source: trunk/source/visualization/RayTracer/include/G4TheRayTracer.hh@ 1197

Last change on this file since 1197 was 954, checked in by garnier, 17 years ago

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[834]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4TheRayTracer.hh,v 1.3 2006/06/29 21:23:49 gunter Exp $
[954]28// GEANT4 tag $Name: $
[834]29//
30//
31
32
33#ifndef G4TheRayTracer_H
34#define G4TheRayTracer_H 1
35
36// class description:
37//
38// G4TheRayTracer
39// This is a graphics driver of Geant4 which generates a figure file by
40// ray tracing technique. The format of output figure file can be selected
41// by assigning a pointer of G4VFigureFileMaker concrete class object.
42// The main entry of ray tracing is Trace() method, which is available
43// only at Idle state. G4TheRayTracer shoots rays and controls its own event
44// loop. It generates G4Event objects used for its own purpose. When ray
45// tracing is working, all sensitive detectors are inactivated and all
46// user action classes are swapped out. Still, verbosities set to Geant4
47// manager classes are concerned. Thus, it is recommended to set verbosities
48// to minimum (usually zero).
49// G4TheRayTracer can visualise absolutely all kinds of geometrical shapes
50// which G4Navigator can deal with. Instead, it can NOT visualise hits
51// nor trajectories generated by usual simulation.
52
53#include "globals.hh"
54#include "G4ThreeVector.hh"
55#include "G4Colour.hh"
56
57class G4Event;
58class G4EventManager;
59class G4UserEventAction;
60class G4UserStackingAction;
61class G4UserTrackingAction;
62class G4UserSteppingAction;
63class G4RTTrackingAction;
64class G4RTSteppingAction;
65class G4RTMessenger;
66class G4RayShooter;
67class G4VFigureFileMaker;
68class G4RayTrajectoryPoint;
69class G4VisAttributes;
70class G4VRTScanner;
71
72
73class G4TheRayTracer
74{
75 public: // with description
76 G4TheRayTracer(G4VFigureFileMaker* figMaker = 0,
77 G4VRTScanner* scanner = 0);
78 // Constructor. The argument is the pointer to G4VFigureFileMaker
79 // concrete class object. If it is not set and
80 // SetFigureFileMaker() method is not invoked before Trace()
81 // command is invoked, then G4RTJpegMaker will be used and JPEG
82 // file will be generated. The second argument is a scanner that
83 // produces a sequence of window coordinates. If it is not set
84 // here or if SetScanner is not invoked before Trace(), a default
85 // G4RTSimpleScanner will be used.
86
87 public:
88 ~G4TheRayTracer();
89
90 public: // with description
91 void Trace(G4String fileName);
92 // The main entry point which triggers ray tracing. "fileName" is output
93 // file name, and it must contain extention (e.g. myFigure.jpg). This
94 // method is available only if Geant4 is at Idle state.
95
96 protected:
97 G4bool CreateBitMap();
98 // Event loop
99 void CreateFigureFile(G4String fileName);
100 // Create figure file after an event loop
101 G4bool GenerateColour(G4Event* anEvent);
102 // Calcurate RGB for one trajectory
103 void StoreUserActions();
104 void RestoreUserActions();
105 // Store and restore user action classes if defined
106
107 G4Colour GetSurfaceColour(G4RayTrajectoryPoint* point);
108 G4Colour GetMixedColour(G4Colour surfCol,G4Colour transCol,G4double weight=0.5);
109 G4Colour Attenuate(G4RayTrajectoryPoint* point, G4Colour sourceCol);
110 G4bool ValidColour(const G4VisAttributes* visAtt);
111
112 public: // with description
113 inline void SetFigureFileMaker(G4VFigureFileMaker* figMaker)
114 // Set a concrete class of G4VFigureFileMaker for assigning the format of
115 // output figure file.
116 { theFigMaker = figMaker; }
117 inline G4VFigureFileMaker* GetFigureFileMaker() {return theFigMaker;}
118 inline void SetScanner(G4VRTScanner* scanner)
119 // Set a concrete class of G4VRTScanner for producing a sequence
120 // of window coordinates.
121 { theScanner = scanner; }
122 inline G4VRTScanner* GetScanner() {return theScanner;}
123
124 protected:
125 G4RayShooter * theRayShooter;
126 G4VFigureFileMaker * theFigMaker;
127 G4RTMessenger * theMessenger;
128 G4VRTScanner * theScanner;
129
130 G4EventManager * theEventManager;
131
132 G4UserEventAction * theUserEventAction;
133 G4UserStackingAction * theUserStackingAction;
134 G4UserTrackingAction * theUserTrackingAction;
135 G4UserSteppingAction * theUserSteppingAction;
136
137 G4UserEventAction * theRayTracerEventAction;
138 G4UserStackingAction * theRayTracerStackingAction;
139 G4RTTrackingAction * theRayTracerTrackingAction;
140 G4RTSteppingAction * theRayTracerSteppingAction;
141
142 unsigned char* colorR;
143 unsigned char* colorG;
144 unsigned char* colorB;
145
146 G4int nColumn;
147 G4int nRow;
148
149 G4ThreeVector eyePosition;
150 G4ThreeVector targetPosition;
151 G4ThreeVector eyeDirection;
152 G4ThreeVector lightDirection;
153 G4double headAngle;
154 G4double viewSpan; // Angle per 100 pixels
155 G4double attenuationLength;
156
157 G4bool distortionOn;
158 G4bool antialiasingOn;
159
160 G4Colour rayColour;
161 G4Colour backgroundColour;
162
163 public:
164 inline void SetNColumn(G4int val) { nColumn = val; }
165 inline G4int GetNColumn() const { return nColumn; }
166 inline void SetNRow(G4int val) { nRow = val; }
167 inline G4int GetNRow() const { return nRow; }
168 inline void SetEyePosition(const G4ThreeVector& val) { eyePosition = val; }
169 inline G4ThreeVector GetEyePosition() const { return eyePosition; }
170 inline void SetTargetPosition(const G4ThreeVector& val) { targetPosition = val; }
171 inline G4ThreeVector GetTargetPosition() const { return targetPosition; }
172 inline void SetLightDirection(const G4ThreeVector& val) { lightDirection = val.unit(); }
173 inline G4ThreeVector GetLightDirection() const { return lightDirection; }
174 inline void SetHeadAngle(G4double val) { headAngle = val; }
175 inline G4double GetHeadAngle() const { return headAngle; }
176 inline void SetViewSpan(G4double val) { viewSpan = val; }
177 inline G4double GetViewSpan() const { return viewSpan; }
178 inline void SetAttenuationLength(G4double val) { attenuationLength = val; }
179 inline G4double GetAttenuationLength() const { return attenuationLength; }
180 inline void SetDistortion(G4bool val) { distortionOn = val; }
181 inline G4bool GetDistortion() const { return distortionOn; }
182 inline void SetBackgroundColour(G4Colour val) { backgroundColour = val; }
183 inline G4Colour GetBackgroundColour() const { return backgroundColour; }
184};
185
186#endif
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