source: trunk/source/visualization/VRML/include/G4VRML1FileSceneHandler.hh@ 1023

Last change on this file since 1023 was 944, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VRML1FileSceneHandler.hh,v 1.17 2006/06/29 21:25:27 gunter Exp $
28// GEANT4 tag $Name: $
29//
30// G4VRML1FileSceneHandler.hh
31// Satoshi Tanaka & Yasuhide Sawada
32
33#ifndef G4VRML1FILE_SCENE_HANDLER_HH
34#define G4VRML1FILE_SCENE_HANDLER_HH
35
36#include <fstream>
37
38#include "globals.hh"
39#include "G4LogicalVolume.hh"
40#include "G4VSceneHandler.hh"
41
42
43class G4VRML1File;
44class G4VisAttributes;
45
46class G4VRML1FileSceneHandler: public G4VSceneHandler {
47
48 friend class G4VRML1FileViewer;
49
50// methods (public)
51public:
52 G4VRML1FileSceneHandler(G4VRML1File& system, const G4String& name = "");
53 virtual ~G4VRML1FileSceneHandler();
54 void AddSolid(const G4Box&);
55 void AddSolid(const G4Cons&);
56 void AddSolid(const G4Tubs&);
57 void AddSolid(const G4Trd&);
58 void AddSolid(const G4Trap&);
59 void AddSolid(const G4Sphere&);
60 void AddSolid(const G4Para&);
61 void AddSolid(const G4Torus&);
62 void AddSolid ( const G4Polycone& polycone ) {
63 G4VSceneHandler::AddSolid (polycone);
64 }
65 void AddSolid ( const G4Polyhedra& polyhedra) {
66 G4VSceneHandler::AddSolid (polyhedra);
67 }
68 void AddSolid(const G4VSolid&);
69 void AddCompound ( const G4VTrajectory& traj) {
70 G4VSceneHandler::AddCompound(traj);
71 }
72 void AddCompound ( const G4VHit& hit) {
73 G4VSceneHandler::AddCompound(hit);
74 }
75
76 void BeginPrimitives(const G4Transform3D& objectTransformation);
77 void EndPrimitives();
78
79 void AddPrimitive(const G4Polyline&);
80 void AddPrimitive(const G4Polyhedron&);
81 void AddPrimitive(const G4NURBS&);
82 void AddPrimitive(const G4Text&);
83 void AddPrimitive(const G4Circle&);
84 void AddPrimitive(const G4Square&);
85 void AddPrimitive (const G4Polymarker& polymarker)
86 { G4VSceneHandler::AddPrimitive (polymarker); }
87 void AddPrimitive (const G4Scale& scale)
88 { G4VSceneHandler::AddPrimitive (scale); }
89
90 void ClearTransientStore(); // Used for triggering detector re-drawing.
91
92 void BeginModeling();
93 void EndModeling();
94
95 void VRMLBeginModeling();
96 void VRMLEndModeling();
97
98 void connectPort();
99 void closePort();
100
101// methods (private)
102private:
103
104 void SendMaterialNode( const G4VisAttributes* pAV ); // NEW NEW NEW
105 void SendMaterialNode();
106 void SendMatrixTransformNode(const G4Transform3D *);
107 void SendCubeNode(G4double, G4double, G4double);
108 void SendCylinderNode(G4double, G4double);
109 void SendSphereNode(G4double);
110
111 void SendMarkerColor ( const G4VMarker& mark ) ;
112 void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
113 G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
114
115 G4bool isConnected () { return fFlagDestOpen ; }
116
117// data
118private:
119 char fVRMLFileDestDir[256] ;
120 char fVRMLFileName[256] ;
121
122 G4String fCurrentDEF;
123
124 G4VRML1File& fSystem; // Graphics system for this scene.
125 std::ofstream fDest ;
126 G4bool fFlagDestOpen ;
127
128 G4int fMaxFileNum ;
129
130 static G4int fSceneIdCount;
131
132};
133
134#endif //G4VRML1FILE_SCENE_HANDLER_HH
135
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