source: trunk/source/visualization/RayTracer/src/G4RayTracerSceneHandler.cc@ 1108

Last change on this file since 1108 was 954, checked in by garnier, 17 years ago

remise a jour

File size: 3.0 KB
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4RayTracerSceneHandler.cc,v 1.10 2006/11/14 14:46:37 allison Exp $
28// GEANT4 tag $Name: $
29
30#include "G4RayTracerSceneHandler.hh"
31#include "G4VisManager.hh"
32
33G4RayTracerSceneHandler::G4RayTracerSceneHandler(G4VGraphicsSystem& system,
34 const G4String& name):
35 G4VSceneHandler(system, fSceneIdCount++, name)
36{
37 // Ray Tracer does not use the vis concept of scene (G4Scene) - keep
38 // vis manager happy when someone opens a ray tracer with "/vis/open
39 // RayTracer" but uses the ray tracer with "/vis/rayTracer" commands
40 // before creating any scenes, for example, instead of using
41 // "/vis/drawVolume"...
42 G4VisManager* visManager = G4VisManager::GetInstance();
43 if(visManager) {
44 G4Scene* pScene = visManager->GetCurrentScene();
45 if (!pScene) {
46 // Create new scene like /vis/scene/create...
47 fpScene = new G4Scene("dummy-ray-tracer-scene");
48 // Add dummy run-duration model to avoid world being added and
49 // notifyHandler being invoked...
50 fpScene->AddWorldIfEmpty();
51 // Avoid code triggered at end of events...
52 fpScene->SetRefreshAtEndOfEvent(false);
53 // Add to vis manager list; ownership thereby passes to vis manager...
54 visManager->SetSceneList().push_back(fpScene);
55 // ...and make current...
56 visManager->SetCurrentScene(fpScene);
57 }
58 }
59}
60
61G4RayTracerSceneHandler::~G4RayTracerSceneHandler()
62{}
63
64G4int G4RayTracerSceneHandler::fSceneIdCount = 0;
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