source: trunk/source/visualization/OpenInventor/src/SoGL2PSAction.cc@ 923

Last change on this file since 923 was 923, checked in by garnier, 17 years ago

ca marche

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[529]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26#ifdef G4VIS_BUILD_OI_DRIVER
27
28/*----------------------------HEPVis----------------------------------------*/
29/* */
30/* Node: SoGL2PSAction */
31/* Author: Guy Barrand */
32/* */
33/*--------------------------------------------------------------------------*/
34
[921]35
[529]36// this :
37#include <HEPVis/actions/SoGL2PSAction.h>
38
39// Inventor :
40#include <Inventor/elements/SoViewportRegionElement.h>
41#include <Inventor/errors/SoDebugError.h>
42
[923]43#include "Geant4_gl2ps.h"
[529]44
45#include <stdio.h>
46
47SO_ACTION_SOURCE(SoGL2PSAction)
48//////////////////////////////////////////////////////////////////////////////
49void SoGL2PSAction::initClass(
50)
51//////////////////////////////////////////////////////////////////////////////
52//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
53{
54 SO_ACTION_INIT_CLASS(SoGL2PSAction,SoGLRenderAction);
55}
56//////////////////////////////////////////////////////////////////////////////
57SoGL2PSAction::SoGL2PSAction(
58 const SbViewportRegion& aViewPortRegion
59)
60:SoGLRenderAction(aViewPortRegion)
[921]61,G4OpenGL2PSAction()
[529]62//////////////////////////////////////////////////////////////////////////////
63//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
64{
[921]65 setFileName("out.ps");
[529]66 SO_ACTION_CONSTRUCTOR(SoGL2PSAction);
67}
68//////////////////////////////////////////////////////////////////////////////
[921]69void SoGL2PSAction::setViewport(
[529]70)
71//////////////////////////////////////////////////////////////////////////////
72//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
73{
[921]74 // FIXME Useful ??
75
[529]76#ifdef __COIN__
77#else //SGI
78 const SbViewportRegion& vpr = getViewportRegion();
79 SoViewportRegionElement::set(getState(),vpr);
[921]80
81 const SbVec2s& win = vpr.getWindowSize();
82 fViewport[0] = 0;
83 fViewport[1] = 0;
84 fViewport[2] = win[0];
85 fViewport[3] = win[1];
[529]86#endif
87}
88//////////////////////////////////////////////////////////////////////////////
89void SoGL2PSAction::beginTraversal(
90 SoNode* aNode
91)
92//////////////////////////////////////////////////////////////////////////////
93//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
94{
95 if(fFile) {
96#ifdef __COIN__
97 const SbViewportRegion& vpr = getViewportRegion();
98 SoViewportRegionElement::set(getState(),vpr);
[923]99 G4gl2psBegin();
[529]100 traverse(aNode);
[923]101 gl2psEndPage();
[529]102#else //SGI
103 SoGLRenderAction::beginTraversal(aNode);
104#endif
105 } else {
106 SoGLRenderAction::beginTraversal(aNode);
107 }
108}
109
110#endif
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