | fprintf (file, " [%g %g %g]", intensity, intensity, intensity);
|
|---|
| 679 |
|
|---|
| 680 | intensity = vertex[1].red + vertex[1].green + vertex[1].blue;
|
|---|
| 681 | intensity/=3.0;
|
|---|
| 682 | fprintf (file, " [%g %g %g]", intensity, intensity, intensity);
|
|---|
| 683 |
|
|---|
| 684 | intensity = vertex[2].red + vertex[2].green + vertex[2].blue;
|
|---|
| 685 | intensity/=3.0;
|
|---|
| 686 | fprintf (file, " [%g %g %g] gouraudtriangle\n", intensity, intensity, intensity);
|
|---|
| 687 | }
|
|---|
| 688 | }
|
|---|
| 689 | } else {
|
|---|
| 690 | fprintf (file, "newpath\n");
|
|---|
| 691 | fprintf (file, "%g %g %g setrgbcolor\n", red, green, blue);
|
|---|
| 692 | fprintf (file, "%g %g moveto\n", vertex[0].x, vertex[0].y);
|
|---|
| 693 | for (i=1; i<nvertices; i++) {
|
|---|
| 694 | fprintf (file, "%g %g lineto\n", vertex[i].x, vertex[i].y);
|
|---|
| 695 | }
|
|---|
| 696 | fprintf (file, "closepath fill\n\n");
|
|---|
| 697 | }
|
|---|
| 698 | }
|
|---|
| 699 | loc += nvertices*7;
|
|---|
| 700 | break;
|
|---|
| 701 |
|
|---|
| 702 | case GL_POINT_TOKEN:
|
|---|
| 703 | vertex=(Feedback3Dcolor*)loc;
|
|---|
| 704 | if (fPrintColour) {
|
|---|
| 705 | fprintf (file, "%g %g %g setrgbcolor\n", vertex[0].red, vertex[0].green, vertex[0].blue);
|
|---|
| 706 | } else {
|
|---|
| 707 | intensity = vertex[0].red + vertex[0].green + vertex[0].blue;
|
|---|
| 708 | intensity/=3.0;
|
|---|
| 709 | fprintf (file, "%g %g %g setrgbcolor\n", intensity, intensity, intensity);
|
|---|
| 710 | }
|
|---|
| 711 | fprintf(file, "%g %g %g 0 360 arc fill\n\n", vertex[0].x, vertex[0].y, fPointSize / 2.0);
|
|---|
| 712 | loc += 7; /* Each vertex element in the feedback
|
|---|
| 713 | buffer is 7 GLfloats. */
|
|---|
| 714 | break;
|
|---|
| 715 | default:
|
|---|
| 716 | /* XXX Left as an excersie to the reader. */
|
|---|
| 717 | static G4bool spewPrimitiveEPSWarned = false;
|
|---|
| 718 | if (!spewPrimitiveEPSWarned) {
|
|---|
| 719 | std::ostringstream oss;
|
|---|
| 720 | oss <<
|
|---|
| 721 | "Incomplete implementation. Unexpected token (" << token << ")."
|
|---|
| 722 | "\n (Seems to be caused by text.)";
|
|---|
| 723 | G4Exception("G4OpenGLViewer::spewPrimitiveEPS",
|
|---|
| 724 | "Unexpected token",
|
|---|
| 725 | JustWarning,
|
|---|
| 726 | oss.str().c_str());
|
|---|
| 727 | spewPrimitiveEPSWarned = true;
|
|---|
| 728 | }
|
|---|
| 729 | }
|
|---|
| 730 | return loc;
|
|---|
| 731 | }
|
|---|
| 732 |
|
|---|
| 733 | typedef struct G4OpenGLViewerDepthIndex {
|
|---|
| 734 | GLfloat *ptr;
|
|---|
| 735 | GLfloat depth;
|
|---|
| 736 | } DepthIndex;
|
|---|
| 737 |
|
|---|
| 738 | extern "C" {
|
|---|
| 739 | int G4OpenGLViewercompare(const void *a, const void *b)
|
|---|
| 740 | {
|
|---|
| 741 | const DepthIndex *p1 = (DepthIndex *) a;
|
|---|
| 742 | const DepthIndex *p2 = (DepthIndex *) b;
|
|---|
| 743 | GLfloat diff = p2->depth - p1->depth;
|
|---|
| 744 |
|
|---|
| 745 | if (diff > 0.0) {
|
|---|
| 746 | return 1;
|
|---|
| 747 | } else if (diff < 0.0) {
|
|---|
| 748 | return -1;
|
|---|
| 749 | } else {
|
|---|
| 750 | return 0;
|
|---|
| 751 | }
|
|---|
| 752 | }
|
|---|
| 753 | }
|
|---|
| 754 |
|
|---|
| 755 | GLubyte* G4OpenGLViewer::grabPixels (int inColor, unsigned int width, unsigned int height) {
|
|---|
| 756 |
|
|---|
| 757 | GLubyte* buffer;
|
|---|
| 758 | GLint swapbytes, lsbfirst, rowlength;
|
|---|
| 759 | GLint skiprows, skippixels, alignment;
|
|---|
| 760 | GLenum format;
|
|---|
| 761 | int size;
|
|---|
| 762 |
|
|---|
| 763 | if (inColor) {
|
|---|
| 764 | format = GL_RGB;
|
|---|
| 765 | size = width*height*3;
|
|---|
| 766 | } else {
|
|---|
| 767 | format = GL_LUMINANCE;
|
|---|
| 768 | size = width*height*1;
|
|---|
| 769 | }
|
|---|
| 770 |
|
|---|
| 771 | buffer = new GLubyte[size];
|
|---|
| 772 | if (buffer == NULL)
|
|---|
| 773 | return NULL;
|
|---|
| 774 |
|
|---|
| 775 | glGetIntegerv (GL_UNPACK_SWAP_BYTES, &swapbytes);
|
|---|
| 776 | glGetIntegerv (GL_UNPACK_LSB_FIRST, &lsbfirst);
|
|---|
| 777 | glGetIntegerv (GL_UNPACK_ROW_LENGTH, &rowlength);
|
|---|
| 778 |
|
|---|
| 779 | glGetIntegerv (GL_UNPACK_SKIP_ROWS, &skiprows);
|
|---|
| 780 | glGetIntegerv (GL_UNPACK_SKIP_PIXELS, &skippixels);
|
|---|
| 781 | glGetIntegerv (GL_UNPACK_ALIGNMENT, &alignment);
|
|---|
| 782 |
|
|---|
| 783 | glPixelStorei (GL_UNPACK_SWAP_BYTES, GL_FALSE);
|
|---|
| 784 | glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE);
|
|---|
| 785 | glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
|
|---|
| 786 |
|
|---|
| 787 | glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
|
|---|
| 788 | glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
|
|---|
| 789 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
|
|---|
| 790 |
|
|---|
| 791 | glReadPixels (0, 0, (GLsizei)width, (GLsizei)height, format, GL_UNSIGNED_BYTE, (GLvoid*) buffer);
|
|---|
| 792 |
|
|---|
| 793 | glPixelStorei (GL_UNPACK_SWAP_BYTES, swapbytes);
|
|---|
| 794 | glPixelStorei (GL_UNPACK_LSB_FIRST, lsbfirst);
|
|---|
| 795 | glPixelStorei (GL_UNPACK_ROW_LENGTH, rowlength);
|
|---|
| 796 |
|
|---|
| 797 | glPixelStorei (GL_UNPACK_SKIP_ROWS, skiprows);
|
|---|
| 798 | glPixelStorei (GL_UNPACK_SKIP_PIXELS, skippixels);
|
|---|
| 799 | glPixelStorei (GL_UNPACK_ALIGNMENT, alignment);
|
|---|
| 800 |
|
|---|
| 801 | return buffer;
|
|---|
| 802 | }
|
|---|
| 803 |
|
|---|
| 804 | int G4OpenGLViewer::generateEPS (const char* filnam,
|
|---|
| 805 | int inColour,
|
|---|
| 806 | unsigned int width,
|
|---|
| 807 | unsigned int height) {
|
|---|
| 808 |
|
|---|
| 809 | FILE* fp;
|
|---|
| 810 | GLubyte* pixels;
|
|---|
| 811 | GLubyte* curpix;
|
|---|
| 812 | int components, pos, i;
|
|---|
| 813 |
|
|---|
| 814 | WritePostScript("1-PostScripTest.ps");
|
|---|
| 815 |
|
|---|
| 816 | pixels = grabPixels (inColour, width, height);
|
|---|
| 817 |
|
|---|
| 818 | if (pixels == NULL)
|
|---|
| 819 | return 1;
|
|---|
| 820 | if (inColour) {
|
|---|
| 821 | components = 3;
|
|---|
| 822 | } else {
|
|---|
| 823 | components = 1;
|
|---|
| 824 | }
|
|---|
| 825 |
|
|---|
| 826 | fp = fopen (filnam, "w");
|
|---|
| 827 | if (fp == NULL) {
|
|---|
| 828 | return 2;
|
|---|
| 829 | }
|
|---|
| 830 |
|
|---|
| 831 | fprintf (fp, "%%!PS-Adobe-2.0 EPSF-1.2\n");
|
|---|
| 832 | fprintf (fp, "%%%%Title: %s\n", filnam);
|
|---|
| 833 | fprintf (fp, "%%%%Creator: OpenGL pixmap render output\n");
|
|---|
| 834 | fprintf (fp, "%%%%BoundingBox: 0 0 %d %d\n", width, height);
|
|---|
| 835 | fprintf (fp, "%%%%EndComments\n");
|
|---|
| 836 | fprintf (fp, "gsave\n");
|
|---|
| 837 | fprintf (fp, "/bwproc {\n");
|
|---|
| 838 | fprintf (fp, " rgbproc\n");
|
|---|
| 839 | fprintf (fp, " dup length 3 idiv string 0 3 0 \n");
|
|---|
| 840 | fprintf (fp, " 5 -1 roll {\n");
|
|---|
| 841 | fprintf (fp, " add 2 1 roll 1 sub dup 0 eq\n");
|
|---|
| 842 | fprintf (fp, " { pop 3 idiv 3 -1 roll dup 4 -1 roll dup\n");
|
|---|
| 843 | fprintf (fp, " 3 1 roll 5 -1 roll } put 1 add 3 0 \n");
|
|---|
| 844 | fprintf (fp, " { 2 1 roll } ifelse\n");
|
|---|
| 845 | fprintf (fp, " }forall\n");
|
|---|
| 846 | fprintf (fp, " pop pop pop\n");
|
|---|
| 847 | fprintf (fp, "} def\n");
|
|---|
| 848 | fprintf (fp, "systemdict /colorimage known not {\n");
|
|---|
| 849 | fprintf (fp, " /colorimage {\n");
|
|---|
| 850 | fprintf (fp, " pop\n");
|
|---|
| 851 | fprintf (fp, " pop\n");
|
|---|
| 852 | fprintf (fp, " /rgbproc exch def\n");
|
|---|
| 853 | fprintf (fp, " { bwproc } image\n");
|
|---|
| 854 | fprintf (fp, " } def\n");
|
|---|
| 855 | fprintf (fp, "} if\n");
|
|---|
| 856 | fprintf (fp, "/picstr %d string def\n", width * components);
|
|---|
| 857 | fprintf (fp, "%d %d scale\n", width, height);
|
|---|
| 858 | fprintf (fp, "%d %d %d\n", width, height, 8);
|
|---|
| 859 | fprintf (fp, "[%d 0 0 %d 0 0]\n", width, height);
|
|---|
| 860 | fprintf (fp, "{currentfile picstr readhexstring pop}\n");
|
|---|
| 861 | fprintf (fp, "false %d\n", components);
|
|---|
| 862 | fprintf (fp, "colorimage\n");
|
|---|
| 863 |
|
|---|
| 864 | curpix = (GLubyte*) pixels;
|
|---|
| 865 | pos = 0;
|
|---|
| 866 | for (i = width*height*components; i>0; i--) {
|
|---|
| 867 | fprintf (fp, "%02hx ", *(curpix++));
|
|---|
| 868 | if (++pos >= 32) {
|
|---|
| 869 | fprintf (fp, "\n");
|
|---|
| 870 | pos = 0;
|
|---|
| 871 | }
|
|---|
| 872 | }
|
|---|
| 873 | if (pos)
|
|---|
| 874 | fprintf (fp, "\n");
|
|---|
| 875 |
|
|---|
| 876 | fprintf (fp, "grestore\n");
|
|---|
| 877 | fprintf (fp, "showpage\n");
|
|---|
| 878 | delete pixels;
|
|---|
| 879 | fclose (fp);
|
|---|
| 880 | return 0;
|
|---|
| 881 | }
|
|---|
| 882 |
|
|---|
| 883 |
|
|---|
| 884 | void G4OpenGLViewer::WritePostScript(const char *aFile) {
|
|---|
| 885 |
|
|---|
| 886 | G4cout << "Produce " << aFile << "..." << G4endl;
|
|---|
| 887 |
|
|---|
| 888 | // fGL2PSAction->enableFileWriting();
|
|---|
| 889 |
|
|---|
| 890 |
|
|---|
| 891 | //////////////
|
|---|
| 892 | if (!fGL2PSAction) return;
|
|---|
| 893 |
|
|---|
| 894 | fGL2PSAction->setFileName("PostScriptViaGL2PS.ps");
|
|---|
| 895 | G4cout << "Produce " << aFile << "..." << G4endl;
|
|---|
| 896 | if (fGL2PSAction->enableFileWriting()) {
|
|---|
| 897 | DrawView();
|
|---|
| 898 | fGL2PSAction->disableFileWriting();
|
|---|
| 899 | }
|
|---|
| 900 | //////////////
|
|---|
| 901 |
|
|---|
| 902 | // FILE *fFile = fopen(aFile,"w");
|
|---|
| 903 | FILE *fFile = fopen("PostScriptALaMain.ps","w");
|
|---|
| 904 | if(!fFile) {
|
|---|
| 905 | G4cout << "G4OpenGLViewer::WritePostScript. Cannot open file " <<aFile << G4endl;
|
|---|
| 906 | return;
|
|---|
| 907 | }
|
|---|
| 908 |
|
|---|
| 909 | // Get the viewport
|
|---|
| 910 | GLint viewport[4];
|
|---|
| 911 | glGetIntegerv(GL_VIEWPORT, viewport);
|
|---|
| 912 |
|
|---|
| 913 |
|
|---|
| 914 |
|
|---|
| 915 | int psformat;
|
|---|
| 916 | // psformat = GL2PS_PDF;
|
|---|
| 917 | psformat = GL2PS_PS;
|
|---|
| 918 | // psformat = GL2PS_SVG;
|
|---|
| 919 | // psformat = GL2PS_EPS;
|
|---|
| 920 |
|
|---|
| 921 | // int old_bg_gradient = CTX.bg_gradient;
|
|---|
| 922 | // if(!CTX.print.eps_background) CTX.bg_gradient = 0;
|
|---|
| 923 |
|
|---|
| 924 | // PixelBuffer buffer(width, height, GL_RGB, GL_FLOAT);
|
|---|
| 925 |
|
|---|
| 926 | // if(CTX.print.eps_quality == 0)
|
|---|
| 927 | // buffer.Fill(CTX.batch);
|
|---|
| 928 |
|
|---|
| 929 | int pssort = GL2PS_SIMPLE_SORT;
|
|---|
| 930 | // int pssort =
|
|---|
| 931 | // (CTX.print.eps_quality == 3) ? GL2PS_NO_SORT :
|
|---|
| 932 | // (CTX.print.eps_quality == 2) ? GL2PS_BSP_SORT :
|
|---|
| 933 | // GL2PS_SIMPLE_SORT;
|
|---|
| 934 | int psoptions = GL2PS_SIMPLE_LINE_OFFSET | GL2PS_DRAW_BACKGROUND;
|
|---|
| 935 | // GL2PS_SIMPLE_LINE_OFFSET | GL2PS_SILENT |
|
|---|
| 936 | // (CTX.print.eps_occlusion_culling ? GL2PS_OCCLUSION_CULL : 0) |
|
|---|
| 937 | // (CTX.print.eps_best_root ? GL2PS_BEST_ROOT : 0) |
|
|---|
| 938 | // (CTX.print.eps_background ? GL2PS_DRAW_BACKGROUND : 0) |
|
|---|
| 939 | // (CTX.print.eps_compress ? GL2PS_COMPRESS : 0) |
|
|---|
| 940 | // (CTX.print.eps_ps3shading ? 0 : GL2PS_NO_PS3_SHADING);
|
|---|
| 941 |
|
|---|
| 942 | GLint buffsize = 0;
|
|---|
| 943 | int res = GL2PS_OVERFLOW;
|
|---|
| 944 | while(res == GL2PS_OVERFLOW) {
|
|---|
| 945 | buffsize += 2048 * 2048;
|
|---|
| 946 | gl2psBeginPage("MyTitle", "Geant4", viewport,
|
|---|
| 947 | psformat, pssort, psoptions, GL_RGBA, 0, NULL,
|
|---|
| 948 | 15, 20, 10, buffsize, fFile, aFile);
|
|---|
| 949 | DrawView();
|
|---|
| 950 | #ifdef G4DEBUG_VIS_OGL
|
|---|
| 951 | printf("into While............\n");
|
|---|
| 952 | #endif
|
|---|
| 953 | res = gl2psEndPage();
|
|---|
| 954 | }
|
|---|
| 955 |
|
|---|
| 956 | // CTX.bg_gradient = old_bg_gradient;
|
|---|
| 957 | fclose(fFile);
|
|---|
| 958 |
|
|---|
| 959 | }
|
|---|
| 960 |
|
|---|
| 961 | GLdouble G4OpenGLViewer::getSceneNearWidth()
|
|---|
| 962 | {
|
|---|
| 963 | const G4Point3D targetPoint
|
|---|
| 964 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
|
|---|
| 965 | + fVP.GetCurrentTargetPoint ();
|
|---|
| 966 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
|
|---|
| 967 | if(radius<=0.) radius = 1.;
|
|---|
| 968 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
|
|---|
| 969 | const GLdouble pnear = fVP.GetNearDistance (cameraDistance, radius);
|
|---|
| 970 | return 2 * fVP.GetFrontHalfHeight (pnear, radius);
|
|---|
| 971 | }
|
|---|
| 972 |
|
|---|
| 973 | GLdouble G4OpenGLViewer::getSceneFarWidth()
|
|---|
| 974 | {
|
|---|
| 975 | const G4Point3D targetPoint
|
|---|
| 976 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
|
|---|
| 977 | + fVP.GetCurrentTargetPoint ();
|
|---|
| 978 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
|
|---|
| 979 | if(radius<=0.) radius = 1.;
|
|---|
| 980 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
|
|---|
| 981 | const GLdouble pnear = fVP.GetNearDistance (cameraDistance, radius);
|
|---|
| 982 | const GLdouble pfar = fVP.GetFarDistance (cameraDistance, pnear, radius);
|
|---|
| 983 | return 2 * fVP.GetFrontHalfHeight (pfar, radius);
|
|---|
| 984 | }
|
|---|
| 985 |
|
|---|
| 986 |
|
|---|
| 987 | GLdouble G4OpenGLViewer::getSceneDepth()
|
|---|
| 988 | {
|
|---|
| 989 | const G4Point3D targetPoint
|
|---|
| 990 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
|
|---|
| 991 | + fVP.GetCurrentTargetPoint ();
|
|---|
| 992 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
|
|---|
| 993 | if(radius<=0.) radius = 1.;
|
|---|
| 994 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
|
|---|
| 995 | const GLdouble pnear = fVP.GetNearDistance (cameraDistance, radius);
|
|---|
| 996 | return fVP.GetFarDistance (cameraDistance, pnear, radius)- pnear;
|
|---|
| 997 | }
|
|---|
| 998 |
|
|---|
| 999 |
|
|---|
| 1000 | void G4OpenGLViewer::spewSortedFeedback(FILE * file, GLint size, GLfloat * buffer)
|
|---|
| 1001 | {
|
|---|
| 1002 | int token;
|
|---|
| 1003 | GLfloat *loc, *end;
|
|---|
| 1004 | Feedback3Dcolor *vertex;
|
|---|
| 1005 | GLfloat depthSum;
|
|---|
| 1006 | int nprimitives, item;
|
|---|
| 1007 | DepthIndex *prims;
|
|---|
| 1008 | int nvertices, i;
|
|---|
| 1009 |
|
|---|
| 1010 | end = buffer + size;
|
|---|
| 1011 |
|
|---|
| 1012 | /* Count how many primitives there are. */
|
|---|
| 1013 | nprimitives = 0;
|
|---|
| 1014 | loc = buffer;
|
|---|
| 1015 | while (loc < end) {
|
|---|
| 1016 | token = int (*loc);
|
|---|
| 1017 | loc++;
|
|---|
| 1018 | switch (token) {
|
|---|
| 1019 | case GL_LINE_TOKEN:
|
|---|
| 1020 | case GL_LINE_RESET_TOKEN:
|
|---|
| 1021 | loc += 14;
|
|---|
| 1022 | nprimitives++;
|
|---|
| 1023 | break;
|
|---|
| 1024 | case GL_POLYGON_TOKEN:
|
|---|
| 1025 | nvertices = int (*loc);
|
|---|
| 1026 | loc++;
|
|---|
| 1027 | loc += (7 * nvertices);
|
|---|
| 1028 | nprimitives++;
|
|---|
| 1029 | break;
|
|---|
| 1030 | case GL_POINT_TOKEN:
|
|---|
| 1031 | loc += 7;
|
|---|
| 1032 | nprimitives++;
|
|---|
| 1033 | break;
|
|---|
| 1034 | default:
|
|---|
| 1035 | /* XXX Left as an excersie to the reader. */
|
|---|
| 1036 | static G4bool spewSortedFeedbackWarned = false;
|
|---|
| 1037 | if (!spewSortedFeedbackWarned) {
|
|---|
| 1038 | std::ostringstream oss;
|
|---|
| 1039 | oss <<
|
|---|
| 1040 | "Incomplete implementation. Unexpected token (" << token << ")."
|
|---|
| 1041 | "\n (Seems to be caused by text.)";
|
|---|
| 1042 | G4Exception("G4OpenGLViewer::spewSortedFeedback",
|
|---|
| 1043 | "Unexpected token",
|
|---|
| 1044 | JustWarning,
|
|---|
| 1045 | oss.str().c_str());
|
|---|
| 1046 | spewSortedFeedbackWarned = true;
|
|---|
| 1047 | }
|
|---|
| 1048 | nprimitives++;
|
|---|
| 1049 | }
|
|---|
| 1050 | }
|
|---|
| 1051 |
|
|---|
| 1052 | /* Allocate an array of pointers that will point back at
|
|---|
| 1053 | primitives in the feedback buffer. There will be one
|
|---|
| 1054 | entry per primitive. This array is also where we keep the
|
|---|
| 1055 | primitive's average depth. There is one entry per
|
|---|
| 1056 | primitive in the feedback buffer. */
|
|---|
| 1057 | prims = (DepthIndex *) malloc(sizeof(DepthIndex) * nprimitives);
|
|---|
| 1058 |
|
|---|
| 1059 | item = 0;
|
|---|
| 1060 | loc = buffer;
|
|---|
| 1061 | while (loc < end) {
|
|---|
| 1062 | prims[item].ptr = loc; /* Save this primitive's location. */
|
|---|
| 1063 | token = int (*loc);
|
|---|
| 1064 | loc++;
|
|---|
| 1065 | switch (token) {
|
|---|
| 1066 | case GL_LINE_TOKEN:
|
|---|
| 1067 | case GL_LINE_RESET_TOKEN:
|
|---|
| 1068 | vertex = (Feedback3Dcolor *) loc;
|
|---|
| 1069 | depthSum = vertex[0].z + vertex[1].z;
|
|---|
| 1070 | prims[item].depth = depthSum / 2.0;
|
|---|
| 1071 | loc += 14;
|
|---|
| 1072 | break;
|
|---|
| 1073 | case GL_POLYGON_TOKEN:
|
|---|
| 1074 | nvertices = int (*loc);
|
|---|
| 1075 | loc++;
|
|---|
| 1076 | vertex = (Feedback3Dcolor *) loc;
|
|---|
| 1077 | depthSum = vertex[0].z;
|
|---|
| 1078 | for (i = 1; i < nvertices; i++) {
|
|---|
| 1079 | depthSum += vertex[i].z;
|
|---|
| 1080 | }
|
|---|
| 1081 | prims[item].depth = depthSum / nvertices;
|
|---|
| 1082 | loc += (7 * nvertices);
|
|---|
| 1083 | break;
|
|---|
| 1084 | case GL_POINT_TOKEN:
|
|---|
| 1085 | vertex = (Feedback3Dcolor *) loc;
|
|---|
| 1086 | prims[item].depth = vertex[0].z;
|
|---|
| 1087 | loc += 7;
|
|---|
| 1088 | break;
|
|---|
| 1089 | default:
|
|---|
| 1090 | /* XXX Left as an excersie to the reader. */
|
|---|
| 1091 | assert(1);
|
|---|
| 1092 | }
|
|---|
| 1093 | item++;
|
|---|
| 1094 | }
|
|---|
| 1095 | assert(item == nprimitives);
|
|---|
| 1096 |
|
|---|
| 1097 | /* Sort the primitives back to front. */
|
|---|
| 1098 | qsort(prims, nprimitives, sizeof(DepthIndex), G4OpenGLViewercompare);
|
|---|
| 1099 |
|
|---|
| 1100 | /* Understand that sorting by a primitives average depth
|
|---|
| 1101 | doesn't allow us to disambiguate some cases like self
|
|---|
| 1102 | intersecting polygons. Handling these cases would require
|
|---|
| 1103 | breaking up the primitives. That's too involved for this
|
|---|
| 1104 | example. Sorting by depth is good enough for lots of
|
|---|
| 1105 | applications. */
|
|---|
| 1106 |
|
|---|
| 1107 | /* Emit the Encapsulated PostScript for the primitives in
|
|---|
| 1108 | back to front order. */
|
|---|
| 1109 | for (item = 0; item < nprimitives; item++) {
|
|---|
| 1110 | (void) spewPrimitiveEPS(file, prims[item].ptr);
|
|---|
| 1111 | }
|
|---|
| 1112 |
|
|---|
| 1113 | free(prims);
|
|---|
| 1114 | }
|
|---|
| 1115 |
|
|---|
| 1116 | void G4OpenGLViewer::rotateScene(G4double dx, G4double dy,G4double deltaRotation)
|
|---|
| 1117 | {
|
|---|
| 1118 |
|
|---|
| 1119 | G4Vector3D vp;
|
|---|
| 1120 | G4Vector3D up;
|
|---|
| 1121 |
|
|---|
| 1122 | G4Vector3D xprime;
|
|---|
| 1123 | G4Vector3D yprime;
|
|---|
| 1124 | G4Vector3D zprime;
|
|---|
| 1125 |
|
|---|
| 1126 | G4double delta_alpha;
|
|---|
| 1127 | G4double delta_theta;
|
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| 1128 |
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| 1129 | G4Vector3D new_vp;
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| 1130 | G4Vector3D new_up;
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| 1131 |
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| 1132 | G4double cosalpha;
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| 1133 | G4double sinalpha;
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| 1134 |
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| 1135 | G4Vector3D a1;
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| 1136 | G4Vector3D a2;
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| 1137 | G4Vector3D delta;
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| 1138 | G4Vector3D viewPoint;
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| 1139 |
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| 1140 |
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| 1141 | //phi spin stuff here
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| 1142 |
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| 1143 | vp = fVP.GetViewpointDirection ().unit ();
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| 1144 | up = fVP.GetUpVector ().unit ();
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| 1145 |
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| 1146 | yprime = (up.cross(vp)).unit();
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| 1147 | zprime = (vp.cross(yprime)).unit();
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| 1148 |
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| 1149 | if (fVP.GetLightsMoveWithCamera()) {
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| 1150 | delta_alpha = dy * deltaRotation;
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| 1151 | delta_theta = -dx * deltaRotation;
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| 1152 | } else {
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| 1153 | delta_alpha = -dy * deltaRotation;
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| 1154 | delta_theta = dx * deltaRotation;
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| 1155 | }
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| 1156 |
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| 1157 | delta_alpha *= deg;
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| 1158 | delta_theta *= deg;
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| 1159 |
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| 1160 | new_vp = std::cos(delta_alpha) * vp + std::sin(delta_alpha) * zprime;
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| 1161 |
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| 1162 | // to avoid z rotation flipping
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| 1163 | // to allow more than 360° rotation
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| 1164 |
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| 1165 | const G4Point3D targetPoint
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| 1166 | = fSceneHandler.GetScene()->GetStandardTargetPoint()
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| 1167 | + fVP.GetCurrentTargetPoint ();
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| 1168 | G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
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| 1169 | if(radius<=0.) radius = 1.;
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| 1170 | const G4double cameraDistance = fVP.GetCameraDistance (radius);
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| 1171 | const G4Point3D cameraPosition =
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| 1172 | targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
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| 1173 |
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| 1174 | if (fVP.GetLightsMoveWithCamera()) {
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| 1175 | new_up = (new_vp.cross(yprime)).unit();
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| 1176 | if (new_vp.z()*vp.z() <0) {
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| 1177 | new_up.set(new_up.x(),-new_up.y(),new_up.z());
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| 1178 | }
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| 1179 | } else {
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| 1180 | new_up = up;
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| 1181 | if (new_vp.z()*vp.z() <0) {
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| 1182 | new_up.set(new_up.x(),-new_up.y(),new_up.z());
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| 1183 | }
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| 1184 | }
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| 1185 | fVP.SetUpVector(new_up);
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| 1186 | ////////////////
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| 1187 | // Rotates by fixed azimuthal angle delta_theta.
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| 1188 |
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| 1189 | cosalpha = new_up.dot (new_vp.unit());
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| 1190 | sinalpha = std::sqrt (1. - std::pow (cosalpha, 2));
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| 1191 | yprime = (new_up.cross (new_vp.unit())).unit ();
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| 1192 | xprime = yprime.cross (new_up);
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| 1193 | // Projection of vp on plane perpendicular to up...
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| 1194 | a1 = sinalpha * xprime;
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| 1195 | // Required new projection...
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| 1196 | a2 = sinalpha * (std::cos (delta_theta) * xprime + std::sin (delta_theta) * yprime);
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| 1197 | // Required Increment vector...
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| 1198 | delta = a2 - a1;
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| 1199 | // So new viewpoint is...
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| 1200 | viewPoint = new_vp.unit() + delta;
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| 1201 |
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| 1202 | fVP.SetViewAndLights (viewPoint);
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| 1203 | }
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| 1204 |
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| 1205 | #endif
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