| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4OpenInventorSceneHandler.cc,v 1.55 2009/02/18 14:21:38 lgarnier Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-04-beta-01 $
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| 29 | //
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| 30 | //
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| 31 | // Jeff Kallenbach 01 Aug 1996
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| 32 | // OpenInventor stored scene - creates OpenInventor display lists.
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| 33 | #ifdef G4VIS_BUILD_OI_DRIVER
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| 34 |
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| 35 | // this :
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| 36 | #include "G4OpenInventorSceneHandler.hh"
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| 37 |
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| 38 | #include <Inventor/SoPath.h>
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| 39 | #include <Inventor/SoNodeKitPath.h>
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| 40 | #include <Inventor/nodes/SoCoordinate3.h>
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| 41 | #include <Inventor/nodes/SoCoordinate4.h>
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| 42 | #include <Inventor/nodes/SoSeparator.h>
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| 43 | #include <Inventor/nodes/SoDrawStyle.h>
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| 44 | #include <Inventor/nodes/SoLightModel.h>
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| 45 | #include <Inventor/nodes/SoMaterial.h>
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| 46 | #include <Inventor/nodes/SoLineSet.h>
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| 47 | #include <Inventor/nodes/SoCube.h>
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| 48 | #include <Inventor/nodes/SoFont.h>
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| 49 | #include <Inventor/nodes/SoText2.h>
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| 50 | #include <Inventor/nodes/SoFaceSet.h>
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| 51 | #include <Inventor/nodes/SoNormal.h>
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| 52 | #include <Inventor/nodes/SoNormalBinding.h>
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| 53 | #include <Inventor/nodes/SoComplexity.h>
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| 54 | #include <Inventor/nodes/SoNurbsSurface.h>
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| 55 | #include <Inventor/nodes/SoTranslation.h>
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| 56 | #include <Inventor/nodes/SoTransform.h>
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| 57 | #include <Inventor/nodes/SoResetTransform.h>
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| 58 | #include <Inventor/nodes/SoMatrixTransform.h>
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| 59 |
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| 60 | #define USE_SOPOLYHEDRON
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| 61 |
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| 62 | #ifndef USE_SOPOLYHEDRON
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| 63 | #include "HEPVis/nodes/SoBox.h"
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| 64 | #include "HEPVis/nodes/SoTubs.h"
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| 65 | #include "HEPVis/nodes/SoCons.h"
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| 66 | #include "HEPVis/nodes/SoTrd.h"
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| 67 | #include "HEPVis/nodes/SoTrap.h"
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| 68 | #endif
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| 69 | #include "HEPVis/nodes/SoMarkerSet.h"
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| 70 | typedef HEPVis_SoMarkerSet SoMarkerSet;
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| 71 | #include "HEPVis/nodekits/SoDetectorTreeKit.h"
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| 72 | #include "HEPVis/misc/SoStyleCache.h"
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| 73 |
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| 74 | #include "SoG4Polyhedron.h"
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| 75 | #include "SoG4LineSet.h"
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| 76 | #include "SoG4MarkerSet.h"
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| 77 |
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| 78 | #include "G4Scene.hh"
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| 79 | #include "G4NURBS.hh"
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| 80 | #include "G4OpenInventor.hh"
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| 81 | #include "G4OpenInventorTransform3D.hh"
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| 82 | #include "G4ThreeVector.hh"
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| 83 | #include "G4Point3D.hh"
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| 84 | #include "G4Normal3D.hh"
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| 85 | #include "G4Transform3D.hh"
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| 86 | #include "G4Polyline.hh"
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| 87 | #include "G4Text.hh"
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| 88 | #include "G4Circle.hh"
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| 89 | #include "G4Square.hh"
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| 90 | #include "G4Polymarker.hh"
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| 91 | #include "G4Polyhedron.hh"
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| 92 | #include "G4Box.hh"
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| 93 | #include "G4Tubs.hh"
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| 94 | #include "G4Cons.hh"
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| 95 | #include "G4Trap.hh"
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| 96 | #include "G4Trd.hh"
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| 97 | #include "G4ModelingParameters.hh"
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| 98 | #include "G4VPhysicalVolume.hh"
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| 99 | #include "G4LogicalVolume.hh"
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| 100 | #include "G4Material.hh"
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| 101 | #include "G4VisAttributes.hh"
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| 102 |
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| 103 | G4int G4OpenInventorSceneHandler::fSceneIdCount = 0;
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| 104 |
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| 105 | G4OpenInventorSceneHandler::G4OpenInventorSceneHandler (G4OpenInventor& system,
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| 106 | const G4String& name)
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| 107 | :G4VSceneHandler (system, fSceneIdCount++, name)
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| 108 | ,fRoot(0)
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| 109 | ,fDetectorRoot(0)
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| 110 | ,fTransientRoot(0)
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| 111 | ,fCurrentSeparator(0)
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| 112 | ,fModelingSolid(false)
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| 113 | ,fReducedWireFrame(true)
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| 114 | ,fStyleCache(0)
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| 115 | ,fPreviewAndFull(false)
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| 116 | {
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| 117 | fStyleCache = new SoStyleCache;
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| 118 | fStyleCache->ref();
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| 119 |
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| 120 | fRoot = new SoSeparator;
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| 121 | fRoot->ref();
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| 122 | fRoot->setName("Root");
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| 123 |
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| 124 | fDetectorRoot = new SoSeparator;
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| 125 | fDetectorRoot->setName("StaticRoot");
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| 126 | fRoot->addChild(fDetectorRoot);
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| 127 |
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| 128 | fTransientRoot = new SoSeparator;
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| 129 | fTransientRoot->setName("TransientRoot");
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| 130 | fRoot->addChild(fTransientRoot);
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| 131 |
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| 132 | fCurrentSeparator = fTransientRoot;
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| 133 | }
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| 134 |
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| 135 | G4OpenInventorSceneHandler::~G4OpenInventorSceneHandler ()
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| 136 | {
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| 137 | fRoot->unref();
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| 138 | fStyleCache->unref();
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| 139 | }
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| 140 |
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| 141 | void G4OpenInventorSceneHandler::ClearStore () {
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| 142 | G4VSceneHandler::ClearStore();
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| 143 |
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| 144 | fDetectorRoot->removeAllChildren();
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| 145 | fSeparatorMap.clear();
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| 146 |
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| 147 | fTransientRoot->removeAllChildren();
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| 148 | }
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| 149 |
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| 150 | void G4OpenInventorSceneHandler::ClearTransientStore () {
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| 151 | G4VSceneHandler::ClearTransientStore ();
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| 152 |
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| 153 | fTransientRoot->removeAllChildren();
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| 154 | }
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| 155 |
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| 156 | //
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| 157 | // Generates prerequisites for solids
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| 158 | //
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| 159 | void G4OpenInventorSceneHandler::PreAddSolid
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| 160 | (const G4Transform3D& objectTransformation,
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| 161 | const G4VisAttributes& visAttribs)
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| 162 | {
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| 163 | G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs);
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| 164 | // Stores arguments away for future use, e.g., AddPrimitives.
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| 165 |
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| 166 | GeneratePrerequisites();
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| 167 | }
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| 168 |
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| 169 | //
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| 170 | // Generates prerequisites for primitives
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| 171 | //
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| 172 | void G4OpenInventorSceneHandler::BeginPrimitives
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| 173 | (const G4Transform3D& objectTransformation) {
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| 174 |
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| 175 | G4VSceneHandler::BeginPrimitives (objectTransformation);
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| 176 |
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| 177 | // If thread of control has already passed through PreAddSolid,
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| 178 | // avoid opening a graphical data base component again.
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| 179 | if (!fProcessingSolid) {
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| 180 | GeneratePrerequisites();
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| 181 | }
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| 182 | }
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| 183 |
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| 184 | //
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| 185 | // Method for handling G4Polyline objects (from tracking).
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| 186 | //
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| 187 | void G4OpenInventorSceneHandler::AddPrimitive (const G4Polyline& line)
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| 188 | {
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| 189 | AddProperties(line.GetVisAttributes()); // Transformation, colour, etc.
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| 190 |
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| 191 | G4int nPoints = line.size();
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| 192 | SbVec3f* pCoords = new SbVec3f[nPoints];
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| 193 |
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| 194 | for (G4int iPoint = 0; iPoint < nPoints ; iPoint++) {
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| 195 | pCoords[iPoint].setValue((float)line[iPoint].x(),
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| 196 | (float)line[iPoint].y(),
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| 197 | (float)line[iPoint].z());
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| 198 | }
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| 199 |
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| 200 | //
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| 201 | // Point Set
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| 202 | //
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| 203 | SoCoordinate3 *polyCoords = new SoCoordinate3;
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| 204 | polyCoords->point.setValues(0,nPoints,pCoords);
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| 205 | fCurrentSeparator->addChild(polyCoords);
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| 206 |
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| 207 | //
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| 208 | // Wireframe
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| 209 | //
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| 210 | SoDrawStyle* drawStyle = fStyleCache->getLineStyle();
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| 211 | fCurrentSeparator->addChild(drawStyle);
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| 212 |
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| 213 | SoG4LineSet *pLine = new SoG4LineSet;
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| 214 |
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| 215 | // Loads G4Atts for picking...
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| 216 | if (fpViewer->GetViewParameters().IsPicking()) LoadAtts(line, pLine);
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| 217 |
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| 218 | #ifdef INVENTOR2_0
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| 219 | pLine->numVertices.setValues(0,1,(const long *)&nPoints);
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| 220 | #else
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| 221 | pLine->numVertices.setValues(0,1,&nPoints);
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| 222 | #endif
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| 223 |
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| 224 | fCurrentSeparator->addChild(pLine);
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| 225 |
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| 226 | delete [] pCoords;
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| 227 | }
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| 228 |
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| 229 | void G4OpenInventorSceneHandler::AddPrimitive (const G4Polymarker& polymarker)
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| 230 | {
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| 231 | AddProperties(polymarker.GetVisAttributes()); // Transformation, colour, etc.
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| 232 |
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| 233 | G4int pointn = polymarker.size();
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| 234 | if(pointn<=0) return;
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| 235 |
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| 236 | SbVec3f* points = new SbVec3f[pointn];
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| 237 | for (G4int iPoint = 0; iPoint < pointn ; iPoint++) {
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| 238 | points[iPoint].setValue((float)polymarker[iPoint].x(),
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| 239 | (float)polymarker[iPoint].y(),
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| 240 | (float)polymarker[iPoint].z());
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| 241 | }
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| 242 |
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| 243 | SoCoordinate3* coordinate3 = new SoCoordinate3;
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| 244 | coordinate3->point.setValues(0,pointn,points);
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| 245 | fCurrentSeparator->addChild(coordinate3);
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| 246 |
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| 247 | MarkerSizeType sizeType;
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| 248 | G4double screenSize = GetMarkerSize (polymarker, sizeType);
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| 249 | switch (sizeType) {
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| 250 | default:
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| 251 | case screen:
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| 252 | // Draw in screen coordinates. OK.
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| 253 | break;
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| 254 | case world:
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| 255 | // Draw in world coordinates. Not implemented. Use screenSize = 10.
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| 256 | screenSize = 10.;
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| 257 | break;
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| 258 | }
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| 259 |
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| 260 | SoG4MarkerSet* markerSet = new SoG4MarkerSet;
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| 261 | markerSet->numPoints = pointn;
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| 262 |
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| 263 | // Loads G4Atts for picking...
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| 264 | if (fpViewer->GetViewParameters().IsPicking())
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| 265 | LoadAtts(polymarker, markerSet);
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| 266 |
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| 267 | G4VMarker::FillStyle style = polymarker.GetFillStyle();
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| 268 | switch (polymarker.GetMarkerType()) {
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| 269 | default:
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| 270 | // Are available 5_5, 7_7 and 9_9
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| 271 | case G4Polymarker::dots:
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| 272 | if (screenSize <= 5.) {
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| 273 | markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_5_5;
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| 274 | } else if (screenSize <= 7.) {
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| 275 | markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_7_7;
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| 276 | } else {
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| 277 | markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_9_9;
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| 278 | }
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| 279 | break;
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| 280 | case G4Polymarker::circles:
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| 281 | if (screenSize <= 5.) {
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| 282 | if (style == G4VMarker::filled) {
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| 283 | markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_5_5;
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| 284 | } else {
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| 285 | markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_5_5;
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| 286 | }
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| 287 | } else if (screenSize <= 7.) {
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| 288 | if (style == G4VMarker::filled) {
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| 289 | markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_7_7;
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| 290 | } else {
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| 291 | markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_7_7;
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| 292 | }
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| 293 | } else {
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| 294 | if (style == G4VMarker::filled) {
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| 295 | markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_9_9;
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| 296 | } else {
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| 297 | markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_9_9;
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| 298 | }
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| 299 | }
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| 300 | break;
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| 301 | case G4Polymarker::squares:
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| 302 | if (screenSize <= 5.) {
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| 303 | if (style == G4VMarker::filled) {
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| 304 | markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_5_5;
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| 305 | } else {
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| 306 | markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_5_5;
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| 307 | }
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| 308 | } else if (screenSize <= 7.) {
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| 309 | if (style == G4VMarker::filled) {
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| 310 | markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_7_7;
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| 311 | } else {
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| 312 | markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_7_7;
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| 313 | }
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| 314 | } else {
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| 315 | if (style == G4VMarker::filled) {
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| 316 | markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_9_9;
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| 317 | } else {
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| 318 | markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_9_9;
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| 319 | }
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| 320 | }
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| 321 | }
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| 322 | fCurrentSeparator->addChild(markerSet);
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| 323 |
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| 324 | delete [] points;
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| 325 | }
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| 326 |
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| 327 | // ********* NOTE ********* NOTE ********* NOTE ********* NOTE *********
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| 328 | //
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| 329 | // This method (Text) has not been tested, as it is
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| 330 | // innaccessible from the menu in the current configuration
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| 331 | //
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| 332 | // Currently draws at the origin! How do I get it to draw at
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| 333 | // text.GetPosition()? JA
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| 334 | //
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| 335 | // ********* NOTE ********* NOTE ********* NOTE ********* NOTE *********
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| 336 | //
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| 337 | // Method for handling G4Text objects
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| 338 | //
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| 339 | void G4OpenInventorSceneHandler::AddPrimitive (const G4Text& text)
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| 340 | {
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| 341 | AddProperties(text.GetVisAttributes()); // Transformation, colour, etc.
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| 342 |
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| 343 | //
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| 344 | // Color. Note: text colour is worked out differently. This
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| 345 | // over-rides the colour added in AddProperties...
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| 346 | //
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| 347 | const G4Colour& c = GetTextColour (text);
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| 348 | SoMaterial* material =
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| 349 | fStyleCache->getMaterial((float)c.GetRed(),
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| 350 | (float)c.GetGreen(),
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| 351 | (float)c.GetBlue(),
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| 352 | (float)(1-c.GetAlpha()));
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| 353 | fCurrentSeparator->addChild(material);
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| 354 |
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| 355 | MarkerSizeType sizeType;
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| 356 | G4double size = GetMarkerSize (text, sizeType);
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| 357 | switch (sizeType) {
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| 358 | default:
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| 359 | case screen:
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| 360 | // Draw in screen coordinates. OK.
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| 361 | break;
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| 362 | case world:
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| 363 | // Draw in world coordinates. Not implemented. Use size = 20.
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| 364 | size = 20.;
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| 365 | break;
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| 366 | }
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| 367 |
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| 368 | //
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| 369 | // Font
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| 370 | //
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| 371 | SoFont *g4Font = new SoFont();
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| 372 | g4Font->size = size;
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| 373 | fCurrentSeparator->addChild(g4Font);
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| 374 |
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| 375 | //
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| 376 | // Text
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| 377 | //
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| 378 | SoText2 *g4String = new SoText2();
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| 379 | g4String->string.setValue(text.GetText());
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| 380 | g4String->spacing = 2.0;
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| 381 | switch (text.GetLayout()) {
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| 382 | default:
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| 383 | case G4Text::left:
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| 384 | g4String->justification = SoText2::LEFT; break;
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| 385 | case G4Text::centre:
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| 386 | g4String->justification = SoText2::CENTER; break;
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| 387 | case G4Text::right:
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| 388 | g4String->justification = SoText2::RIGHT; break;
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| 389 | }
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| 390 | fCurrentSeparator->addChild(g4String);
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| 391 | }
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| 392 |
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| 393 | //
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| 394 | // Method for handling G4Circle objects
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| 395 | //
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| 396 | void G4OpenInventorSceneHandler::AddPrimitive (const G4Circle& circle) {
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| 397 | AddCircleSquare(G4OICircle, circle);
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| 398 | }
|
|---|
| 399 |
|
|---|
| 400 | //
|
|---|
| 401 | // Method for handling G4Square objects - defaults to wireframe
|
|---|
| 402 | //
|
|---|
| 403 | void G4OpenInventorSceneHandler::AddPrimitive (const G4Square& square) {
|
|---|
| 404 | AddCircleSquare(G4OISquare, square);
|
|---|
| 405 | }
|
|---|
| 406 |
|
|---|
| 407 | void G4OpenInventorSceneHandler::AddCircleSquare
|
|---|
| 408 | (G4OIMarker markerType, const G4VMarker& marker)
|
|---|
| 409 | {
|
|---|
| 410 | AddProperties(marker.GetVisAttributes()); // Transformation, colour, etc.
|
|---|
| 411 |
|
|---|
| 412 | MarkerSizeType sizeType;
|
|---|
| 413 | G4double screenSize = GetMarkerSize (marker, sizeType);
|
|---|
| 414 | switch (sizeType) {
|
|---|
| 415 | default:
|
|---|
| 416 | case screen:
|
|---|
| 417 | // Draw in screen coordinates. OK.
|
|---|
| 418 | break;
|
|---|
| 419 | case world:
|
|---|
| 420 | // Draw in world coordinates. Not implemented. Use size = 10.
|
|---|
| 421 | screenSize = 10.;
|
|---|
| 422 | break;
|
|---|
| 423 | }
|
|---|
| 424 |
|
|---|
| 425 | G4Point3D centre = marker.GetPosition();
|
|---|
| 426 |
|
|---|
| 427 | // Borrowed from AddPrimitive(G4Polymarker) - inefficient? JA
|
|---|
| 428 | SbVec3f* points = new SbVec3f[1];
|
|---|
| 429 | points[0].setValue((float)centre.x(),
|
|---|
| 430 | (float)centre.y(),
|
|---|
| 431 | (float)centre.z());
|
|---|
| 432 | SoCoordinate3* coordinate3 = new SoCoordinate3;
|
|---|
| 433 | coordinate3->point.setValues(0,1,points);
|
|---|
| 434 | fCurrentSeparator->addChild(coordinate3);
|
|---|
| 435 |
|
|---|
| 436 | SoG4MarkerSet* markerSet = new SoG4MarkerSet;
|
|---|
| 437 | markerSet->numPoints = 1;
|
|---|
| 438 |
|
|---|
| 439 | // Loads G4Atts for picking...
|
|---|
| 440 | if (fpViewer->GetViewParameters().IsPicking()) LoadAtts(marker, markerSet);
|
|---|
| 441 |
|
|---|
| 442 | G4VMarker::FillStyle style = marker.GetFillStyle();
|
|---|
| 443 | switch (markerType) {
|
|---|
| 444 | case G4OICircle:
|
|---|
| 445 | if (screenSize <= 5.) {
|
|---|
| 446 | if (style == G4VMarker::filled) {
|
|---|
| 447 | markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_5_5;
|
|---|
| 448 | } else {
|
|---|
| 449 | markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_5_5;
|
|---|
| 450 | }
|
|---|
| 451 | } else if (screenSize <= 7.) {
|
|---|
| 452 | if (style == G4VMarker::filled) {
|
|---|
| 453 | markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_7_7;
|
|---|
| 454 | } else {
|
|---|
| 455 | markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_7_7;
|
|---|
| 456 | }
|
|---|
| 457 | } else {
|
|---|
| 458 | if (style == G4VMarker::filled) {
|
|---|
| 459 | markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_9_9;
|
|---|
| 460 | } else {
|
|---|
| 461 | markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_9_9;
|
|---|
| 462 | }
|
|---|
| 463 | }
|
|---|
| 464 | break;
|
|---|
| 465 | case G4OISquare:
|
|---|
| 466 | if (screenSize <= 5.) {
|
|---|
| 467 | if (style == G4VMarker::filled) {
|
|---|
| 468 | markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_5_5;
|
|---|
| 469 | } else {
|
|---|
| 470 | markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_5_5;
|
|---|
| 471 | }
|
|---|
| 472 | } else if (screenSize <= 7.) {
|
|---|
| 473 | if (style == G4VMarker::filled) {
|
|---|
| 474 | markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_7_7;
|
|---|
| 475 | } else {
|
|---|
| 476 | markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_7_7;
|
|---|
| 477 | }
|
|---|
| 478 | } else {
|
|---|
| 479 | if (style == G4VMarker::filled) {
|
|---|
| 480 | markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_9_9;
|
|---|
| 481 | } else {
|
|---|
| 482 | markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_9_9;
|
|---|
| 483 | }
|
|---|
| 484 | }
|
|---|
| 485 | break;
|
|---|
| 486 | }
|
|---|
| 487 | fCurrentSeparator->addChild(markerSet);
|
|---|
| 488 |
|
|---|
| 489 | delete [] points;
|
|---|
| 490 | }
|
|---|
| 491 |
|
|---|
| 492 | //
|
|---|
| 493 | // Method for handling G4Polyhedron objects for drawing solids.
|
|---|
| 494 | //
|
|---|
| 495 | void G4OpenInventorSceneHandler::AddPrimitive (const G4Polyhedron& polyhedron)
|
|---|
| 496 | {
|
|---|
| 497 | if (polyhedron.GetNoFacets() == 0) return;
|
|---|
| 498 |
|
|---|
| 499 | AddProperties(polyhedron.GetVisAttributes()); // Transformation, colour, etc.
|
|---|
| 500 |
|
|---|
| 501 | SoG4Polyhedron* soPolyhedron = new SoG4Polyhedron(polyhedron);
|
|---|
| 502 |
|
|---|
| 503 | // Loads G4Atts for picking...
|
|---|
| 504 | if (fpViewer->GetViewParameters().IsPicking())
|
|---|
| 505 | LoadAtts(polyhedron, soPolyhedron);
|
|---|
| 506 |
|
|---|
| 507 | SbString name = "Non-geometry";
|
|---|
| 508 | G4PhysicalVolumeModel* pPVModel =
|
|---|
| 509 | dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
|
|---|
| 510 | if (pPVModel) {
|
|---|
| 511 | name = pPVModel->GetCurrentLV()->GetName().c_str();
|
|---|
| 512 | }
|
|---|
| 513 | SbName sbName(name);
|
|---|
| 514 | soPolyhedron->setName(sbName);
|
|---|
| 515 | soPolyhedron->solid.setValue(fModelingSolid);
|
|---|
| 516 | soPolyhedron->reducedWireFrame.setValue(fReducedWireFrame?TRUE:FALSE);
|
|---|
| 517 | fCurrentSeparator->addChild(soPolyhedron);
|
|---|
| 518 | }
|
|---|
| 519 |
|
|---|
| 520 | //
|
|---|
| 521 | // Method for handling G4NURBS objects for drawing solids.
|
|---|
| 522 | // Knots and Ctrl Pnts MUST be arrays of GLfloats.
|
|---|
| 523 | //
|
|---|
| 524 | void G4OpenInventorSceneHandler::AddPrimitive (const G4NURBS& nurb) {
|
|---|
| 525 |
|
|---|
| 526 | AddProperties(nurb.GetVisAttributes()); // Transformation, colour, etc.
|
|---|
| 527 |
|
|---|
| 528 | G4float *u_knot_array, *u_knot_array_ptr;
|
|---|
| 529 | u_knot_array = u_knot_array_ptr = new G4float [nurb.GetnbrKnots(G4NURBS::U)];
|
|---|
| 530 | G4NURBS::KnotsIterator u_iterator (nurb, G4NURBS::U);
|
|---|
| 531 | while (u_iterator.pick (u_knot_array_ptr++)){}
|
|---|
| 532 |
|
|---|
| 533 | G4float *v_knot_array, *v_knot_array_ptr;
|
|---|
| 534 | v_knot_array = v_knot_array_ptr = new G4float [nurb.GetnbrKnots(G4NURBS::V)];
|
|---|
| 535 | G4NURBS::KnotsIterator v_iterator (nurb, G4NURBS::V);
|
|---|
| 536 | while (v_iterator.pick (v_knot_array_ptr++)){}
|
|---|
| 537 |
|
|---|
| 538 | G4float *ctrl_pnt_array, *ctrl_pnt_array_ptr;
|
|---|
| 539 | ctrl_pnt_array = ctrl_pnt_array_ptr =
|
|---|
| 540 | new G4float [nurb.GettotalnbrCtrlPts () * G4NURBS::NofC*sizeof(G4float)];
|
|---|
| 541 | G4NURBS::CtrlPtsCoordsIterator c_p_iterator (nurb);
|
|---|
| 542 | while (c_p_iterator.pick (ctrl_pnt_array_ptr++)){}
|
|---|
| 543 |
|
|---|
| 544 | SoSeparator *surfSep = new SoSeparator();
|
|---|
| 545 |
|
|---|
| 546 | //
|
|---|
| 547 | // Set up NURBS
|
|---|
| 548 | //
|
|---|
| 549 | SoComplexity *complexity = new SoComplexity;
|
|---|
| 550 | SoCoordinate4 *ctlPts = new SoCoordinate4;
|
|---|
| 551 | SoNurbsSurface *oi_nurb = new SoNurbsSurface;
|
|---|
| 552 |
|
|---|
| 553 | complexity->value = (float)0.6;
|
|---|
| 554 | G4int nPoints = nurb.GettotalnbrCtrlPts ();
|
|---|
| 555 | SbVec4f* points = new SbVec4f[nPoints];
|
|---|
| 556 | for (G4int iPoint = 0; iPoint < nPoints ; iPoint++) {
|
|---|
| 557 | points[iPoint].setValue(
|
|---|
| 558 | ctrl_pnt_array[iPoint*4 + 0],
|
|---|
| 559 | ctrl_pnt_array[iPoint*4 + 1],
|
|---|
| 560 | ctrl_pnt_array[iPoint*4 + 2],
|
|---|
| 561 | ctrl_pnt_array[iPoint*4 + 3]);
|
|---|
| 562 | }
|
|---|
| 563 | ctlPts->point.setValues (0,nPoints,points);
|
|---|
| 564 | oi_nurb->numUControlPoints = nurb.GetnbrCtrlPts(G4NURBS::U);
|
|---|
| 565 | oi_nurb->numVControlPoints = nurb.GetnbrCtrlPts(G4NURBS::V);
|
|---|
| 566 | oi_nurb->uKnotVector.setValues(0,nurb.GetnbrKnots(G4NURBS::U),u_knot_array);
|
|---|
| 567 | oi_nurb->vKnotVector.setValues(0,nurb.GetnbrKnots(G4NURBS::V),v_knot_array);
|
|---|
| 568 |
|
|---|
| 569 | surfSep->addChild(complexity);
|
|---|
| 570 | surfSep->addChild(ctlPts);
|
|---|
| 571 | surfSep->addChild(oi_nurb);
|
|---|
| 572 |
|
|---|
| 573 | fCurrentSeparator->addChild(surfSep);
|
|---|
| 574 |
|
|---|
| 575 | //
|
|---|
| 576 | // Clean-up
|
|---|
| 577 | //
|
|---|
| 578 | delete [] u_knot_array;
|
|---|
| 579 | delete [] v_knot_array;
|
|---|
| 580 | delete [] ctrl_pnt_array;
|
|---|
| 581 | delete [] points;
|
|---|
| 582 | }
|
|---|
| 583 |
|
|---|
| 584 | void G4OpenInventorSceneHandler::GeneratePrerequisites()
|
|---|
| 585 | {
|
|---|
| 586 | // Utility for PreAddSolid and BeginPrimitives.
|
|---|
| 587 |
|
|---|
| 588 | // This routines prepares for adding items to the scene database. We
|
|---|
| 589 | // are expecting two kinds of solids: leaf parts and non-leaf parts.
|
|---|
| 590 | // For non-leaf parts, we create a detector tree kit. This has two
|
|---|
| 591 | // separators. The solid itself goes in the preview separator, the
|
|---|
| 592 | // full separator is forseen for daughters. This separator is not
|
|---|
| 593 | // only created--it is also put in a dictionary for future use by
|
|---|
| 594 | // the leaf part.
|
|---|
| 595 |
|
|---|
| 596 | // For leaf parts, we first locate the mother volume and find its
|
|---|
| 597 | // separator through the dictionary.
|
|---|
| 598 |
|
|---|
| 599 | // The private member fCurrentSeparator is set to the proper
|
|---|
| 600 | // location on in the scene database so that when the solid is
|
|---|
| 601 | // actually added (in addthis), it is put in the right place.
|
|---|
| 602 |
|
|---|
| 603 | G4PhysicalVolumeModel* pPVModel =
|
|---|
| 604 | dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
|
|---|
| 605 |
|
|---|
| 606 | if (pPVModel) {
|
|---|
| 607 |
|
|---|
| 608 | // This call comes from a G4PhysicalVolumeModel. drawnPVPath is
|
|---|
| 609 | // the path of the current drawn (non-culled) volume in terms of
|
|---|
| 610 | // drawn (non-culled) ancesters. Each node is identified by a
|
|---|
| 611 | // PVNodeID object, which is a physical volume and copy number. It
|
|---|
| 612 | // is a vector of PVNodeIDs corresponding to the geometry hierarchy
|
|---|
| 613 | // actually selected, i.e., not culled.
|
|---|
| 614 | typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID;
|
|---|
| 615 | typedef std::vector<PVNodeID> PVPath;
|
|---|
| 616 | const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath();
|
|---|
| 617 | //G4int currentDepth = pPVModel->GetCurrentDepth();
|
|---|
| 618 | G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV();
|
|---|
| 619 | G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV();
|
|---|
| 620 | //G4Material* pCurrentMaterial = pPVModel->GetCurrentMaterial();
|
|---|
| 621 | // Note: pCurrentMaterial may be zero (parallel world).
|
|---|
| 622 |
|
|---|
| 623 | // The simplest algorithm, used by the Open Inventor Driver
|
|---|
| 624 | // developers, is to rely on the fact the G4PhysicalVolumeModel
|
|---|
| 625 | // traverses the geometry hierarchy in an orderly manner. The last
|
|---|
| 626 | // mother, if any, will be the node to which the volume should be
|
|---|
| 627 | // added. So it is enough to keep a map of scene graph nodes keyed
|
|---|
| 628 | // on the volume path ID. Actually, it is enough to use the logical
|
|---|
| 629 | // volume as the key. (An alternative would be to keep the PVNodeID
|
|---|
| 630 | // in the tree and match the PVPath from the root down.)
|
|---|
| 631 |
|
|---|
| 632 | // Find mother. ri points to mother, if any...
|
|---|
| 633 | PVPath::const_reverse_iterator ri;
|
|---|
| 634 | G4LogicalVolume* MotherVolume = 0;
|
|---|
| 635 | ri = ++drawnPVPath.rbegin();
|
|---|
| 636 | if (ri != drawnPVPath.rend()) {
|
|---|
| 637 | // This volume has a mother.
|
|---|
| 638 | MotherVolume = ri->GetPhysicalVolume()->GetLogicalVolume();
|
|---|
| 639 | }
|
|---|
| 640 |
|
|---|
| 641 | if (pCurrentLV->GetNoDaughters()!=0 ||
|
|---|
| 642 | pCurrentPV->IsReplicated()) { //????Don't understand this???? JA
|
|---|
| 643 | // This block of code is executed for non-leaf parts:
|
|---|
| 644 |
|
|---|
| 645 | // Make the detector tree kit:
|
|---|
| 646 | SoDetectorTreeKit* detectorTreeKit = new SoDetectorTreeKit();
|
|---|
| 647 |
|
|---|
| 648 | SoSeparator* previewSeparator =
|
|---|
| 649 | (SoSeparator*) detectorTreeKit->getPart("previewSeparator",TRUE);
|
|---|
| 650 | previewSeparator->renderCaching = SoSeparator::OFF;
|
|---|
| 651 |
|
|---|
| 652 | SoSeparator* fullSeparator =
|
|---|
| 653 | (SoSeparator*) detectorTreeKit->getPart("fullSeparator", TRUE);
|
|---|
| 654 | fullSeparator->renderCaching = SoSeparator::OFF;
|
|---|
| 655 |
|
|---|
| 656 | if(fPreviewAndFull) detectorTreeKit->setPreviewAndFull();
|
|---|
| 657 | else detectorTreeKit->setPreview(TRUE);
|
|---|
| 658 |
|
|---|
| 659 | // Colour, etc., for SoDetectorTreeKit. Treated differently to
|
|---|
| 660 | // othere SoNodes(?). Use fpVisAttribs stored away in
|
|---|
| 661 | // PreAddSolid...
|
|---|
| 662 | const G4VisAttributes* pApplicableVisAttribs =
|
|---|
| 663 | fpViewer->GetApplicableVisAttributes (fpVisAttribs);
|
|---|
| 664 |
|
|---|
| 665 | // First find the color attributes...
|
|---|
| 666 | const G4Colour& g4Col = pApplicableVisAttribs->GetColour ();
|
|---|
| 667 | const double red = g4Col.GetRed ();
|
|---|
| 668 | const double green = g4Col.GetGreen ();
|
|---|
| 669 | const double blue = g4Col.GetBlue ();
|
|---|
| 670 | double transparency = 1 - g4Col.GetAlpha();
|
|---|
| 671 |
|
|---|
| 672 | // Drawing style...
|
|---|
| 673 | G4ViewParameters::DrawingStyle drawing_style =
|
|---|
| 674 | GetDrawingStyle(pApplicableVisAttribs);
|
|---|
| 675 | switch (drawing_style) {
|
|---|
| 676 | case (G4ViewParameters::wireframe):
|
|---|
| 677 | fModelingSolid = false;
|
|---|
| 678 | break;
|
|---|
| 679 | case (G4ViewParameters::hlr):
|
|---|
| 680 | case (G4ViewParameters::hsr):
|
|---|
| 681 | case (G4ViewParameters::hlhsr):
|
|---|
| 682 | fModelingSolid = true;
|
|---|
| 683 | break;
|
|---|
| 684 | }
|
|---|
| 685 |
|
|---|
| 686 | SoMaterial* material =
|
|---|
| 687 | fStyleCache->getMaterial((float)red,
|
|---|
| 688 | (float)green,
|
|---|
| 689 | (float)blue,
|
|---|
| 690 | (float)transparency);
|
|---|
| 691 | detectorTreeKit->setPart("appearance.material",material);
|
|---|
| 692 |
|
|---|
| 693 | SoLightModel* lightModel =
|
|---|
| 694 | fModelingSolid ? fStyleCache->getLightModelPhong() :
|
|---|
| 695 | fStyleCache->getLightModelBaseColor();
|
|---|
| 696 | detectorTreeKit->setPart("appearance.lightModel",lightModel);
|
|---|
| 697 |
|
|---|
| 698 | // Add the full separator to the dictionary; it is indexed by the
|
|---|
| 699 | // address of the logical volume!
|
|---|
| 700 | fSeparatorMap[pCurrentLV] = fullSeparator;
|
|---|
| 701 |
|
|---|
| 702 | // Find out where to add this volume.
|
|---|
| 703 | // If no mother can be found, it goes under root.
|
|---|
| 704 | if (MotherVolume) {
|
|---|
| 705 | if (fSeparatorMap.find(MotherVolume) != fSeparatorMap.end()) {
|
|---|
| 706 | //printf("debug : PreAddSolid : mother %s found in map\n",
|
|---|
| 707 | // MotherVolume->GetName().c_str());
|
|---|
| 708 | fSeparatorMap[MotherVolume]->addChild(detectorTreeKit);
|
|---|
| 709 | } else {
|
|---|
| 710 | // Mother not previously encountered. Shouldn't happen, since
|
|---|
| 711 | // G4PhysicalVolumeModel sends volumes as it encounters them,
|
|---|
| 712 | // i.e., mothers before daughters, in its descent of the
|
|---|
| 713 | // geometry tree. Error!
|
|---|
| 714 | G4cout <<
|
|---|
| 715 | "ERROR: G4OpenInventorSceneHandler::GeneratePrerequisites: Mother "
|
|---|
| 716 | << ri->GetPhysicalVolume()->GetName()
|
|---|
| 717 | << ':' << ri->GetCopyNo()
|
|---|
| 718 | << " not previously encountered."
|
|---|
| 719 | "\nShouldn't happen! Please report to visualization coordinator."
|
|---|
| 720 | << G4endl;
|
|---|
| 721 | // Continue anyway. Add to root of scene graph tree...
|
|---|
| 722 | //printf("debug : PreAddSolid : mother %s not found in map !!!\n",
|
|---|
| 723 | // MotherVolume->GetName().c_str());
|
|---|
| 724 | fDetectorRoot->addChild(detectorTreeKit);
|
|---|
| 725 | }
|
|---|
| 726 | } else {
|
|---|
| 727 | //printf("debug : PreAddSolid : has no mother\n");
|
|---|
| 728 | fDetectorRoot->addChild(detectorTreeKit);
|
|---|
| 729 | }
|
|---|
| 730 |
|
|---|
| 731 | fCurrentSeparator = previewSeparator;
|
|---|
| 732 |
|
|---|
| 733 | } else {
|
|---|
| 734 | // This block of code is executed for leaf parts.
|
|---|
| 735 |
|
|---|
| 736 | if (MotherVolume) {
|
|---|
| 737 | if (fSeparatorMap.find(MotherVolume) != fSeparatorMap.end()) {
|
|---|
| 738 | fCurrentSeparator = fSeparatorMap[MotherVolume];
|
|---|
| 739 | } else {
|
|---|
| 740 | // Mother not previously encountered. Shouldn't happen, since
|
|---|
| 741 | // G4PhysicalVolumeModel sends volumes as it encounters them,
|
|---|
| 742 | // i.e., mothers before daughters, in its descent of the
|
|---|
| 743 | // geometry tree. Error!
|
|---|
| 744 | G4cout << "ERROR: G4OpenInventorSceneHandler::PreAddSolid: Mother "
|
|---|
| 745 | << ri->GetPhysicalVolume()->GetName()
|
|---|
| 746 | << ':' << ri->GetCopyNo()
|
|---|
| 747 | << " not previously encountered."
|
|---|
| 748 | "\nShouldn't happen! Please report to visualization coordinator."
|
|---|
| 749 | << G4endl;
|
|---|
| 750 | // Continue anyway. Add to root of scene graph tree...
|
|---|
| 751 | fCurrentSeparator = fDetectorRoot;
|
|---|
| 752 | }
|
|---|
| 753 | } else {
|
|---|
| 754 | fCurrentSeparator = fDetectorRoot;
|
|---|
| 755 | }
|
|---|
| 756 | }
|
|---|
| 757 |
|
|---|
| 758 | } else {
|
|---|
| 759 | // Not from G4PhysicalVolumeModel, so add to root as leaf part...
|
|---|
| 760 |
|
|---|
| 761 | if (fReadyForTransients) {
|
|---|
| 762 | fCurrentSeparator = fTransientRoot;
|
|---|
| 763 | } else {
|
|---|
| 764 | fCurrentSeparator = fDetectorRoot;
|
|---|
| 765 | }
|
|---|
| 766 | }
|
|---|
| 767 | }
|
|---|
| 768 |
|
|---|
| 769 | void G4OpenInventorSceneHandler::AddProperties(const G4VisAttributes* visAtts)
|
|---|
| 770 | {
|
|---|
| 771 | // Use the applicable vis attributes...
|
|---|
| 772 | const G4VisAttributes* pApplicableVisAttribs =
|
|---|
| 773 | fpViewer->GetApplicableVisAttributes (visAtts);
|
|---|
| 774 |
|
|---|
| 775 | // First find the color attributes...
|
|---|
| 776 | const G4Colour& g4Col = pApplicableVisAttribs->GetColour ();
|
|---|
| 777 | const double red = g4Col.GetRed ();
|
|---|
| 778 | const double green = g4Col.GetGreen ();
|
|---|
| 779 | const double blue = g4Col.GetBlue ();
|
|---|
| 780 | double transparency = 1 - g4Col.GetAlpha();
|
|---|
| 781 |
|
|---|
| 782 | // Drawing style...
|
|---|
| 783 | G4ViewParameters::DrawingStyle drawing_style =
|
|---|
| 784 | GetDrawingStyle(pApplicableVisAttribs);
|
|---|
| 785 | switch (drawing_style) {
|
|---|
| 786 | case (G4ViewParameters::wireframe):
|
|---|
| 787 | fModelingSolid = false;
|
|---|
| 788 | break;
|
|---|
| 789 | case (G4ViewParameters::hlr):
|
|---|
| 790 | case (G4ViewParameters::hsr):
|
|---|
| 791 | case (G4ViewParameters::hlhsr):
|
|---|
| 792 | fModelingSolid = true;
|
|---|
| 793 | break;
|
|---|
| 794 | }
|
|---|
| 795 |
|
|---|
| 796 | // Edge visibility...
|
|---|
| 797 | G4bool isAuxEdgeVisible = GetAuxEdgeVisible (pApplicableVisAttribs);
|
|---|
| 798 | fReducedWireFrame = !isAuxEdgeVisible;
|
|---|
| 799 |
|
|---|
| 800 | SoMaterial* material =
|
|---|
| 801 | fStyleCache->getMaterial((float)red,
|
|---|
| 802 | (float)green,
|
|---|
| 803 | (float)blue,
|
|---|
| 804 | (float)transparency);
|
|---|
| 805 | fCurrentSeparator->addChild(material);
|
|---|
| 806 |
|
|---|
| 807 | SoLightModel* lightModel =
|
|---|
| 808 | fModelingSolid ? fStyleCache->getLightModelPhong() :
|
|---|
| 809 | fStyleCache->getLightModelBaseColor();
|
|---|
| 810 | fCurrentSeparator->addChild(lightModel);
|
|---|
| 811 |
|
|---|
| 812 | // Set up the geometrical transformation for the coming
|
|---|
| 813 | fCurrentSeparator->addChild(fStyleCache->getResetTransform());
|
|---|
| 814 |
|
|---|
| 815 | SoMatrixTransform* matrixTransform = new SoMatrixTransform;
|
|---|
| 816 | G4OpenInventorTransform3D oiTran(*fpObjectTransformation);
|
|---|
| 817 | SbMatrix* sbMatrix = oiTran.GetSbMatrix();
|
|---|
| 818 |
|
|---|
| 819 | const G4Vector3D scale = fpViewer->GetViewParameters().GetScaleFactor();
|
|---|
| 820 | SbMatrix sbScale;
|
|---|
| 821 | sbScale.setScale
|
|---|
| 822 | (SbVec3f((float)scale.x(),(float)scale.y(),(float)scale.z()));
|
|---|
| 823 | sbMatrix->multRight(sbScale);
|
|---|
| 824 |
|
|---|
| 825 | matrixTransform->matrix.setValue(*sbMatrix);
|
|---|
| 826 | delete sbMatrix;
|
|---|
| 827 | fCurrentSeparator->addChild(matrixTransform);
|
|---|
| 828 | }
|
|---|
| 829 | #endif
|
|---|