source: trunk/source/visualization/OpenInventor/src/SoGL2PSAction.cc @ 927

Last change on this file since 927 was 927, checked in by garnier, 15 years ago

OI marche, mais en debug

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File size: 5.5 KB
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25//
26#ifdef G4VIS_BUILD_OI_DRIVER
27
28/*----------------------------HEPVis----------------------------------------*/
29/*                                                                          */
30/* Node:             SoGL2PSAction                                          */
31/* Author:           Guy Barrand                                            */
32/*                                                                          */
33/*--------------------------------------------------------------------------*/
34
35#define G4DEBUG_VIS_OGL 1
36
37// this :
38#include <HEPVis/actions/SoGL2PSAction.h>
39
40// Inventor :
41#include <Inventor/elements/SoViewportRegionElement.h>
42#include <Inventor/errors/SoDebugError.h>
43
44#include "Geant4_gl2ps.h"
45
46#include <stdio.h>
47
48SO_ACTION_SOURCE(SoGL2PSAction)
49//////////////////////////////////////////////////////////////////////////////
50void SoGL2PSAction::initClass(
51)
52//////////////////////////////////////////////////////////////////////////////
53//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
54{
55#ifdef G4DEBUG_VIS_OGL
56  printf("SoGL2PSAction::initClass\n");
57#endif
58  SO_ACTION_INIT_CLASS(SoGL2PSAction,SoGLRenderAction);
59}
60//////////////////////////////////////////////////////////////////////////////
61SoGL2PSAction::SoGL2PSAction(
62 const SbViewportRegion& aViewPortRegion
63)
64:SoGLRenderAction(aViewPortRegion)
65,G4OpenGL2PSAction()
66//////////////////////////////////////////////////////////////////////////////
67//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
68{
69#ifdef G4DEBUG_VIS_OGL
70  printf("SoGL2PSAction::SoGL2PSAction\n");
71#endif
72  setFileName("out.ps");
73  SO_ACTION_CONSTRUCTOR(SoGL2PSAction);
74}
75
76bool SoGL2PSAction::enableFileWriting(
77)
78//////////////////////////////////////////////////////////////////////////////
79//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
80{
81  fFile = ::fopen(fFileName,"w");
82  if(!fFile) {
83    SoDebugError::post("SoGL2PSAction::enableFileWriting",
84                       "Cannot open file %s",fFileName);
85    return false;
86  }
87#ifdef __COIN__
88#else //SGI
89  const SbViewportRegion& vpr = getViewportRegion();
90  SoViewportRegionElement::set(getState(),vpr);
91  gl2psBegin();
92#endif
93  return true;
94}
95
96//////////////////////////////////////////////////////////////////////////////
97void SoGL2PSAction::setViewport(
98)
99//////////////////////////////////////////////////////////////////////////////
100//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
101{
102#ifdef G4DEBUG_VIS_OGL
103  printf("SoGL2PSAction::setViewport\n");
104#endif
105  // Useful ? L.Garnier 02/2009
106
107#ifdef __COIN__
108#else //SGI
109  const SbViewportRegion& vpr = getViewportRegion();
110  SoViewportRegionElement::set(getState(),vpr);
111 
112  const SbVec2s& win = vpr.getWindowSize();
113  fViewport[0] = 0;
114  fViewport[1] = 0;
115  fViewport[2] = win[0];
116  fViewport[3] = win[1];
117#endif
118}
119//////////////////////////////////////////////////////////////////////////////
120void SoGL2PSAction::beginTraversal(
121 SoNode* aNode
122)
123//////////////////////////////////////////////////////////////////////////////
124//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
125{
126#ifdef G4DEBUG_VIS_OGL
127  printf("SoGL2PSAction::beginTraversal\n");
128#endif
129  if(fFile) {
130#ifdef __COIN__
131    const SbViewportRegion& vpr = getViewportRegion();
132    SoViewportRegionElement::set(getState(),vpr);
133#ifdef G4DEBUG_VIS_OGL
134  printf("SoGL2PSAction::beginTraversal 1\n");
135#endif
136    G4gl2psBegin();
137#ifdef G4DEBUG_VIS_OGL
138  printf("SoGL2PSAction::beginTraversal 2\n");
139#endif
140    traverse(aNode);
141#ifdef G4DEBUG_VIS_OGL
142  printf("SoGL2PSAction::beginTraversal 3\n");
143#endif
144    gl2psEndPage();       
145#ifdef G4DEBUG_VIS_OGL
146  printf("SoGL2PSAction::beginTraversal 4\n");
147#endif
148#else //SGI
149    SoGLRenderAction::beginTraversal(aNode);
150#endif
151  } else {
152    SoGLRenderAction::beginTraversal(aNode);
153  }
154#ifdef G4DEBUG_VIS_OGL
155  printf("SoGL2PSAction::beginTraversal 5\n");
156#endif
157}
158
159#endif
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