// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VTreeSceneHandler.cc,v 1.14 2006/06/29 21:25:11 gunter Exp $ // GEANT4 tag $Name: geant4-09-02-ref-03 $ // // // John Allison 5th April 2001 // A base class for a scene handler to dump geometry hierarchy. // Based on a provisional G4VTreeGraphicsScene (was in modeling). #include "G4VTreeSceneHandler.hh" #include "G4VSolid.hh" #include "G4PhysicalVolumeModel.hh" #include "G4VPhysicalVolume.hh" #include "G4LogicalVolume.hh" G4int G4VTreeSceneHandler::fSceneIdCount = 0; // Counter for Tree scene handlers. G4VTreeSceneHandler::G4VTreeSceneHandler(G4VGraphicsSystem& system, const G4String& name): G4VSceneHandler(system, fSceneIdCount++, name), fpCurrentObjectTransformation (0) {} G4VTreeSceneHandler::~G4VTreeSceneHandler () {} void G4VTreeSceneHandler::BeginModeling() { G4VSceneHandler::BeginModeling(); // Required: see G4VSceneHandler.hh. } void G4VTreeSceneHandler::EndModeling() { fDrawnLVStore.clear(); G4VSceneHandler::EndModeling(); // Required: see G4VSceneHandler.hh. } void G4VTreeSceneHandler::PreAddSolid (const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs) { G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs); G4PhysicalVolumeModel* pPVModel = dynamic_cast(fpModel); if (!pPVModel) return; // Not from a G4PhysicalVolumeModel. // This call comes from a G4PhysicalVolumeModel, drawnPVPath is // the path of the current drawn (non-culled) volume in terms of // drawn (non-culled) ancesters. Each node is identified by a // PVNodeID object, which is a physical volume and copy number. It // is a vector of PVNodeIDs corresponding to the geometry hierarchy // actually selected, i.e., not culled. typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID; typedef std::vector PVPath; const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath(); //G4int currentDepth = pPVModel->GetCurrentDepth(); //G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV(); //G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV(); //G4Material* pCurrentMaterial = pPVModel->GetCurrentMaterial(); // Actually, it is enough to store the logical volume of current // physical volume... fDrawnLVStore.insert (drawnPVPath.back().GetPhysicalVolume()->GetLogicalVolume()); // Find mother. ri points to drawn mother, if any. PVPath::const_reverse_iterator ri = ++drawnPVPath.rbegin(); if (ri != drawnPVPath.rend()) { // This volume has a mother. G4LogicalVolume* drawnMotherLV = ri->GetPhysicalVolume()->GetLogicalVolume(); if (fDrawnLVStore.find(drawnMotherLV) != fDrawnLVStore.end()) { // Mother previously encountered. Add this volume to // appropriate node in scene graph tree. // ... } else { // Mother not previously encountered. Shouldn't happen, since // G4PhysicalVolumeModel sends volumes as it encounters them, // i.e., mothers before daughters, in its descent of the // geometry tree. Error! G4cout << "ERROR: G4XXXSceneHandler::PreAddSolid: Mother " << ri->GetPhysicalVolume()->GetName() << ':' << ri->GetCopyNo() << " not previously encountered." "\nShouldn't happen! Please report to visualization coordinator." << G4endl; // Continue anyway. Add to root of scene graph tree. // ... } } else { // This volume has no mother. Must be a top level un-culled // volume. Add to root of scene graph tree. // ... } }