source: trunk/source/visualization/OpenInventor/src/SoTrd.cc @ 1347

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27//
28// $Id: SoTrd.cc,v 1.8 2006/06/29 21:23:05 gunter Exp $
29// GEANT4 tag $Name: geant4-09-04-ref-00 $
30//
31/*-----------------------------HEPVis---------------------------------------*/
32/*                                                                          */
33/* Node:             SoTrd                                                  */
34/* Description:      Represents the G4Trd Geant Geometry entity             */
35/* Author:           Joe Boudreau Nov 11 1996                               */
36/*                                                                          */
37/*--------------------------------------------------------------------------*/
38
39#ifdef G4VIS_BUILD_OI_DRIVER
40
41#include <assert.h>
42#include <cmath>
43
44#include <Inventor/SbBox.h>
45#include <Inventor/actions/SoAction.h>
46#include <Inventor/fields/SoSFFloat.h>
47#include <Inventor/misc/SoChildList.h>
48#include <Inventor/nodes/SoSeparator.h>
49#include <Inventor/nodes/SoIndexedFaceSet.h>
50#include <Inventor/nodes/SoNormal.h>
51#include <Inventor/nodes/SoCoordinate3.h>
52#include <Inventor/nodes/SoNormalBinding.h>
53#include <Inventor/SoPrimitiveVertex.h>
54#include <Inventor/elements/SoTextureCoordinateElement.h>
55
56#include "HEPVis/SbMath.h"
57#include "HEPVis/nodes/SoTrd.h"
58
59// This statement is required
60SO_NODE_SOURCE(SoTrd)
61
62// initClass
63void SoTrd::initClass(){
64  SO_NODE_INIT_CLASS(SoTrd,SoShape,"Shape");
65}
66// Constructor
67SoTrd::SoTrd() {
68  // This statement is required
69  SO_NODE_CONSTRUCTOR(SoTrd);
70  // Data fields are initialized like this:
71  SO_NODE_ADD_FIELD(fDx1,(1.0));
72  SO_NODE_ADD_FIELD(fDx2,(1.0));
73  SO_NODE_ADD_FIELD(fDy1,(1.0));
74  SO_NODE_ADD_FIELD(fDy2,(1.0));
75  SO_NODE_ADD_FIELD(fDz,(1.0));
76  SO_NODE_ADD_FIELD(alternateRep,(NULL));
77  children = new SoChildList(this);
78}
79// Destructor
80SoTrd::~SoTrd() {
81  delete children;
82}
83// generatePrimitives
84void SoTrd::generatePrimitives(SoAction *action) {
85  // This variable is used to store each vertex
86  SoPrimitiveVertex pv;
87
88  // Access the stat from the action
89  SoState *state = action->getState();
90
91  // See if we have to use a texture coordinate function,
92  // rather than generating explicit texture coordinates.
93  SbBool useTexFunction=
94    (SoTextureCoordinateElement::getType(state) ==
95     SoTextureCoordinateElement::FUNCTION);
96
97  // If we need to generate texture coordinates with a function,
98  // we'll need an SoGLTextureCoordinateElement.  Otherwise, we'll
99  // set up the coordinates directly.
100  const SoTextureCoordinateElement *tce = NULL;
101  SbVec4f texCoord;
102  if (useTexFunction) {
103    tce = SoTextureCoordinateElement::getInstance(state);
104  }
105  else {
106    texCoord[2] = 0.0;
107    texCoord[3] = 1.0;
108  }
109  SbVec3f point, normal;
110
111
112  //////////////////////////////////////////
113  //----------------------------------------
114#define GEN_VERTEX(pv,x,y,z,s,t,nx,ny,nz)  \
115  point.setValue(x,y,z);                   \
116  normal.setValue(nx,ny,nz);               \
117  if (useTexFunction) {                    \
118    texCoord=tce->get(point,normal);       \
119  }                                        \
120  else {                                   \
121    texCoord[0]=s;                         \
122    texCoord[1]=t;                         \
123  }                                        \
124  pv.setPoint(point);                      \
125  pv.setNormal(normal);                    \
126  pv.setTextureCoords(texCoord);           \
127  shapeVertex(&pv);
128  //----------------------------------------
129  //////////////////////////////////////////
130
131  const int NPOINTS=8, NFACES=6, NINDICES = NFACES*5;
132  int indices[NINDICES] = {3,2,1,0, SO_END_FACE_INDEX,  //z back.
133                           4,5,6,7, SO_END_FACE_INDEX,  //z front.
134                           0,1,5,4, SO_END_FACE_INDEX,  //y up.
135                           1,2,6,5, SO_END_FACE_INDEX,  //x left.
136                           2,3,7,6, SO_END_FACE_INDEX,  //y down.
137                           3,0,4,7, SO_END_FACE_INDEX}; //x right.
138
139 
140  // points for the eight vertices
141  float points[NPOINTS][3];
142  points[0][0] =  fDx1.getValue();
143  points[0][1] =  fDy1.getValue();
144  points[0][2] = -fDz.getValue();
145
146  points[1][0] = -fDx1.getValue();
147  points[1][1] =  fDy1.getValue();
148  points[1][2] = -fDz.getValue();
149
150  points[2][0] = -fDx1.getValue();
151  points[2][1] = -fDy1.getValue();
152  points[2][2] = -fDz.getValue();
153
154  points[3][0] =  fDx1.getValue();
155  points[3][1] = -fDy1.getValue();
156  points[3][2] = -fDz.getValue();
157
158  points[4][0] =  fDx2.getValue();
159  points[4][1] =  fDy2.getValue();
160  points[4][2] =  fDz.getValue();
161
162  points[5][0] = -fDx2.getValue();
163  points[5][1] =  fDy2.getValue();
164  points[5][2] =  fDz.getValue();
165
166  points[6][0] = -fDx2.getValue();
167  points[6][1] = -fDy2.getValue();
168  points[6][2] =  fDz.getValue();
169
170  points[7][0] =  fDx2.getValue();
171  points[7][1] = -fDy2.getValue();
172  points[7][2] =  fDz.getValue();
173
174  float t1  = FATAN((fDx2.getValue()-fDx1.getValue())/(2*fDz.getValue()));
175  float t2  = FATAN((fDy2.getValue()-fDy1.getValue())/(2*fDz.getValue()));
176  float st1 = FSIN(t1);
177  float st2 = FSIN(t2);
178  float ct1 = FCOS(t1);
179  float ct2 = FCOS(t2);
180
181  float normals[NFACES][3];
182  //z back.
183  normals[0][0] = 0   ; normals[0][1] =    0; normals [0][2] =  -1;   
184  //z front.
185  normals[1][0] = 0   ; normals[1][1] =    0; normals [1][2] =   1;   
186  //y up.
187  normals[2][0] = 0   ; normals[2][1] =  ct2; normals [2][2] = -st2;   
188  //x left.
189  normals[3][0] = -ct1; normals[3][1] =    0; normals [3][2] = -st1;   
190  //y down.
191  normals[4][0] = 0   ; normals[4][1] = -ct2; normals [4][2] = -st2;   
192  //x right.
193  normals[5][0] =  ct1; normals[5][1] =    0; normals [5][2] = -st1;   
194
195  float x,y,z;
196  int   index;
197  for (int nf=0;nf<NFACES;nf++) {
198    beginShape(action,TRIANGLE_FAN);
199    index = indices[nf * 5];   
200    x = points[index][0];
201    y = points[index][1];
202    z = points[index][2];
203    GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);   
204    index = indices[nf * 5 + 1];   
205    x = points[index][0];
206    y = points[index][1];
207    z = points[index][2];
208    GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);   
209    index = indices[nf * 5 + 2];   
210    x = points[index][0];
211    y = points[index][1];
212    z = points[index][2];
213    GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);   
214    index = indices[nf * 5 + 3];   
215    x = points[index][0];
216    y = points[index][1];
217    z = points[index][2];
218    GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);   
219    endShape();
220  }
221}
222
223// getChildren
224SoChildList *SoTrd::getChildren() const {
225  return children;
226}
227
228
229// computeBBox
230void SoTrd::computeBBox(SoAction *, SbBox3f &box, SbVec3f &center ){
231  float fDx= fDx1.getValue(),fDy=fDy1.getValue();
232 
233  if (fDx2.getValue() > fDx) fDx = fDx2.getValue();
234  if (fDy2.getValue() > fDy) fDy = fDy2.getValue();
235
236  SbVec3f vmin(-fDx,-fDy,-fDz.getValue()),
237          vmax( fDx, fDy, fDz.getValue());
238
239  center.setValue(0,0,0);
240  box.setBounds(vmin,vmax);
241}
242
243
244
245
246// updateChildren
247void SoTrd::updateChildren() {
248
249
250  // Redraw the G4Trd....
251
252  assert(children->getLength()==1);
253  SoSeparator       *sep                = (SoSeparator *)  ( *children)[0];
254  SoCoordinate3     *theCoordinates     = (SoCoordinate3 *)      ( sep->getChild(0));
255  SoNormal          *theNormals         = (SoNormal *)           ( sep->getChild(1));
256  SoNormalBinding   *theNormalBinding   = (SoNormalBinding *)    ( sep->getChild(2));
257  SoIndexedFaceSet  *theFaceSet         = (SoIndexedFaceSet *)   ( sep->getChild(3));
258
259  const int NPOINTS=8, NFACES=6, NINDICES = NFACES*5;
260  float points[NPOINTS][3];
261  float normals[NFACES][3]= {{0,0,-1}, {0,0,1}, {0,1,0}, {-1, 0, 0}, {0, -1, 0}, {1,0,0}};
262
263  // Indices for the eight faces
264#ifdef INVENTOR2_0
265  static long 
266#else
267  static int32_t
268#endif
269  indices[NINDICES] = {3,2,1,0, SO_END_FACE_INDEX, // bottom
270                                       4,5,6,7, SO_END_FACE_INDEX, // top
271                                       0,1,5,4, SO_END_FACE_INDEX,
272                                       1,2,6,5, SO_END_FACE_INDEX,
273                                       2,3,7,6, SO_END_FACE_INDEX,
274                                       3,0,4,7, SO_END_FACE_INDEX};
275
276 
277  // points for the eight vertices
278  points[0][0] =  fDx1.getValue(); points[0][1] =  fDy1.getValue(); points[0][2] = -fDz.getValue();
279  points[1][0] = -fDx1.getValue(); points[1][1] =  fDy1.getValue(); points[1][2] = -fDz.getValue();
280  points[2][0] = -fDx1.getValue(); points[2][1] = -fDy1.getValue(); points[2][2] = -fDz.getValue();
281  points[3][0] =  fDx1.getValue(); points[3][1] = -fDy1.getValue(); points[3][2] = -fDz.getValue();
282  points[4][0] =  fDx2.getValue(); points[4][1] =  fDy2.getValue(); points[4][2] =  fDz.getValue();
283  points[5][0] = -fDx2.getValue(); points[5][1] =  fDy2.getValue(); points[5][2] =  fDz.getValue();
284  points[6][0] = -fDx2.getValue(); points[6][1] = -fDy2.getValue(); points[6][2] =  fDz.getValue();
285  points[7][0] =  fDx2.getValue(); points[7][1] = -fDy2.getValue(); points[7][2] =  fDz.getValue();
286
287  float t1 = FATAN((fDx2.getValue()-fDx1.getValue())/(2*fDz.getValue()));
288  float t2 = FATAN((fDy2.getValue()-fDy1.getValue())/(2*fDz.getValue()));
289  float st1 = FSIN(t1);
290  float st2 = FSIN(t2);
291  float ct1 = FCOS(t1);
292  float ct2 = FCOS(t2);
293
294  normals[0][0] = 0   ; normals[0][1] =    0; normals [0][2] =  -1;   
295  normals[1][0] = 0   ; normals[1][1] =    0; normals [1][2] =   1;   
296  normals[2][0] = 0   ; normals[2][1] =  ct2; normals [2][2] = -st2;   
297  normals[3][0] = -ct1; normals[3][1] =    0; normals [3][2] = -st1;   
298  normals[4][0] = 0   ; normals[4][1] = -ct2; normals [4][2] = -st2;   
299  normals[5][0] =  ct1; normals[5][1] =    0; normals [5][2] = -st1;   
300
301  for (int np=0;np<NPOINTS;np++) theCoordinates->point.set1Value(np,points[np][0],points[np][1],points[np][2]);
302  theFaceSet->coordIndex.setValues(0,NINDICES,indices);
303  for (int nf=0;nf<NFACES;nf++) theNormals->vector.set1Value(nf,normals[nf][0],normals[nf][1],normals[nf][2]);
304  theNormalBinding->value=SoNormalBinding::PER_FACE;
305}
306
307// generateChildren
308void SoTrd::generateChildren() {
309
310  // This routines creates one SoSeparator, one SoCoordinate3, and
311  // one SoLineSet, and puts it in the child list.  This is done only
312  // once, whereas redrawing the position of the coordinates occurs each
313  // time an update is necessary, in the updateChildren routine.
314
315  assert(children->getLength() ==0);
316  SoSeparator      *sep              = new SoSeparator();
317  SoCoordinate3    *theCoordinates   = new SoCoordinate3();
318  SoNormal         *theNormals       = new SoNormal();
319  SoNormalBinding  *theNormalBinding = new SoNormalBinding();
320  SoIndexedFaceSet *theFaceSet       = new SoIndexedFaceSet();
321  //
322  // This line costs some in render quality! but gives speed.
323  //
324  sep->addChild(theCoordinates);
325  sep->addChild(theNormals);
326  sep->addChild(theNormalBinding);
327  sep->addChild(theFaceSet);
328  children->append(sep);
329}
330
331// generateAlternateRep
332void SoTrd::generateAlternateRep() {
333
334  // This routine sets the alternate representation to the child
335  // list of this mode. 
336
337  if (children->getLength() == 0) generateChildren();
338  updateChildren();
339  alternateRep.setValue((SoSeparator *)  ( *children)[0]);
340}
341
342// clearAlternateRep
343void SoTrd::clearAlternateRep() {
344  alternateRep.setValue(NULL);
345}
346
347#endif
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