| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4VRML1FileSceneHandler.hh,v 1.19 2010/05/30 10:14:39 allison Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-04-beta-01 $
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| 29 | //
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| 30 | // G4VRML1FileSceneHandler.hh
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| 31 | // Satoshi Tanaka & Yasuhide Sawada
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| 32 |
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| 33 | #ifndef G4VRML1FILE_SCENE_HANDLER_HH
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| 34 | #define G4VRML1FILE_SCENE_HANDLER_HH
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| 35 |
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| 36 | #include <fstream>
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| 37 |
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| 38 | #include "globals.hh"
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| 39 | #include "G4LogicalVolume.hh"
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| 40 | #include "G4VSceneHandler.hh"
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| 41 |
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| 42 |
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| 43 | class G4VRML1File;
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| 44 | class G4VisAttributes;
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| 45 |
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| 46 | class G4VRML1FileSceneHandler: public G4VSceneHandler {
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| 47 |
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| 48 | friend class G4VRML1FileViewer;
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| 49 |
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| 50 | // methods (public)
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| 51 | public:
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| 52 | G4VRML1FileSceneHandler(G4VRML1File& system, const G4String& name = "");
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| 53 | virtual ~G4VRML1FileSceneHandler();
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| 54 | void AddSolid(const G4Box&);
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| 55 | void AddSolid(const G4Cons&);
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| 56 | void AddSolid(const G4Tubs&);
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| 57 | void AddSolid(const G4Trd&);
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| 58 | void AddSolid(const G4Trap&);
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| 59 | void AddSolid(const G4Sphere&);
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| 60 | void AddSolid(const G4Para&);
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| 61 | void AddSolid(const G4Torus&);
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| 62 | void AddSolid ( const G4Polycone& polycone ) {
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| 63 | G4VSceneHandler::AddSolid (polycone);
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| 64 | }
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| 65 | void AddSolid ( const G4Polyhedra& polyhedra) {
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| 66 | G4VSceneHandler::AddSolid (polyhedra);
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| 67 | }
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| 68 | void AddSolid(const G4VSolid&);
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| 69 | void AddCompound ( const G4VTrajectory& traj) {
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| 70 | G4VSceneHandler::AddCompound(traj);
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| 71 | }
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| 72 | void AddCompound ( const G4VHit& hit) {
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| 73 | G4VSceneHandler::AddCompound(hit);
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| 74 | }
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| 75 | void AddCompound ( const G4VDigi& digi) {
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| 76 | G4VSceneHandler::AddCompound(digi);
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| 77 | }
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| 78 | void AddCompound ( const G4THitsMap<G4double> & hits) {
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| 79 | G4VSceneHandler::AddCompound(hits);
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| 80 | }
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| 81 |
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| 82 | void BeginPrimitives(const G4Transform3D& objectTransformation);
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| 83 | void EndPrimitives();
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| 84 |
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| 85 | void AddPrimitive(const G4Polyline&);
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| 86 | void AddPrimitive(const G4Polyhedron&);
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| 87 | void AddPrimitive(const G4NURBS&);
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| 88 | void AddPrimitive(const G4Text&);
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| 89 | void AddPrimitive(const G4Circle&);
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| 90 | void AddPrimitive(const G4Square&);
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| 91 | void AddPrimitive (const G4Polymarker& polymarker)
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| 92 | { G4VSceneHandler::AddPrimitive (polymarker); }
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| 93 | void AddPrimitive (const G4Scale& scale)
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| 94 | { G4VSceneHandler::AddPrimitive (scale); }
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| 95 |
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| 96 | void ClearTransientStore(); // Used for triggering detector re-drawing.
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| 97 |
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| 98 | void BeginModeling();
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| 99 | void EndModeling();
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| 100 |
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| 101 | void VRMLBeginModeling();
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| 102 | void VRMLEndModeling();
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| 103 |
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| 104 | void connectPort();
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| 105 | void closePort();
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| 106 |
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| 107 | // methods (private)
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| 108 | private:
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| 109 |
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| 110 | void SendMaterialNode( const G4VisAttributes* pAV ); // NEW NEW NEW
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| 111 | void SendMaterialNode();
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| 112 | void SendMatrixTransformNode(const G4Transform3D *);
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| 113 | void SendCubeNode(G4double, G4double, G4double);
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| 114 | void SendCylinderNode(G4double, G4double);
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| 115 | void SendSphereNode(G4double);
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| 116 |
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| 117 | void SendMarkerColor ( const G4VMarker& mark ) ;
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| 118 | void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
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| 119 | G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
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| 120 |
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| 121 | G4bool isConnected () { return fFlagDestOpen ; }
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| 122 |
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| 123 | // data
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| 124 | private:
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| 125 | char fVRMLFileDestDir[256] ;
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| 126 | char fVRMLFileName[256] ;
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| 127 |
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| 128 | G4String fCurrentDEF;
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| 129 |
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| 130 | G4VRML1File& fSystem; // Graphics system for this scene.
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| 131 | std::ofstream fDest ;
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| 132 | G4bool fFlagDestOpen ;
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| 133 |
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| 134 | G4int fMaxFileNum ;
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| 135 |
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| 136 | static G4int fSceneIdCount;
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| 137 |
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| 138 | };
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| 139 |
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| 140 | #endif //G4VRML1FILE_SCENE_HANDLER_HH
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| 141 |
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