source: trunk/source/visualization/OpenGL/src/G4OpenGLXmRotationCallbacks.cc@ 831

Last change on this file since 831 was 798, checked in by garnier, 18 years ago

r834@wl-72126: garnier | 2008-05-14 18:44:52 +0200
SPINNING ok

  • Property svn:mime-type set to text/cpp
File size: 9.0 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLXmRotationCallbacks.cc,v 1.14 2006/06/29 21:19:56 gunter Exp $
28// GEANT4 tag $Name: $
29//
30//
31// Andrew Walkden 16th April 1997
32// G4OpenGLXmRotationCallbacks :
33// Several callback functions used by
34// elements of the control panel to
35// rotate the view.
36
37#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
38
39#include "G4OpenGLXmViewer.hh"
40
41#include "G4Scene.hh"
42#include "G4UImanager.hh"
43#include "G4ios.hh"
44
45void G4OpenGLXmViewer::theta_rotation_callback (Widget w,
46 XtPointer clientData,
47 XtPointer callData)
48{
49 XmArrowButtonCallbackStruct *cbs = (XmArrowButtonCallbackStruct*) callData;
50 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
51
52 pView->rotate_right = get_boolean_userData (w);
53
54 if (cbs->reason == XmCR_ARM) {
55 rotate_in_theta (pView, NULL);
56 } else if (cbs->reason == XmCR_DISARM) {
57 XtRemoveTimeOut (pView->rotation_timer);
58 }
59}
60
61void G4OpenGLXmViewer::rotate_in_theta (XtPointer clientData,
62 XtIntervalId* timer_id)
63{
64 //theta spin stuff here
65 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
66
67 pView->rotateScene((G4double)pView->rot_sens,0,1);
68
69 /*
70 G4double delta_theta;
71
72 if (pView->fVP.GetLightsMoveWithCamera()) {
73 if (pView->rotate_right) {
74 delta_theta = -((G4double)pView->rot_sens);
75 } else {
76 delta_theta = (G4double)pView->rot_sens;
77 }
78 } else {
79 if (pView->rotate_right) {
80 delta_theta = (G4double)pView->rot_sens;
81 } else {
82 delta_theta = -((G4double)pView->rot_sens);
83 }
84 }
85 delta_theta *= deg;
86 // Rotates by fixed azimuthal angle delta_theta.
87
88 const G4Vector3D& vp = pView->fVP.GetViewpointDirection ().unit ();
89 const G4Vector3D& up = pView->fVP.GetUpVector ().unit ();
90 const G4Vector3D& zprime = up;
91 G4double cosalpha = up.dot (vp);
92 G4double sinalpha = std::sqrt (1. - std::pow (cosalpha, 2));
93 G4Vector3D yprime = (zprime.cross (vp)).unit ();
94 G4Vector3D xprime = yprime.cross (zprime);
95 // Projection of vp on plane perpendicular to up...
96 G4Vector3D a1 = sinalpha * xprime;
97 // Required new projection...
98 G4Vector3D a2 =
99 sinalpha * (std::cos (delta_theta) * xprime + std::sin (delta_theta) * yprime);
100 // Required Increment vector...
101 G4Vector3D delta = a2 - a1;
102 // So new viewpoint is...
103 G4Vector3D viewPoint = vp + delta;
104
105 pView->fVP.SetViewAndLights (viewPoint);
106 */
107
108 pView->SetView ();
109 pView->ClearView ();
110 pView->DrawView ();
111
112 pView->rotation_timer = XtAppAddTimeOut
113 (pView->app,
114 timer_id == NULL ? 500 : 1,
115 rotate_in_theta,
116 pView);
117}
118
119void G4OpenGLXmViewer::phi_rotation_callback (Widget w,
120 XtPointer clientData,
121 XtPointer callData)
122{
123 XmArrowButtonCallbackStruct *cbs = (XmArrowButtonCallbackStruct*) callData;
124 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
125
126 pView->rotate_up = get_boolean_userData (w);
127
128 if (cbs->reason == XmCR_ARM) {
129 rotate_in_phi (pView, NULL);
130 } else if (cbs->reason == XmCR_DISARM) {
131 XtRemoveTimeOut (pView->rotation_timer);
132 }
133}
134
135void G4OpenGLXmViewer::rotate_in_phi (XtPointer clientData,
136 XtIntervalId* timer_id)
137{
138 //phi spin stuff here
139 G4double delta_alpha;
140 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
141
142 pView->rotateScene(0,(G4double)pView->rot_sens,1);
143
144 /*
145 if (pView->fVP.GetLightsMoveWithCamera()) {
146 if (pView -> rotate_up) {
147 delta_alpha = -((G4double)pView->rot_sens);
148 } else {
149 delta_alpha = (G4double)pView->rot_sens;
150 }
151 } else {
152 if (pView -> rotate_up) {
153 delta_alpha = (G4double)pView->rot_sens;
154 } else {
155 delta_alpha = -((G4double)pView->rot_sens);
156 }
157 }
158
159 delta_alpha *= deg;
160
161 const G4Vector3D& vp = pView->fVP.GetViewpointDirection ().unit ();
162 const G4Vector3D& up = pView->fVP.GetUpVector ().unit ();
163
164 const G4Vector3D& xprime = vp;
165 G4Vector3D yprime = (up.cross(xprime)).unit();
166 G4Vector3D zprime = (xprime.cross(yprime)).unit();
167
168 G4Vector3D new_vp = std::cos(delta_alpha) * xprime + std::sin(delta_alpha) * zprime;
169
170 pView->fVP.SetViewAndLights (new_vp.unit());
171
172 if (pView->fVP.GetLightsMoveWithCamera()) {
173 G4Vector3D new_up = (new_vp.cross(yprime)).unit();
174 pView->fVP.SetUpVector(new_up);
175 }
176
177 */
178 pView->SetView ();
179 pView->ClearView ();
180 pView->DrawView ();
181
182 pView->rotation_timer = XtAppAddTimeOut
183 (pView->app,
184 timer_id == NULL ? 500 : 1,
185 rotate_in_phi,
186 pView);
187}
188
189void G4OpenGLXmViewer::set_rot_sens_callback (Widget w,
190 XtPointer clientData,
191 XtPointer callData)
192{
193 XmScaleCallbackStruct *cbs = (XmScaleCallbackStruct*) callData;
194 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
195 short dp = -1;
196 G4float ten_to_the_dp = 10.;
197
198 XtVaGetValues (w,
199 XmNdecimalPoints, &dp,
200 NULL);
201
202 if (dp == 0) {
203 ten_to_the_dp = 1.;
204 } else if ( dp > 0) {
205 for (G4int i = 1; i < (G4int)dp; i++) {
206 ten_to_the_dp *= 10.;
207 }
208 } else {
209 G4Exception("Bad value returned for dp in set_rot_sens_callback");
210 }
211
212 pView->rot_sens = (G4float)(cbs->value) / ten_to_the_dp;
213}
214
215void G4OpenGLXmViewer::set_rot_subject_callback (Widget w,
216 XtPointer clientData,
217 XtPointer)
218{
219 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*)clientData;
220
221 G4int choice = get_int_userData (w);
222
223 switch (choice) {
224 case 0:
225 {
226 pView->fVP.SetLightsMoveWithCamera (true);
227 break;
228 }
229 case 1:
230 {
231 pView->fVP.SetLightsMoveWithCamera (false);
232 break;
233 }
234 default:
235 {
236 G4Exception("Unrecognised choice made in set_rot_subject_callback");
237 }
238 }
239}
240
241void G4OpenGLXmViewer::wobble_callback (Widget w,
242 XtPointer,
243 XtPointer)
244{
245 G4OpenGLXmViewer* pView;
246
247 XtVaGetValues (w,
248 XmNuserData, &pView,
249 NULL);
250
251 pView->original_vp = pView->fVP.GetViewpointDirection();
252 pView->wobble_timer = XtAppAddTimeOut
253 (pView->app,
254 (long unsigned int) (1000. * (1. / pView->wob_sens)),
255 wobble_timer_callback,
256 pView);
257}
258
259void G4OpenGLXmViewer::wobble_timer_callback (XtPointer clientData,
260 XtIntervalId*)
261{
262 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*)clientData;
263 const G4Vector3D& up = pView->fVP.GetUpVector();
264 G4Vector3D third_axis = up.cross(pView->original_vp);
265 G4double pi_div_by_ten = pi / 10.0;
266 G4Vector3D d_up = 0.1 * (std::sin ((G4double)pView->frameNo * pi_div_by_ten * 2.)) * up;
267 G4Vector3D d_third_axis = 0.1 * (std::sin ((G4double)pView->frameNo * (pi_div_by_ten))) * third_axis;
268
269 pView->fVP.SetViewAndLights (pView->original_vp + d_up + d_third_axis);
270
271 pView->SetView ();
272 pView->ClearView ();
273 pView->DrawView ();
274
275 if (pView->frameNo++ == 20) {
276 if (pView->wobble_timer) {
277 XtRemoveTimeOut (pView->wobble_timer);
278 pView->frameNo = 0;
279 pView->fVP.SetViewAndLights (pView->original_vp);
280 pView->SetView ();
281 pView->ClearView ();
282 pView->DrawView ();
283 }
284 } else {
285 pView->wobble_timer = XtAppAddTimeOut
286 (pView->app,
287 (long unsigned int) (1000. * (1. / pView->wob_sens)),
288 wobble_timer_callback,
289 pView);
290 }
291}
292
293void G4OpenGLXmViewer::reset_callback (Widget w,
294 XtPointer,
295 XtPointer)
296{
297
298 G4OpenGLXmViewer* pView;
299
300 XtVaGetValues (w,
301 XmNuserData, &pView,
302 NULL);
303
304 pView->fVP.SetCurrentTargetPoint(G4Point3D());
305 pView->fVP.SetZoomFactor(1.0);
306 pView->fVP.SetDolly(0.0);
307 pView->SetView ();
308 pView->ClearView ();
309 pView->DrawView ();
310 pView->zoom_low = 0.1;
311 pView->zoom_high = 10.0;
312
313}
314#endif
Note: See TracBrowser for help on using the repository browser.