| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | #ifdef G4VIS_BUILD_OI_DRIVER
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| 27 |
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| 28 | /*----------------------------HEPVis----------------------------------------*/
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| 29 | /* */
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| 30 | /* Node: SoGL2PSAction */
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| 31 | /* Author: Guy Barrand */
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| 32 | /* */
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| 33 | /*--------------------------------------------------------------------------*/
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| 34 |
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| 35 |
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| 36 | // this :
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| 37 | #include <HEPVis/actions/SoGL2PSAction.h>
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| 38 |
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| 39 | // Inventor :
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| 40 | #include <Inventor/elements/SoViewportRegionElement.h>
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| 41 | #include <Inventor/errors/SoDebugError.h>
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| 42 |
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| 43 | //#include "Geant4_gl2ps.h"
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| 44 |
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| 45 | #include <stdio.h>
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| 46 |
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| 47 | SO_ACTION_SOURCE(SoGL2PSAction)
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| 48 | //////////////////////////////////////////////////////////////////////////////
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| 49 | void SoGL2PSAction::initClass(
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| 50 | )
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| 51 | //////////////////////////////////////////////////////////////////////////////
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| 52 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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| 53 | {
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| 54 | SO_ACTION_INIT_CLASS(SoGL2PSAction,SoGLRenderAction);
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| 55 | }
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| 56 | //////////////////////////////////////////////////////////////////////////////
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| 57 | SoGL2PSAction::SoGL2PSAction(
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| 58 | const SbViewportRegion& aViewPortRegion
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| 59 | )
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| 60 | :SoGLRenderAction(aViewPortRegion)
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| 61 | ,G4OpenGL2PSAction()
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| 62 | //////////////////////////////////////////////////////////////////////////////
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| 63 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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| 64 | {
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| 65 | setFileName("out.ps");
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| 66 | SO_ACTION_CONSTRUCTOR(SoGL2PSAction);
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| 67 | }
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| 68 | //////////////////////////////////////////////////////////////////////////////
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| 69 | void SoGL2PSAction::setViewport(
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| 70 | )
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| 71 | //////////////////////////////////////////////////////////////////////////////
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| 72 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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| 73 | {
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| 74 | // FIXME Useful ??
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| 75 |
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| 76 | #ifdef __COIN__
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| 77 | #else //SGI
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| 78 | const SbViewportRegion& vpr = getViewportRegion();
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| 79 | SoViewportRegionElement::set(getState(),vpr);
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| 80 |
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| 81 | const SbVec2s& win = vpr.getWindowSize();
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| 82 | fViewport[0] = 0;
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| 83 | fViewport[1] = 0;
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| 84 | fViewport[2] = win[0];
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| 85 | fViewport[3] = win[1];
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| 86 | #endif
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| 87 | }
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| 88 | //////////////////////////////////////////////////////////////////////////////
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| 89 | void SoGL2PSAction::beginTraversal(
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| 90 | SoNode* aNode
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| 91 | )
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| 92 | //////////////////////////////////////////////////////////////////////////////
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| 93 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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| 94 | {
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| 95 | if(fFile) {
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| 96 | #ifdef __COIN__
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| 97 | const SbViewportRegion& vpr = getViewportRegion();
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| 98 | SoViewportRegionElement::set(getState(),vpr);
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| 99 | Geant4_gl2psBegin();
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| 100 | traverse(aNode);
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| 101 | Geant4_gl2psEndPage();
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| 102 | #else //SGI
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| 103 | SoGLRenderAction::beginTraversal(aNode);
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| 104 | #endif
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| 105 | } else {
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| 106 | SoGLRenderAction::beginTraversal(aNode);
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| 107 | }
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| 108 | }
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| 109 |
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| 110 | #endif
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