// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenInventor.hh,v 1.9 2006/06/29 21:20:22 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-beta-01 $ // // Guy Barrand 26 Mar 1998. // OpenInventor graphics system factory. #ifndef G4OPENINVENTOR_HH #define G4OPENINVENTOR_HH #if defined(G4VIS_BUILD_OI_DRIVER) || defined(G4VIS_USE_OI) #include "G4VGraphicsSystem.hh" class G4VInteractorManager; class G4OpenInventor: public G4VGraphicsSystem { public: G4OpenInventor(const G4String,const G4String,G4VGraphicsSystem::Functionality); virtual ~G4OpenInventor(); void SetInteractorManager(G4VInteractorManager*); G4VInteractorManager* GetInteractorManager(); G4VSceneHandler* CreateSceneHandler (const G4String& name); void InitNodes(); private: virtual void Initialize() = 0; private: G4VInteractorManager* interactorManager; }; #endif #endif