source: trunk/source/visualization/RayTracer/include/G4RayTrajectory.hh@ 1023

Last change on this file since 1023 was 954, checked in by garnier, 17 years ago

remise a jour

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[834]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4RayTrajectory.hh,v 1.15 2006/06/29 21:23:45 gunter Exp $
[954]28// GEANT4 tag $Name: $
[834]29//
30//
31
32// class description:
33//
34// This is a concrete class of G4VTrajectory which represents a trajectory of a ray.
35// This class is used by G4RayTracer. Objects of this class are created by G4RTTrackingAction.
36// This class does not have concrete implementations of draw and print methods but
37// information stored in this class is used by determining a colour of a pixel of the picture.
38//
39
40///////////////////
41//G4RayTrajectory.hh
42///////////////////
43
44#ifndef G4RayTrajectory_h
45#define G4RayTrajectory_h 1
46
47class G4Step;
48
49#include "G4VTrajectory.hh"
50#include "G4Allocator.hh"
51#include <stdlib.h>
52#include <vector>
53#include "globals.hh"
54#include "G4Track.hh"
55#include "G4RayTrajectoryPoint.hh"
56
57
58class G4RayTrajectory : public G4VTrajectory
59{
60 public:
61
62 G4RayTrajectory();
63 G4RayTrajectory(G4RayTrajectory & right);
64 virtual ~G4RayTrajectory();
65
66 inline void* operator new(size_t);
67 inline void operator delete(void*);
68 // inline int operator == (const G4RayTrajectory& right){return (this==&right);}
69
70 virtual void AppendStep(const G4Step*);
71 virtual void ShowTrajectory(std::ostream&) const;
72 virtual void DrawTrajectory(G4int) const {;}
73 virtual int GetPointEntries() const {return positionRecord->size();}
74 virtual G4VTrajectoryPoint* GetPoint(G4int i) const
75 { return (*positionRecord)[i]; }
76 G4RayTrajectoryPoint* GetPointC(G4int i) const
77 { return (*positionRecord)[i]; }
78 virtual void MergeTrajectory(G4VTrajectory* secondTrajectory);
79
80// Get/Set functions to satisfy pure virtual functions of base class.
81 inline G4int GetTrackID() const { return 0; }
82 inline G4int GetParentID() const { return 0; }
83 inline G4String GetParticleName() const { return ""; }
84 inline G4double GetCharge() const { return 0.; }
85 inline G4int GetPDGEncoding() const { return 0; }
86 inline G4ThreeVector GetInitialMomentum() const { return G4ThreeVector(); }
87
88 private:
89
90 std::vector<G4RayTrajectoryPoint*>* positionRecord;
91};
92
93#if defined G4VIS_ALLOC_EXPORT
94 extern G4DLLEXPORT G4Allocator<G4RayTrajectory> G4RayTrajectoryAllocator;
95#else
96 extern G4DLLIMPORT G4Allocator<G4RayTrajectory> G4RayTrajectoryAllocator;
97#endif
98
99inline void* G4RayTrajectory::operator new(size_t)
100{
101 void* aTrajectory;
102 aTrajectory = (void*)G4RayTrajectoryAllocator.MallocSingle();
103 return aTrajectory;
104}
105
106inline void G4RayTrajectory::operator delete(void* aTrajectory)
107{
108 G4RayTrajectoryAllocator.FreeSingle((G4RayTrajectory*)aTrajectory);
109}
110
111
112#endif
113
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