source: trunk/source/visualization/RayTracer/src/G4RayTracerViewer.cc@ 974

Last change on this file since 974 was 954, checked in by garnier, 17 years ago

remise a jour

File size: 4.6 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4RayTracerViewer.cc,v 1.17 2007/01/05 17:05:11 allison Exp $
28// GEANT4 tag $Name: $
29
30#include "G4RayTracerViewer.hh"
31
32#include "G4ios.hh"
33#include <sstream>
34
35#include "G4VSceneHandler.hh"
36#include "G4Scene.hh"
37#include "G4TheRayTracer.hh"
38#include "G4UImanager.hh"
39
40G4RayTracerViewer::G4RayTracerViewer
41(G4VSceneHandler& sceneHandler,
42 const G4String& name,
43 G4TheRayTracer* aTracer):
44 G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name),
45 fFileCount(0)
46{
47 theTracer = aTracer;
48 if (!aTracer) theTracer = new G4TheRayTracer;
49 theTracer->SetNColumn(fVP.GetWindowSizeHintX());
50 theTracer->SetNRow(fVP.GetWindowSizeHintY());
51}
52
53G4RayTracerViewer::~G4RayTracerViewer() {}
54
55void G4RayTracerViewer::SetView()
56{
57 // Get radius of scene, etc. (See G4OpenGLViewer::SetView().)
58 // Note that this procedure properly takes into account zoom, dolly and pan.
59 const G4Point3D& targetPoint
60 = fSceneHandler.GetScene()->GetStandardTargetPoint()
61 + fVP.GetCurrentTargetPoint();
62 G4double radius = // See G4ViewParameters for following procedure.
63 fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
64 if(radius<=0.) radius = 1.;
65 const G4double cameraDistance = fVP.GetCameraDistance(radius);
66 const G4Point3D cameraPosition =
67 targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
68 const G4double nearDistance = fVP.GetNearDistance(cameraDistance,radius);
69 const G4double frontHalfHeight = fVP.GetFrontHalfHeight(nearDistance,radius);
70 const G4double frontHalfAngle = std::atan(frontHalfHeight / nearDistance);
71
72 // Calculate and set ray tracer parameters.
73 theTracer->
74 SetViewSpan(200. * frontHalfAngle / theTracer->GetNColumn());
75 theTracer->SetTargetPosition(targetPoint);
76 theTracer->SetEyePosition(cameraPosition);
77 theTracer->SetHeadAngle(fVP.GetViewpointDirection().phi());
78 const G4Vector3D
79 actualLightpointDirection(-fVP.GetActualLightpointDirection());
80 theTracer->SetLightDirection(actualLightpointDirection);
81 theTracer->SetBackgroundColour(fVP.GetBackgroundColour());
82 theTracer->SetNColumn(fVP.GetWindowSizeHintX());
83 theTracer->SetNRow(fVP.GetWindowSizeHintY());
84}
85
86
87void G4RayTracerViewer::ClearView() {}
88
89void G4RayTracerViewer::DrawView()
90{
91 if (fVP.GetFieldHalfAngle() == 0.) { // Orthogonal (parallel) projection.
92 G4double fieldHalfAngle = perMillion;
93 fVP.SetFieldHalfAngle(fieldHalfAngle);
94 G4cout <<
95 "WARNING: G4RayTracerViewer::DrawView: true orthogonal projection"
96 "\n not yet implemented. Doing a \"long shot\", i.e., a perspective"
97 "\n projection with a half field angle of "
98 << fieldHalfAngle <<
99 " radians."
100 << G4endl;
101 SetView(); // Special graphics system - bypass ProcessView().
102 fVP.SetFieldHalfAngle(0.);
103 }
104 else {
105 SetView(); // Special graphics system - bypass ProcessView().
106 }
107 std::ostringstream filename;
108 filename << "g4RayTracer." << fShortName << '_' << fFileCount++ << ".jpeg";
109 theTracer->Trace(filename.str());
110}
Note: See TracBrowser for help on using the repository browser.