source: trunk/source/visualization/OpenInventor/src/G4OpenInventorTransform3D.cc@ 1234

Last change on this file since 1234 was 954, checked in by garnier, 17 years ago

remise a jour

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenInventorTransform3D.cc,v 1.8 2006/06/29 21:22:16 gunter Exp $
28// GEANT4 tag $Name: $
29//
30//
31// jck 17 Dec 1996
32// G4OpenInventorTransform3D provides OpenGL style transformation matrix
33// from G4Transform3D.
34// gb 22 Nov 2004 : use SbMatrix instead of SoSFMatrix.
35
36#ifdef G4VIS_BUILD_OI_DRIVER
37
38// this :
39#include "G4OpenInventorTransform3D.hh"
40
41#include <Inventor/SbLinear.h>
42
43G4OpenInventorTransform3D::G4OpenInventorTransform3D (const G4Transform3D &t)
44: G4Transform3D (t) {
45#define elem(i,j) ((float)t(i,j))
46 m[0] = elem(0,0); //xx
47 m[1] = elem(1,0); //yx
48 m[2] = elem(2,0); //zx
49 m[3] = 0;
50 m[4] = elem(0,1); //xy
51 m[5] = elem(1,1); //yy
52 m[6] = elem(2,1); //zy
53 m[7] = 0;
54 m[8] = elem(0,2); //xz
55 m[9] = elem(1,2); //yz
56 m[10] = elem(2,2); //zz
57 m[11] = 0;
58 m[12] = elem(0,3); //dx
59 m[13] = elem(1,3); //dy
60 m[14] = elem(2,3); //dz
61 m[15] = 1;
62#undef elem
63}
64
65SbMatrix* G4OpenInventorTransform3D::GetSbMatrix () const {
66 SbMatrix* tm = new SbMatrix(m[0],m[1],m[2],m[3],
67 m[4],m[5],m[6],m[7],
68 m[8],m[9],m[10],m[11],
69 m[12],m[13],m[14],m[15]);
70 return tm;
71}
72
73#endif
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