// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenGLXViewer.cc,v 1.55 2009/05/13 10:28:00 lgarnier Exp $ // GEANT4 tag $Name: $ // // // Andrew Walkden 7th February 1997 // G4OpenGLXViewer : Class to provide XWindows specific // functionality for OpenGL in GEANT4 #ifdef G4VIS_BUILD_OPENGLX_DRIVER #include "G4OpenGLXViewer.hh" #include "G4VViewer.hh" #include "G4OpenGLSceneHandler.hh" #include #include "G4OpenGLFontBaseStore.hh" #include #include "G4VisExtent.hh" #include "G4LogicalVolume.hh" #include "G4VSolid.hh" #include "G4Point3D.hh" #include "G4Normal3D.hh" #include "G4StateManager.hh" #include #include #include #include int G4OpenGLXViewer::snglBuf_RGBA[12] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DEPTH_SIZE, 1, GLX_STENCIL_SIZE, 1, None }; int G4OpenGLXViewer::dblBuf_RGBA[13] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, GLX_STENCIL_SIZE, 1, None }; #define NewString(str) \ ((str) != NULL ? (strcpy((char*)malloc((unsigned)strlen(str) + 1), str)) : (char*)NULL) #define USE_DEFAULT_COLORMAP 1 #define USE_STANDARD_COLORMAP 0 XVisualInfo* G4OpenGLXViewer::vi_single_buffer = 0; XVisualInfo* G4OpenGLXViewer::vi_double_buffer = 0; extern "C" { static Bool G4OpenGLXViewerWaitForNotify (Display*, XEvent* e, char* arg) { return (e->type == MapNotify) && (e->xmap.window == (Window) arg); } } void G4OpenGLXViewer::SetView () { Bool success = glXMakeCurrent (dpy, win, cx); if (!success) { fViewId = -1; // This flags an error. G4cerr << "G4OpenGLViewer::G4OpenGLViewer failed to attach a GLX context." << G4endl; GLint error = GL_NO_ERROR; while ((error = glGetError()) != GL_NO_ERROR) { G4cout << "GL Error: " << gluErrorString(error) << G4endl; } return; } G4OpenGLViewer::SetView (); } void G4OpenGLXViewer::ShowView () { glXWaitGL (); //Wait for effects of all previous OpenGL commands to //be propagated before progressing. glFlush (); if (fVP.IsPicking()) { G4cout << "Window activated for picking (left-mouse), exit (middle-mouse)." << G4endl; while (true) { if (XPending(dpy)) { XNextEvent(dpy, &event); if (event.type == ButtonPress && event.xbutton.button == 1) { Pick(event.xbutton.x, event.xbutton.y); } else if (event.type == ButtonPress && event.xbutton.button == 2) break; } } } } void G4OpenGLXViewer::GetXConnection () { // get a connection. dpy = XOpenDisplay (0); if (!dpy) { fViewId = -1; // This flags an error. G4cerr << "G4OpenGLViewer::G4OpenGLViewer couldn't open display." << G4endl; return; } // make sure OpenGL is supported and installed properly. if (!glXQueryExtension (dpy, &errorBase, &eventBase)) { fViewId = -1; // This flags an error. G4cerr << "G4OpenGLViewer::G4OpenGLViewer X Server has no GLX extension." << G4endl; return; } } void G4OpenGLXViewer::CreateGLXContext (XVisualInfo* v) { vi = v; // get window's attributes if (!XGetWindowAttributes(dpy, XRootWindow (dpy, vi -> screen), &xwa)) { fViewId = -1; // This flags an error. G4cerr << "G4OpenGLViewer::G4OpenGLViewer couldn't return window attributes" << G4endl; return; } // create a GLX context cx = glXCreateContext (dpy, vi, 0, true); if (!cx) { fViewId = -1; // This flags an error. G4cerr << "G4OpenGLViewer::G4OpenGLViewer couldn't create context." << G4endl; return; } // New stab at getting a colormap Status status; XStandardColormap *standardCmaps = XAllocStandardColormap (); int i, numCmaps; status = XmuLookupStandardColormap (dpy, vi -> screen, vi -> visualid, vi -> depth, XA_RGB_DEFAULT_MAP, False, True); if (status == 1) { cmap = 0; status = XGetRGBColormaps (dpy, XRootWindow (dpy, vi -> screen), &standardCmaps, &numCmaps, XA_RGB_DEFAULT_MAP); if (status == 1) for (i = 0; i < numCmaps; i++) { if (standardCmaps[i].visualid == vi -> visualid) { cmap = standardCmaps[i].colormap; XFree (standardCmaps); break; } } if (!cmap) { fViewId = -1; // This flags an error. G4cerr << "G4OpenGLViewer::G4OpenGLViewer failed to allocate a standard colormap." << G4endl; return; } G4cout << "Got standard cmap" << G4endl; } else { cmap = XCreateColormap (dpy, XRootWindow(dpy, vi -> screen), vi -> visual, AllocNone); G4cout << "Created own cmap" << G4endl; } if (!cmap) { fViewId = -1; // This flags an error. G4cerr << "G4OpenGLViewer::G4OpenGLViewer failed to allocate a Colormap." << G4endl; return; } } void G4OpenGLXViewer::CreateMainWindow () { // create a window swa.colormap = cmap; swa.border_pixel = 0; swa.event_mask = ExposureMask | ButtonPressMask | StructureNotifyMask; swa.backing_store = WhenMapped; // Window size and position... size_hints = XAllocSizeHints(); ResizeWindow(fVP.GetWindowSizeHintX(),fVP.GetWindowSizeHintY()); G4int x_origin = fVP.GetWindowAbsoluteLocationHintX(DisplayWidth(dpy, vi -> screen)); // FIXME, screen size != window size on MAC, but I don't know have to get the menuBar // size on MAC. L.Garnier 01/2009 G4int y_origin = fVP.GetWindowAbsoluteLocationHintY(DisplayHeight(dpy, vi -> screen)); size_hints->base_width = getWinWidth(); size_hints->base_height = getWinHeight(); size_hints->x = x_origin; size_hints->y = y_origin; if (fVP.IsWindowSizeHintX () && fVP.IsWindowLocationHintX () && fVP.IsWindowLocationHintY ()) { size_hints->flags |= PSize | PPosition; } else if (fVP.IsWindowSizeHintX () && !(fVP.IsWindowLocationHintX () || fVP.IsWindowLocationHintY ())) { size_hints->flags |= PSize; } else if ((!fVP.IsWindowSizeHintX ()) && fVP.IsWindowLocationHintX () && fVP.IsWindowLocationHintY ()) { size_hints->flags |= PPosition; } G4cout << "Window name: " << fName << G4endl; strncpy (charViewName, fName, 100); char *window_name = charViewName; char *icon_name = charViewName; //char tmpatom[] = "XA_WM_NORMAL_HINTS"; wm_hints = XAllocWMHints(); class_hints = XAllocClassHint(); XStringListToTextProperty (&window_name, 1, &windowName); XStringListToTextProperty (&icon_name, 1, &iconName); wm_hints -> initial_state = NormalState; wm_hints -> input = True; wm_hints -> icon_pixmap = icon_pixmap; wm_hints -> flags = StateHint | IconPixmapHint | InputHint; class_hints -> res_name = NewString("G4OpenGL"); class_hints -> res_class = NewString("G4OpenGL"); win = XCreateWindow (dpy, XRootWindow (dpy, vi -> screen), x_origin, y_origin, getWinWidth(), getWinHeight(), 0, vi -> depth, InputOutput, vi -> visual, CWBorderPixel | CWColormap | CWEventMask | CWBackingStore, &swa); XSetWMProperties (dpy, win, &windowName, &iconName, 0, 0, size_hints, wm_hints, class_hints); // request X to Draw window on screen. XMapWindow (dpy, win); // Wait for window to appear (wait for an "expose" event). XIfEvent (dpy, &event, G4OpenGLXViewerWaitForNotify, (char*) win); // connect the context to a window Bool success = glXMakeCurrent (dpy, win, cx); if (!success) { fViewId = -1; // This flags an error. G4cerr << "G4OpenGLViewer::G4OpenGLViewer failed to attach a GLX context." << G4endl; GLint error = GL_NO_ERROR; while ((error = glGetError()) != GL_NO_ERROR) { G4cout << "GL Error: " << gluErrorString(error) << G4endl; } return; } } void G4OpenGLXViewer::CreateFontLists () { std::map fonts; // G4VMarker screen size and font name. fonts[10.] = "-adobe-courier-bold-r-normal--10-100-75-75-m-60-iso8859-1"; fonts[11.] = "-adobe-courier-bold-r-normal--11-80-100-100-m-60-iso8859-1"; fonts[12.] = "-adobe-courier-bold-r-normal--12-120-75-75-m-70-iso8859-1"; fonts[13.] = "fixed"; fonts[14.] = "-adobe-courier-bold-r-normal--14-100-100-100-m-90-iso8859-1"; fonts[17.] = "-adobe-courier-bold-r-normal--17-120-100-100-m-100-iso8859-1"; fonts[18.] = "-adobe-courier-bold-r-normal--18-180-75-75-m-110-iso8859-1"; fonts[20.] = "-adobe-courier-bold-r-normal--20-140-100-100-m-110-iso8859-1"; fonts[24.] = "-adobe-courier-bold-r-normal--24-240-75-75-m-150-iso8859-1"; fonts[25.] = "-adobe-courier-bold-r-normal--25-180-100-100-m-150-iso8859-1"; fonts[34.] = "-adobe-courier-bold-r-normal--34-240-100-100-m-200-iso8859-1"; std::map::const_iterator i; for (i = fonts.begin(); i != fonts.end(); ++i) { XFontStruct* font_info = XLoadQueryFont(dpy, i->second); if (!font_info) { G4cerr << "G4OpenGLXViewer: XLoadQueryFont failed for font\n " << i->second << G4endl; continue; } G4int font_base = glGenLists(256); if (!font_base) { G4cerr << "G4OpenGLXViewer: out of display lists for fonts." << G4endl; continue; } G4int first = font_info->min_char_or_byte2; G4int last = font_info->max_char_or_byte2; glXUseXFont(font_info->fid, first, last-first+1,font_base+first); G4OpenGLFontBaseStore::AddFontBase(this,font_base,i->first,i->second); } } G4OpenGLXViewer::G4OpenGLXViewer (G4OpenGLSceneHandler& scene): G4VViewer (scene, -1), G4OpenGLViewer (scene), vi_immediate (0), vi_stored (0), vi (0), cmap (0) { GetXConnection (); if (fViewId < 0) return; // Try for a visual suitable for OpenGLImmediate.. // first try for a single buffered RGB window if (!vi_single_buffer) { vi_single_buffer = glXChooseVisual (dpy, XDefaultScreen (dpy), snglBuf_RGBA); } if (!vi_double_buffer) { vi_double_buffer = glXChooseVisual (dpy, XDefaultScreen (dpy), dblBuf_RGBA); } if (vi_single_buffer || vi_double_buffer) { if (!vi_double_buffer) { G4cout << "G4OpenGLXViewer::G4OpenGLXViewer: unable to get a double buffer visual." "\n Working with a single buffer." << G4endl; } } else { if (!vi_single_buffer) { G4cout << "G4OpenGLXViewer::G4OpenGLXViewer: unable to get a single buffer visual." << G4endl; } if (!vi_double_buffer) { G4cout << "G4OpenGLXViewer::G4OpenGLXViewer: unable to get a double buffer visual." << G4endl; } } if (vi_single_buffer) { vi_immediate = vi_single_buffer; attributeList = snglBuf_RGBA; } if (!vi_immediate){ // next try for a double buffered RGB, but Draw to top buffer if (vi_double_buffer) { vi_immediate = vi_double_buffer; attributeList = dblBuf_RGBA; } } // Now try for a visual suitable for OpenGLStored... // Try for a double buffered RGB window if (vi_double_buffer) { vi_stored = vi_double_buffer; attributeList = dblBuf_RGBA; } if (!vi_immediate || !vi_stored) { G4cout << "G4OpenGLXViewer::G4OpenGLXViewer: unable to get required visuals." << G4endl; fViewId = -1; // This flags an error. } // glClearColor (0., 0., 0., 0.); // glClearDepth (1.); } G4OpenGLXViewer::~G4OpenGLXViewer () { if (fViewId >= 0) { //Close a window from here glXMakeCurrent (dpy, None, NULL); glXDestroyContext (dpy, cx); if (win) XDestroyWindow (dpy, win); // ...if already deleted in // sub-class G4OpenGLXmViewer. XFlush (dpy); } } #endif