source: trunk/source/visualization/Tree/include/G4VTreeSceneHandler.hh @ 954

Last change on this file since 954 was 954, checked in by garnier, 15 years ago

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27// $Id: G4VTreeSceneHandler.hh,v 1.18 2006/06/29 21:24:47 gunter Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// John Allison  5th April 2001
32// A base class for a scene handler to dump geometry hierarchy.
33// In the derived class, override G4VScenehandler::RequestPrimitives
34// to implement dump of the geometry hierarchy.
35
36#ifndef G4VTREESCENEHANDLER_HH
37#define G4VTREESCENEHANDLER_HH
38
39#include "G4VSceneHandler.hh"
40
41#include "G4PhysicalVolumeModel.hh"
42#include <vector>
43#include <set>
44
45class G4VPhysicalVolume;
46class G4LogicalVolume;
47class G4ModelingParameters;
48
49class G4VTreeSceneHandler: public G4VSceneHandler {
50
51public:
52  G4VTreeSceneHandler(G4VGraphicsSystem& system,
53                      const G4String& name);
54  virtual ~G4VTreeSceneHandler ();
55  void PreAddSolid (const G4Transform3D& objectTransformation,
56                   const G4VisAttributes&);
57  void PostAddSolid ();
58
59  ////////////////////////////////////////////////////////////////
60  // Functions not used but required by the abstract interface.
61
62  virtual void BeginPrimitives (const G4Transform3D&) {}
63  virtual void EndPrimitives () {}
64  virtual void AddPrimitive (const G4Polyline&)   {}
65  virtual void AddPrimitive (const G4Text&)       {}
66  virtual void AddPrimitive (const G4Circle&)     {}
67  virtual void AddPrimitive (const G4Square&)     {}
68  virtual void AddPrimitive (const G4Polyhedron&) {}
69  virtual void AddPrimitive (const G4NURBS&)      {}
70  virtual void AddPrimitive (const G4Polymarker&) {}
71  virtual void AddPrimitive (const G4Scale&)      {}
72
73  virtual void BeginModeling();
74  virtual void EndModeling();
75
76protected:
77
78  // In the derived class, override G4VScenehandler::RequestPrimitives
79  // to implement dump of the geometry hierarchy.
80  static G4int         fSceneIdCount;  // Counter for Tree scene handlers.
81  const G4Transform3D* fpCurrentObjectTransformation;
82  std::set<G4LogicalVolume*> fDrawnLVStore;  // Stores encountered LVs.
83};
84
85#include "G4VTreeSceneHandler.icc"
86
87#endif
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