source: trunk/source/visualization/OpenInventor/src/SoGL2PSAction.cc @ 940

Last change on this file since 940 was 940, checked in by garnier, 15 years ago

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1//
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25//
26#ifdef G4VIS_BUILD_OI_DRIVER
27
28/*----------------------------HEPVis----------------------------------------*/
29/*                                                                          */
30/* Node:             SoGL2PSAction                                          */
31/* Author:           Guy Barrand                                            */
32/*                                                                          */
33/*--------------------------------------------------------------------------*/
34
35// this :
36#include <HEPVis/actions/SoGL2PSAction.h>
37
38// Inventor :
39#include <Inventor/elements/SoViewportRegionElement.h>
40#include <Inventor/errors/SoDebugError.h>
41
42#include "Geant4_gl2ps.h"
43
44#include <stdio.h>
45
46SO_ACTION_SOURCE(SoGL2PSAction)
47//////////////////////////////////////////////////////////////////////////////
48void SoGL2PSAction::initClass(
49)
50//////////////////////////////////////////////////////////////////////////////
51//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
52{
53  SO_ACTION_INIT_CLASS(SoGL2PSAction,SoGLRenderAction);
54}
55//////////////////////////////////////////////////////////////////////////////
56SoGL2PSAction::SoGL2PSAction(
57 const SbViewportRegion& aViewPortRegion
58)
59:SoGLRenderAction(aViewPortRegion)
60,G4OpenGL2PSAction()
61//////////////////////////////////////////////////////////////////////////////
62//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
63{
64  setFileName("out.ps");
65  SO_ACTION_CONSTRUCTOR(SoGL2PSAction);
66}
67
68bool SoGL2PSAction::enableFileWriting(
69)
70//////////////////////////////////////////////////////////////////////////////
71//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
72{
73  fFile = ::fopen(fFileName,"w");
74  if(!fFile) {
75    SoDebugError::post("SoGL2PSAction::enableFileWriting",
76                       "Cannot open file %s",fFileName);
77    return false;
78  }
79#ifdef __COIN__
80#else //SGI
81  const SbViewportRegion& vpr = getViewportRegion();
82  SoViewportRegionElement::set(getState(),vpr);
83  G4gl2psBegin();
84#endif
85  return true;
86}
87//////////////////////////////////////////////////////////////////////////////
88void SoGL2PSAction::disableFileWriting(
89)
90//////////////////////////////////////////////////////////////////////////////
91//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
92{
93#ifdef __COIN__
94#else //SGI
95  gl2psEndPage();       
96#endif
97  ::fclose(fFile);
98  fFile = 0;
99}
100
101//////////////////////////////////////////////////////////////////////////////
102bool SoGL2PSAction::addBitmap(
103 int aWidth
104,int aHeight
105,float aXorig
106,float aYorig
107,float aXmove
108,float aYmove
109)
110/////////////////////////////////////////////////////////////////////////////
111//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
112{
113  if(!fFile) return false;
114  GLboolean valid;
115  glGetBooleanv(GL_CURRENT_RASTER_POSITION_VALID,&valid);
116  if(!valid) return false;
117  float pos[4];
118  glGetFloatv(GL_CURRENT_RASTER_POSITION,pos);
119  int xoff = -(int)(aXmove + aXorig);
120  int yoff = -(int)(aYmove + aYorig);
121  int x = (int)(pos[0] + xoff);
122  int y = (int)(pos[1] + yoff);
123  // Should clip against viewport area :
124  GLint vp[4];
125  glGetIntegerv(GL_VIEWPORT,vp);
126  GLsizei w = aWidth;
127  GLsizei h = aHeight;
128  if(x+w>(vp[0]+vp[2])) w = vp[0]+vp[2]-x;
129  if(y+h>(vp[1]+vp[3])) h = vp[1]+vp[3]-y;
130  int s = 3 * w * h;
131  if(s<=0) return false;
132  float* image = (float*)::malloc(s * sizeof(float));
133  if(!image) return false;
134  glReadPixels(x,y,w,h,GL_RGB,GL_FLOAT,image);
135  GLint status = gl2psDrawPixels(w,h,xoff,yoff,GL_RGB,GL_FLOAT,image);
136  ::free(image);
137  return (status!=GL2PS_SUCCESS ? false : true);
138}
139//////////////////////////////////////////////////////////////////////////////
140void SoGL2PSAction::beginTraversal(
141 SoNode* aNode
142)
143//////////////////////////////////////////////////////////////////////////////
144//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
145{
146  if(fFile) {
147#ifdef __COIN__
148    const SbViewportRegion& vpr = getViewportRegion();
149    SoViewportRegionElement::set(getState(),vpr);
150    G4gl2psBegin();
151    traverse(aNode);
152    gl2psEndPage();       
153#else //SGI
154    // Should have already do G4gl2psBegin() before
155    SoGLRenderAction::beginTraversal(aNode);
156    // Should do gl2psEndPage() after
157#endif
158  } else {
159    SoGLRenderAction::beginTraversal(aNode);
160  }
161}
162
163#endif
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