// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenInventorWin.cc,v 1.8 2010/05/26 14:30:46 allison Exp $ // GEANT4 tag $Name: openinventor-V09-03-00 $ // // OpenInventor graphics system factory. #ifdef G4VIS_BUILD_OIWIN32_DRIVER // this : #include "G4OpenInventorWin.hh" #include #include "G4OpenInventorSceneHandler.hh" #include "G4OpenInventorWinViewer.hh" #include "G4Win32.hh" G4OpenInventorWin::G4OpenInventorWin () :G4OpenInventor("OpenInventorWin","OIWin32",G4VGraphicsSystem::threeD) ,fInited(false) { } void G4OpenInventorWin::Initialize () { if(fInited) return; //Done SetInteractorManager (G4Win32::getInstance()); GetInteractorManager () -> RemoveDispatcher((G4DispatchFunction)G4Win32::dispatchWin32Event); // GetInteractorManager () -> AddDispatcher((G4DispatchFunction)SoWin::dispatchEvent); HWND toplevel = (HWND)GetInteractorManager()->GetMainInteractor(); if(!SoWin::getTopLevelWidget()) SoWin::init(toplevel); InitNodes(); fInited = true; } G4OpenInventorWin::~G4OpenInventorWin () {} G4VViewer* G4OpenInventorWin::CreateViewer (G4VSceneHandler& scene, const G4String& name) { Initialize(); G4OpenInventorSceneHandler* pScene = (G4OpenInventorSceneHandler*)&scene; return new G4OpenInventorWinViewer (*pScene, name); } #endif