// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4RayTracerSceneHandler.cc,v 1.10 2006/11/14 14:46:37 allison Exp $ // GEANT4 tag $Name: $ #include "G4RayTracerSceneHandler.hh" #include "G4VisManager.hh" G4RayTracerSceneHandler::G4RayTracerSceneHandler(G4VGraphicsSystem& system, const G4String& name): G4VSceneHandler(system, fSceneIdCount++, name) { // Ray Tracer does not use the vis concept of scene (G4Scene) - keep // vis manager happy when someone opens a ray tracer with "/vis/open // RayTracer" but uses the ray tracer with "/vis/rayTracer" commands // before creating any scenes, for example, instead of using // "/vis/drawVolume"... G4VisManager* visManager = G4VisManager::GetInstance(); if(visManager) { G4Scene* pScene = visManager->GetCurrentScene(); if (!pScene) { // Create new scene like /vis/scene/create... fpScene = new G4Scene("dummy-ray-tracer-scene"); // Add dummy run-duration model to avoid world being added and // notifyHandler being invoked... fpScene->AddWorldIfEmpty(); // Avoid code triggered at end of events... fpScene->SetRefreshAtEndOfEvent(false); // Add to vis manager list; ownership thereby passes to vis manager... visManager->SetSceneList().push_back(fpScene); // ...and make current... visManager->SetCurrentScene(fpScene); } } } G4RayTracerSceneHandler::~G4RayTracerSceneHandler() {} G4int G4RayTracerSceneHandler::fSceneIdCount = 0;