source: trunk/source/visualization/RayTracer/include/G4RayTrajectory.hh @ 954

Last change on this file since 954 was 954, checked in by garnier, 15 years ago

remise a jour

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1//
2// ********************************************************************
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5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
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11// * Neither the authors of this software system, nor their employing *
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14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
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18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
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24// ********************************************************************
25//
26//
27// $Id: G4RayTrajectory.hh,v 1.15 2006/06/29 21:23:45 gunter Exp $
28// GEANT4 tag $Name:  $
29//
30//
31
32// class description:
33//
34//  This is a concrete class of G4VTrajectory which represents a trajectory of a ray.
35//  This class is used by G4RayTracer. Objects of this class are created by G4RTTrackingAction.
36//  This class does not have concrete implementations of draw and print methods but
37// information stored in this class is used by determining a colour of a pixel of the picture.
38//
39
40///////////////////
41//G4RayTrajectory.hh
42///////////////////
43
44#ifndef G4RayTrajectory_h
45#define G4RayTrajectory_h 1
46
47class G4Step;
48
49#include "G4VTrajectory.hh"
50#include "G4Allocator.hh"
51#include <stdlib.h>
52#include <vector>
53#include "globals.hh"
54#include "G4Track.hh"
55#include "G4RayTrajectoryPoint.hh"
56
57
58class G4RayTrajectory : public G4VTrajectory
59{
60   public:
61
62   G4RayTrajectory(); 
63   G4RayTrajectory(G4RayTrajectory & right);
64   virtual ~G4RayTrajectory();
65
66   inline void* operator new(size_t);
67   inline void  operator delete(void*);
68  //   inline int operator == (const G4RayTrajectory& right){return (this==&right);}
69
70   virtual void AppendStep(const G4Step*);
71   virtual void ShowTrajectory(std::ostream&) const;
72   virtual void DrawTrajectory(G4int) const {;}
73   virtual int GetPointEntries() const {return positionRecord->size();}
74   virtual G4VTrajectoryPoint* GetPoint(G4int i) const 
75   { return (*positionRecord)[i]; }
76   G4RayTrajectoryPoint* GetPointC(G4int i) const 
77   { return (*positionRecord)[i]; }
78   virtual void MergeTrajectory(G4VTrajectory* secondTrajectory); 
79
80// Get/Set functions to satisfy pure virtual functions of base class.
81   inline G4int GetTrackID() const { return 0; }
82   inline G4int GetParentID() const { return 0; }
83   inline G4String GetParticleName() const { return ""; }
84   inline G4double GetCharge() const { return 0.; }
85   inline G4int GetPDGEncoding() const { return 0; }
86   inline G4ThreeVector GetInitialMomentum() const { return G4ThreeVector(); }
87
88   private:
89
90   std::vector<G4RayTrajectoryPoint*>* positionRecord;
91};
92
93#if defined G4VIS_ALLOC_EXPORT
94  extern G4DLLEXPORT G4Allocator<G4RayTrajectory> G4RayTrajectoryAllocator;
95#else
96  extern G4DLLIMPORT G4Allocator<G4RayTrajectory> G4RayTrajectoryAllocator;
97#endif
98
99inline void* G4RayTrajectory::operator new(size_t)
100{
101   void* aTrajectory;
102   aTrajectory = (void*)G4RayTrajectoryAllocator.MallocSingle();
103   return aTrajectory;
104}
105
106inline void G4RayTrajectory::operator delete(void* aTrajectory)
107{
108   G4RayTrajectoryAllocator.FreeSingle((G4RayTrajectory*)aTrajectory);
109}
110
111
112#endif
113
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