source: trunk/source/visualization/VRML/include/G4VRML1SceneHandler.hh@ 1161

Last change on this file since 1161 was 1140, checked in by garnier, 16 years ago

update to CVS

File size: 4.5 KB
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VRML1SceneHandler.hh,v 1.15 2009/10/21 15:27:21 allison Exp $
28// GEANT4 tag $Name: $
29//
30// G4VRML1SceneHandler.hh
31// Yasuhide Sawada & Satoshi Tanaka
32
33#ifndef WIN32
34
35
36#ifdef G4VIS_BUILD_VRML_DRIVER
37
38#ifndef G4VRML1_SCENE_HANDLER_HH
39#define G4VRML1_SCENE_HANDLER_HH
40
41
42#include "globals.hh"
43#include "G4LogicalVolume.hh"
44#include "G4VSceneHandler.hh"
45
46#include "G4FRClient.hh"
47
48class G4VRML1;
49class G4VisAttributes;
50
51class G4VRML1SceneHandler: public G4VSceneHandler {
52
53 enum { MAX_CONNECTION_TRIAL = 10 } ;
54
55// methods (public)
56public:
57 G4VRML1SceneHandler(G4VRML1& system, const G4String& name = "");
58 virtual ~G4VRML1SceneHandler();
59 void AddSolid(const G4Box&);
60 void AddSolid(const G4Cons&);
61 void AddSolid(const G4Tubs&);
62 void AddSolid(const G4Trd&);
63 void AddSolid(const G4Trap&);
64 void AddSolid(const G4Sphere&);
65 void AddSolid(const G4Para&);
66 void AddSolid(const G4Torus&);
67 void AddSolid ( const G4Polycone& polycone ) {
68 G4VSceneHandler::AddSolid (polycone);
69 }
70 void AddSolid ( const G4Polyhedra& polyhedra) {
71 G4VSceneHandler::AddSolid (polyhedra);
72 }
73 void AddSolid(const G4VSolid&);
74 void AddCompound ( const G4VTrajectory& traj) {
75 G4VSceneHandler::AddCompound(traj);
76 }
77 void AddCompound ( const G4VHit& hit) {
78 G4VSceneHandler::AddCompound(hit);
79 }
80 void AddCompound ( const G4THitsMap<G4double> & hits) {
81 G4VSceneHandler::AddCompound(hits);
82 }
83
84 void BeginPrimitives(const G4Transform3D& objectTransformation);
85 void EndPrimitives();
86
87 void AddPrimitive(const G4Polyline&);
88 void AddPrimitive(const G4Polyhedron&);
89 void AddPrimitive(const G4NURBS&);
90 void AddPrimitive(const G4Text&);
91 void AddPrimitive(const G4Circle&);
92 void AddPrimitive(const G4Square&);
93 void AddPrimitive (const G4Polymarker& polymarker)
94 { G4VSceneHandler::AddPrimitive (polymarker); }
95 void AddPrimitive (const G4Scale& scale)
96 { G4VSceneHandler::AddPrimitive (scale); }
97
98 void ClearTransientStore(); // Used for triggering detector re-drawing.
99
100 void BeginModeling();
101 void EndModeling();
102
103 void VRMLBeginModeling();
104 void VRMLEndModeling();
105
106 void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
107 void closePort();
108
109// methods (private)
110private:
111 void SendMaterialNode( const G4VisAttributes* pAV );
112 void SendMaterialNode();
113 void SendMatrixTransformNode(const G4Transform3D *);
114 void SendCubeNode(G4double, G4double, G4double);
115 void SendCylinderNode(G4double, G4double);
116 void SendSphereNode(G4double);
117
118 void SendMarkerColor ( const G4VMarker& mark ) ;
119 void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
120 G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
121
122// data
123private:
124 G4String fCurrentDEF;
125
126 G4VRML1& fSystem; // Graphics system for this scene.
127 G4FRClient fDest ;
128
129 static G4int fSceneIdCount;
130
131};
132
133#endif //G4VRML1_SCENE_HH
134#endif //G4VIS_BUILD_VRML_DRIVER
135#endif //WIN32
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