| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | #ifdef G4VIS_BUILD_OI_DRIVER
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| 27 |
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| 28 | /*----------------------------HEPVis----------------------------------------*/
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| 29 | /* */
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| 30 | /* Node: SoGL2PSAction */
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| 31 | /* Author: Guy Barrand */
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| 32 | /* */
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| 33 | /*--------------------------------------------------------------------------*/
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| 34 |
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| 35 | // this :
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| 36 | #include <HEPVis/actions/SoGL2PSAction.h>
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| 37 |
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| 38 | // Inventor :
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| 39 | #include <Inventor/elements/SoViewportRegionElement.h>
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| 40 | #include <Inventor/errors/SoDebugError.h>
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| 41 |
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| 42 | #include "Geant4_gl2ps.h"
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| 43 |
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| 44 | #include <stdio.h>
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| 45 |
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| 46 | SO_ACTION_SOURCE(SoGL2PSAction)
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| 47 | //////////////////////////////////////////////////////////////////////////////
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| 48 | void SoGL2PSAction::initClass(
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| 49 | )
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| 50 | //////////////////////////////////////////////////////////////////////////////
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| 51 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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| 52 | {
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| 53 | SO_ACTION_INIT_CLASS(SoGL2PSAction,SoGLRenderAction);
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| 54 | }
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| 55 | //////////////////////////////////////////////////////////////////////////////
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| 56 | SoGL2PSAction::SoGL2PSAction(
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| 57 | const SbViewportRegion& aViewPortRegion
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| 58 | )
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| 59 | :SoGLRenderAction(aViewPortRegion)
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| 60 | ,G4OpenGL2PSAction()
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| 61 | //////////////////////////////////////////////////////////////////////////////
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| 62 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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| 63 | {
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| 64 | setFileName("out.ps");
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| 65 | SO_ACTION_CONSTRUCTOR(SoGL2PSAction);
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| 66 | }
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| 67 |
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| 68 | bool SoGL2PSAction::enableFileWriting(
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| 69 | )
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| 70 | //////////////////////////////////////////////////////////////////////////////
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| 71 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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| 72 | {
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| 73 | fFile = ::fopen(fFileName,"w");
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| 74 | if(!fFile) {
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| 75 | SoDebugError::post("SoGL2PSAction::enableFileWriting",
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| 76 | "Cannot open file %s",fFileName);
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| 77 | return false;
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| 78 | }
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| 79 | #ifdef __COIN__
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| 80 | #else //SGI
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| 81 | const SbViewportRegion& vpr = getViewportRegion();
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| 82 | SoViewportRegionElement::set(getState(),vpr);
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| 83 | G4gl2psBegin();
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| 84 | #endif
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| 85 | return true;
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| 86 | }
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| 87 | //////////////////////////////////////////////////////////////////////////////
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| 88 | void SoGL2PSAction::disableFileWriting(
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| 89 | )
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| 90 | //////////////////////////////////////////////////////////////////////////////
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| 91 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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| 92 | {
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| 93 | #ifdef __COIN__
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| 94 | #else //SGI
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| 95 | gl2psEndPage();
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| 96 | #endif
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| 97 | ::fclose(fFile);
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| 98 | fFile = 0;
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| 99 | }
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| 100 |
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| 101 | //////////////////////////////////////////////////////////////////////////////
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| 102 | bool SoGL2PSAction::addBitmap(
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| 103 | int aWidth
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| 104 | ,int aHeight
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| 105 | ,float aXorig
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| 106 | ,float aYorig
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| 107 | ,float aXmove
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| 108 | ,float aYmove
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| 109 | )
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| 110 | /////////////////////////////////////////////////////////////////////////////
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| 111 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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| 112 | {
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| 113 | if(!fFile) return false;
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| 114 | GLboolean valid;
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| 115 | glGetBooleanv(GL_CURRENT_RASTER_POSITION_VALID,&valid);
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| 116 | if(!valid) return false;
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| 117 | float pos[4];
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| 118 | glGetFloatv(GL_CURRENT_RASTER_POSITION,pos);
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| 119 | int xoff = -(int)(aXmove + aXorig);
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| 120 | int yoff = -(int)(aYmove + aYorig);
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| 121 | int x = (int)(pos[0] + xoff);
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| 122 | int y = (int)(pos[1] + yoff);
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| 123 | // Should clip against viewport area :
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| 124 | GLint vp[4];
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| 125 | glGetIntegerv(GL_VIEWPORT,vp);
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| 126 | GLsizei w = aWidth;
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| 127 | GLsizei h = aHeight;
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| 128 | if(x+w>(vp[0]+vp[2])) w = vp[0]+vp[2]-x;
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| 129 | if(y+h>(vp[1]+vp[3])) h = vp[1]+vp[3]-y;
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| 130 | int s = 3 * w * h;
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| 131 | if(s<=0) return false;
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| 132 | float* image = (float*)::malloc(s * sizeof(float));
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| 133 | if(!image) return false;
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| 134 | glReadPixels(x,y,w,h,GL_RGB,GL_FLOAT,image);
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| 135 | GLint status = gl2psDrawPixels(w,h,xoff,yoff,GL_RGB,GL_FLOAT,image);
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| 136 | ::free(image);
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| 137 | return (status!=GL2PS_SUCCESS ? false : true);
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| 138 | }
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| 139 | //////////////////////////////////////////////////////////////////////////////
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| 140 | void SoGL2PSAction::beginTraversal(
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| 141 | SoNode* aNode
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| 142 | )
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| 143 | //////////////////////////////////////////////////////////////////////////////
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| 144 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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| 145 | {
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| 146 | if(fFile) {
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| 147 | #ifdef __COIN__
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| 148 | const SbViewportRegion& vpr = getViewportRegion();
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| 149 | SoViewportRegionElement::set(getState(),vpr);
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| 150 | G4gl2psBegin();
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| 151 | traverse(aNode);
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| 152 | gl2psEndPage();
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| 153 | #else //SGI
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| 154 | // Should have already do G4gl2psBegin() before
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| 155 | SoGLRenderAction::beginTraversal(aNode);
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| 156 | // Should do gl2psEndPage() after
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| 157 | #endif
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| 158 | } else {
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| 159 | SoGLRenderAction::beginTraversal(aNode);
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| 160 | }
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| 161 | }
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| 162 |
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| 163 | #endif
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