// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4RayTrajectoryPoint.hh,v 1.9 2006/06/29 21:23:47 gunter Exp $ // GEANT4 tag $Name: $ // // // class description: // // This is a concrete class of G4VTrajectoryPoint which represents a point where // a ray crosses upon a surface of a volume regardless of its visibility. Objects // of this class are created by G4RayTrajectory class object. // ///////////////////////// //G4RayTrajectoryPoint.hh ///////////////////////// #ifndef G4RayTrajectoryPoint_h #define G4RayTrajectoryPoint_h 1 class G4VisAttributes; #include "globals.hh" #include "G4VTrajectoryPoint.hh" #include "G4Allocator.hh" #include "G4ThreeVector.hh" class G4RayTrajectoryPoint :public G4VTrajectoryPoint { public: G4RayTrajectoryPoint(); virtual ~G4RayTrajectoryPoint(); inline void *operator new(size_t); inline void operator delete(void *aTrajectoryPoint); // inline int operator==(const G4RayTrajectoryPoint& right) const // { return (this==&right); }; private: const G4VisAttributes* preStepAtt; const G4VisAttributes* postStepAtt; G4ThreeVector surfaceNormal; G4double stepLength; public: inline void SetPreStepAtt(const G4VisAttributes* val) { preStepAtt = val; } inline const G4VisAttributes* GetPreStepAtt() const { return preStepAtt; } inline void SetPostStepAtt(const G4VisAttributes* val) { postStepAtt = val; } inline const G4VisAttributes* GetPostStepAtt() const { return postStepAtt; } inline void SetSurfaceNormal(G4ThreeVector val) { surfaceNormal = val; } inline G4ThreeVector GetSurfaceNormal() const { return surfaceNormal; } inline void SetStepLength(G4double val) { stepLength = val; } inline G4double GetStepLength() const { return stepLength; } inline const G4ThreeVector GetPosition() const { return G4ThreeVector();} // Dummy function (not used) to satisfy base class pure virtual function. }; #if defined G4VIS_ALLOC_EXPORT extern G4DLLEXPORT G4Allocator G4RayTrajectoryPointAllocator; #else extern G4DLLIMPORT G4Allocator G4RayTrajectoryPointAllocator; #endif inline void* G4RayTrajectoryPoint::operator new(size_t) { void *aTrajectoryPoint; aTrajectoryPoint = (void *) G4RayTrajectoryPointAllocator.MallocSingle(); return aTrajectoryPoint; } inline void G4RayTrajectoryPoint::operator delete(void *aTrajectoryPoint) { G4RayTrajectoryPointAllocator.FreeSingle((G4RayTrajectoryPoint *) aTrajectoryPoint); } #endif