1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4RayTracerSceneHandler.cc,v 1.10 2006/11/14 14:46:37 allison Exp $ |
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28 | // GEANT4 tag $Name: $ |
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29 | |
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30 | #include "G4RayTracerSceneHandler.hh" |
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31 | #include "G4VisManager.hh" |
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32 | |
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33 | G4RayTracerSceneHandler::G4RayTracerSceneHandler(G4VGraphicsSystem& system, |
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34 | const G4String& name): |
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35 | G4VSceneHandler(system, fSceneIdCount++, name) |
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36 | { |
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37 | // Ray Tracer does not use the vis concept of scene (G4Scene) - keep |
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38 | // vis manager happy when someone opens a ray tracer with "/vis/open |
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39 | // RayTracer" but uses the ray tracer with "/vis/rayTracer" commands |
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40 | // before creating any scenes, for example, instead of using |
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41 | // "/vis/drawVolume"... |
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42 | G4VisManager* visManager = G4VisManager::GetInstance(); |
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43 | if(visManager) { |
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44 | G4Scene* pScene = visManager->GetCurrentScene(); |
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45 | if (!pScene) { |
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46 | // Create new scene like /vis/scene/create... |
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47 | fpScene = new G4Scene("dummy-ray-tracer-scene"); |
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48 | // Add dummy run-duration model to avoid world being added and |
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49 | // notifyHandler being invoked... |
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50 | fpScene->AddWorldIfEmpty(); |
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51 | // Avoid code triggered at end of events... |
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52 | fpScene->SetRefreshAtEndOfEvent(false); |
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53 | // Add to vis manager list; ownership thereby passes to vis manager... |
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54 | visManager->SetSceneList().push_back(fpScene); |
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55 | // ...and make current... |
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56 | visManager->SetCurrentScene(fpScene); |
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57 | } |
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58 | } |
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59 | } |
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60 | |
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61 | G4RayTracerSceneHandler::~G4RayTracerSceneHandler() |
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62 | {} |
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63 | |
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64 | G4int G4RayTracerSceneHandler::fSceneIdCount = 0; |
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