// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // #ifndef G4OPENINVENTORVIEWER_HH #define G4OPENINVENTORVIEWER_HH #ifdef G4VIS_BUILD_OI_DRIVER // Inheritance : #include "G4VViewer.hh" class SoSelection; class SoPath; class SoCamera; class SoSensor; class SoNodeSensor; class Geant4_SoImageWriter; class Geant4_SoGL2PSAction; class G4OpenInventorSceneHandler; class G4VInteractorManager; class SbVec3f; // // Base class for various OpenInventorView classes. // class G4OpenInventorViewer: public G4VViewer { public: //G4VViewer virtual void DrawView(); virtual void ShowView(); virtual void ClearView(); virtual void SetView(); virtual void KernelVisitDecision(); public: G4OpenInventorViewer(G4OpenInventorSceneHandler& scene, const G4String& name = ""); virtual ~G4OpenInventorViewer(); protected: virtual void ViewerRender() = 0; virtual SoCamera* GetCamera() = 0; void Escape(); void WritePostScript(const G4String& file = "g4out.ps"); void WritePixmapPostScript(const G4String& file = "g4out.ps"); void WriteInventor(const G4String& file = "g4out.iv"); void SceneGraphStatistics(); void EraseDetector(); void EraseEvent(); void SetPreviewAndFull(); void SetPreview(); void SetSolid(); void SetWireFrame(); void SetReducedWireFrame(bool); void UpdateScene(); G4String Help(const G4String& topic = "controls"); private: static void SelectionCB(void*,SoPath*); //static void DeselectionCB(void*,SoPath*); static void GroupCameraSensorCB(void*,SoSensor*); static void CameraSensorCB(void*,SoSensor*); static void pointAt(SoCamera*,const SbVec3f & targetpoint, const SbVec3f & upvector); static void lookAt(SoCamera*,const SbVec3f & dir, const SbVec3f & up); static void lookedAt(SoCamera*,SbVec3f & dir, SbVec3f & up); private: G4bool CompareForKernelVisit(G4ViewParameters&); void DrawDetector(); private: G4ViewParameters fLastVP; // Memory for making kernel visit decisions. protected: G4OpenInventorSceneHandler& fG4OpenInventorSceneHandler; G4VInteractorManager* fInteractorManager; SoSelection* fSoSelection; Geant4_SoImageWriter* fSoImageWriter; Geant4_SoGL2PSAction* fGL2PSAction; SoNodeSensor* fGroupCameraSensor; SoNodeSensor* fCameraSensor; }; #endif #endif