source: trunk/source/visualization/RayTracer/src/G4RayTracerViewer.cc @ 954

Last change on this file since 954 was 954, checked in by garnier, 15 years ago

remise a jour

File size: 4.6 KB
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26//
27// $Id: G4RayTracerViewer.cc,v 1.17 2007/01/05 17:05:11 allison Exp $
28// GEANT4 tag $Name:  $
29
30#include "G4RayTracerViewer.hh"
31
32#include "G4ios.hh"
33#include <sstream>
34
35#include "G4VSceneHandler.hh"
36#include "G4Scene.hh"
37#include "G4TheRayTracer.hh"
38#include "G4UImanager.hh"
39
40G4RayTracerViewer::G4RayTracerViewer
41(G4VSceneHandler& sceneHandler,
42 const G4String& name,
43 G4TheRayTracer* aTracer):
44  G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name),
45  fFileCount(0)
46{
47  theTracer = aTracer;
48  if (!aTracer) theTracer = new G4TheRayTracer;
49  theTracer->SetNColumn(fVP.GetWindowSizeHintX());
50  theTracer->SetNRow(fVP.GetWindowSizeHintY());
51}
52
53G4RayTracerViewer::~G4RayTracerViewer() {}
54
55void G4RayTracerViewer::SetView()
56{
57  // Get radius of scene, etc.  (See G4OpenGLViewer::SetView().)
58  // Note that this procedure properly takes into account zoom, dolly and pan.
59  const G4Point3D& targetPoint
60    = fSceneHandler.GetScene()->GetStandardTargetPoint()
61    + fVP.GetCurrentTargetPoint();
62  G4double radius =  // See G4ViewParameters for following procedure.
63    fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
64  if(radius<=0.) radius = 1.;
65  const G4double cameraDistance = fVP.GetCameraDistance(radius);
66  const G4Point3D cameraPosition =
67    targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
68  const G4double nearDistance  = fVP.GetNearDistance(cameraDistance,radius);
69  const G4double frontHalfHeight = fVP.GetFrontHalfHeight(nearDistance,radius);
70  const G4double frontHalfAngle = std::atan(frontHalfHeight / nearDistance);
71
72  // Calculate and set ray tracer parameters.
73  theTracer->
74    SetViewSpan(200. * frontHalfAngle / theTracer->GetNColumn());
75  theTracer->SetTargetPosition(targetPoint);
76  theTracer->SetEyePosition(cameraPosition);
77  theTracer->SetHeadAngle(fVP.GetViewpointDirection().phi());
78  const G4Vector3D
79    actualLightpointDirection(-fVP.GetActualLightpointDirection());
80  theTracer->SetLightDirection(actualLightpointDirection);
81  theTracer->SetBackgroundColour(fVP.GetBackgroundColour());
82  theTracer->SetNColumn(fVP.GetWindowSizeHintX());
83  theTracer->SetNRow(fVP.GetWindowSizeHintY());
84}
85
86
87void G4RayTracerViewer::ClearView() {}
88
89void G4RayTracerViewer::DrawView()
90{
91  if (fVP.GetFieldHalfAngle() == 0.) { // Orthogonal (parallel) projection.
92    G4double fieldHalfAngle = perMillion;
93    fVP.SetFieldHalfAngle(fieldHalfAngle);
94    G4cout << 
95      "WARNING: G4RayTracerViewer::DrawView: true orthogonal projection"
96      "\n  not yet implemented.  Doing a \"long shot\", i.e., a perspective"
97      "\n  projection with a half field angle of "
98           << fieldHalfAngle <<
99      " radians."
100           << G4endl;
101    SetView();  // Special graphics system - bypass ProcessView().
102    fVP.SetFieldHalfAngle(0.);
103  }
104  else {
105    SetView();  // Special graphics system - bypass ProcessView().
106  }
107  std::ostringstream filename;
108  filename << "g4RayTracer." << fShortName << '_' << fFileCount++ << ".jpeg";
109  theTracer->Trace(filename.str());
110}
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