// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // $Id: SoTubs.cc,v 1.8 2006/06/29 21:23:07 gunter Exp $ // GEANT4 tag $Name: $ // /*-----------------------------HEPVis---------------------------------------*/ /* */ /* Node: SoTubs */ /* Description: Represents the G4Tubs Geant Geometry entity */ /* Author: Joe Boudreau Nov 11 1996 */ /* */ /*--------------------------------------------------------------------------*/ #ifdef G4VIS_BUILD_OI_DRIVER // this : #include "HEPVis/nodes/SoTubs.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include "HEPVis/SbMath.h" // This statement is required SO_NODE_SOURCE(SoTubs) // Constructor SoTubs::SoTubs() { // This statement is required SO_NODE_CONSTRUCTOR(SoTubs); // Data fields are initialized like this: SO_NODE_ADD_FIELD(pRMin, (0)); SO_NODE_ADD_FIELD(pRMax, (1)); SO_NODE_ADD_FIELD(pDz, (10)); SO_NODE_ADD_FIELD(pSPhi, (0)); SO_NODE_ADD_FIELD(pDPhi, ((float)(2*M_PI))); SO_NODE_ADD_FIELD(alternateRep, (NULL)); children = new SoChildList(this); } // Destructor SoTubs::~SoTubs() { delete children; } // initClass void SoTubs::initClass(){ // This statement is required. SO_NODE_INIT_CLASS(SoTubs,SoShape,"Shape"); } // generatePrimitives void SoTubs::generatePrimitives(SoAction *action) { // This variable is used to store each vertex SoPrimitiveVertex pv; // Access the stat from the action SoState *state = action->getState(); // See if we have to use a texture coordinate function, // rather than generating explicit texture coordinates. SbBool useTexFunction= (SoTextureCoordinateElement::getType(state) == SoTextureCoordinateElement::FUNCTION); // If we need to generate texture coordinates with a function, // we'll need an SoGLTextureCoordinateElement. Otherwise, we'll // set up the coordinates directly. const SoTextureCoordinateElement* tce = NULL; SbVec4f texCoord; if (useTexFunction) { tce = SoTextureCoordinateElement::getInstance(state); } else { texCoord[2] = 0.0; texCoord[3] = 1.0; } SbVec3f point, normal; /////////////////////////////////////////////////////// //----------------------------------------------------- #define GEN_VERTEX(pv,x,y,z,s,t,nx,ny,nz) \ point.setValue((float)(x),(float)(y),(float)(z)); \ normal.setValue((float)(nx),(float)(ny),(float)(nz)); \ if (useTexFunction) { \ texCoord=tce->get(point,normal); \ } else { \ texCoord[0]=(float)(s); \ texCoord[1]=(float)(t); \ } \ pv.setPoint(point); \ pv.setNormal(normal); \ pv.setTextureCoords(texCoord); \ shapeVertex(&pv); //----------------------------------------------------- /////////////////////////////////////////////////////// int NPHI = (int)(2+22*std::fabs(pDPhi.getValue()/(2.0*M_PI))); double deltaPhi = pDPhi.getValue()/NPHI, phi0 = pSPhi.getValue(),phi1=phi0+pDPhi.getValue(); double rMax=pRMax.getValue(),rMin=pRMin.getValue(); double zMax=pDz.getValue(),zMin=-zMax; double cosPhi0=std::cos(phi0), sinPhi0=std::sin(phi0); double cosPhi1=std::cos(phi1), sinPhi1=std::sin(phi1); double cosDeltaPhi=std::cos(deltaPhi),sinDeltaPhi=std::sin(deltaPhi); // // The outer surface! // int i; double sinPhi,cosPhi; beginShape(action,TRIANGLE_STRIP); sinPhi=sinPhi0; cosPhi=cosPhi0; for (i = 0; i<=NPHI; i++) { GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMax,0.0,0.0,cosPhi,sinPhi,0); GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMin,1.0,1.0,cosPhi,sinPhi,0); inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi); } endShape(); // // The inner surface! // if(rMin!=0.F) { beginShape(action,TRIANGLE_STRIP); sinPhi=sinPhi0; cosPhi=cosPhi0; for (i = 0; i<=NPHI; i++) { GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi,zMax,0.0,0.0,-cosPhi,-sinPhi,0); GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi,zMin,1.0,1.0,-cosPhi,-sinPhi,0); inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi); } endShape(); } if (std::fabs(deltaPhi)<2.0*M_PI) { // // The end // beginShape(action,TRIANGLE_STRIP); sinPhi=sinPhi0; cosPhi=cosPhi0; GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMax,0.0,0.0,sinPhi,-cosPhi,0); GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMin,1.0,1.0,sinPhi,-cosPhi,0); GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi,zMax,1.0,0.0,sinPhi,-cosPhi,0); GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi,zMin,0.0,1.0,sinPhi,-cosPhi,0); endShape(); // // The other end // beginShape(action,TRIANGLE_STRIP); sinPhi=sinPhi1; cosPhi=cosPhi1; GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi, zMax,0.0,0.0,-sinPhi,+cosPhi,0); GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi, zMin,1.0,1.0,-sinPhi,+cosPhi,0); GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi, zMax,1.0,0.0,-sinPhi,+cosPhi,0); GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi, zMin,0.0,1.0,-sinPhi,+cosPhi,0); endShape(); } // // The outer surface at z=+PDZ // if(rMin==0.F) { beginShape(action,TRIANGLE_FAN); sinPhi=sinPhi0; cosPhi=cosPhi0; GEN_VERTEX(pv,0,0,zMax,0.0,0.0,0,0,1); for (i = 0; i<=NPHI; i++) { GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMax,1.0,1.0,0,0,1); inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi); } endShape(); // // The outer surface at z=-PDZ // beginShape(action,TRIANGLE_FAN); sinPhi=sinPhi0; cosPhi=cosPhi0; GEN_VERTEX(pv,0,0,zMin,0.0,0.0,0,0,-1); for (i = 0; i<=NPHI; i++) { GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMin,1.0,1.0,0,0,-1); inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi); } endShape(); } else { beginShape(action,TRIANGLE_STRIP); sinPhi=sinPhi0; cosPhi=cosPhi0; for (i = 0; i<=NPHI; i++) { GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi,zMax,0.0,0.0,0,0,1); GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMax,1.0,1.0,0,0,1); inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi); } endShape(); // // The outer surface at z=-PDZ // beginShape(action,TRIANGLE_STRIP); sinPhi=sinPhi0; cosPhi=cosPhi0; for (i = 0; i<=NPHI; i++) { GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi,zMin,0.0,0.0,0,0,-1); GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMin,1.0,1.0,0,0,-1); inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi); } endShape(); } } // getChildren SoChildList *SoTubs::getChildren() const { return children; } // computeBBox void SoTubs::computeBBox(SoAction *, SbBox3f &box, SbVec3f ¢er ){ SbVec3f vmin(-pRMax.getValue(),-pRMax.getValue(),-pDz.getValue()), vmax( pRMax.getValue(), pRMax.getValue(), pDz.getValue()); center.setValue(0,0,0); box.setBounds(vmin,vmax); } // updateChildren void SoTubs::updateChildren() { // Redraw the G4Tubs.... assert(children->getLength()==1); SoSeparator *sep = (SoSeparator *) ( *children)[0]; SoCoordinate3 *theCoordinates = (SoCoordinate3 *) ( sep->getChild(0)); SoNormal *theNormals = (SoNormal *) ( sep->getChild(1)); SoNormalBinding *theNormalBinding = (SoNormalBinding *) ( sep->getChild(2)); SoIndexedFaceSet *theFaceSet = (SoIndexedFaceSet *) ( sep->getChild(3)); const int NPHI=24, NPOINTS=2*(2*NPHI+2), NFACES=4*NPHI+2, NINDICES = NFACES*5; float points[NPOINTS][3],normals[NFACES][3]; #ifdef INVENTOR2_0 static long indices[NINDICES]; #else static int32_t indices[NINDICES]; #endif static int init=0; double phi, pp, DeltaPhi; // Indices need to be generated once! This is here to keep it close to the point // generation, since otherwise it will be confusing. int i; if (!init) { init = 1; // Outer face for (i = 0; i< NPHI; i++) { // 0 1 3 2; indices[5*i+0] = 2*i+0; indices[5*i+1] = 2*i+1; indices[5*i+2] = 2*i+3; indices[5*i+3] = 2*i+2; indices[5*i+4] = SO_END_FACE_INDEX; } // the inner face for (i=0;ipoint.set1Value(np,points[np][0],points[np][1],points[np][2]); for (int ni=0;nicoordIndex.set1Value(ni,indices[ni]); for (int nf=0;nfvector.set1Value(nf,normals[nf][0],normals[nf][1],normals[nf][2]); theNormalBinding->value=SoNormalBinding::PER_FACE; } // generateChildren void SoTubs::generateChildren() { // This routines creates one SoSeparator, one SoCoordinate3, and // one SoLineSet, and puts it in the child list. This is done only // once, whereas redrawing the position of the coordinates occurs each // time an update is necessary, in the updateChildren routine. assert(children->getLength() ==0); SoSeparator *sep = new SoSeparator(); SoCoordinate3 *theCoordinates = new SoCoordinate3(); SoNormal *theNormals = new SoNormal(); SoNormalBinding *theNormalBinding = new SoNormalBinding(); SoIndexedFaceSet *theFaceSet = new SoIndexedFaceSet(); // // This line costs some in render quality! but gives speed. // sep->addChild(theCoordinates); sep->addChild(theNormals); sep->addChild(theNormalBinding); sep->addChild(theFaceSet); children->append(sep); } // generateAlternateRep void SoTubs::generateAlternateRep() { // This routine sets the alternate representation to the child // list of this mode. if (children->getLength() == 0) generateChildren(); updateChildren(); alternateRep.setValue((SoSeparator *) ( *children)[0]); } // clearAlternateRep void SoTubs::clearAlternateRep() { alternateRep.setValue(NULL); } #endif