| [834] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4RayTracerSceneHandler.cc,v 1.10 2006/11/14 14:46:37 allison Exp $
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| [954] | 28 | // GEANT4 tag $Name: $
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| [834] | 29 |
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| 30 | #include "G4RayTracerSceneHandler.hh"
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| 31 | #include "G4VisManager.hh"
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| 32 |
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| 33 | G4RayTracerSceneHandler::G4RayTracerSceneHandler(G4VGraphicsSystem& system,
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| 34 | const G4String& name):
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| 35 | G4VSceneHandler(system, fSceneIdCount++, name)
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| 36 | {
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| 37 | // Ray Tracer does not use the vis concept of scene (G4Scene) - keep
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| 38 | // vis manager happy when someone opens a ray tracer with "/vis/open
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| 39 | // RayTracer" but uses the ray tracer with "/vis/rayTracer" commands
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| 40 | // before creating any scenes, for example, instead of using
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| 41 | // "/vis/drawVolume"...
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| 42 | G4VisManager* visManager = G4VisManager::GetInstance();
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| 43 | if(visManager) {
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| 44 | G4Scene* pScene = visManager->GetCurrentScene();
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| 45 | if (!pScene) {
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| 46 | // Create new scene like /vis/scene/create...
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| 47 | fpScene = new G4Scene("dummy-ray-tracer-scene");
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| 48 | // Add dummy run-duration model to avoid world being added and
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| 49 | // notifyHandler being invoked...
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| 50 | fpScene->AddWorldIfEmpty();
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| 51 | // Avoid code triggered at end of events...
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| 52 | fpScene->SetRefreshAtEndOfEvent(false);
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| 53 | // Add to vis manager list; ownership thereby passes to vis manager...
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| 54 | visManager->SetSceneList().push_back(fpScene);
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| 55 | // ...and make current...
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| 56 | visManager->SetCurrentScene(fpScene);
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| 57 | }
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| 58 | }
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| 59 | }
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| 60 |
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| 61 | G4RayTracerSceneHandler::~G4RayTracerSceneHandler()
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| 62 | {}
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| 63 |
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| 64 | G4int G4RayTracerSceneHandler::fSceneIdCount = 0;
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