[834] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // |
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| 27 | // $Id: G4VRML2SceneHandler.hh,v 1.13 2006/06/29 21:25:43 gunter Exp $ |
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[850] | 28 | // GEANT4 tag $Name: HEAD $ |
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[834] | 29 | // |
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| 30 | // G4VRML2SceneHandler.hh |
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| 31 | // Satoshi Tanaka & Yasuhide Sawada |
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| 32 | |
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| 33 | #ifndef WIN32 |
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| 34 | |
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| 35 | #ifdef G4VIS_BUILD_VRML_DRIVER |
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| 36 | |
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| 37 | #ifndef G4VRML2_SCENE_HANDLER_HH |
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| 38 | #define G4VRML2_SCENE_HANDLER_HH |
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| 39 | |
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| 40 | #include "globals.hh" |
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| 41 | #include "G4LogicalVolume.hh" |
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| 42 | #include "G4VSceneHandler.hh" |
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| 43 | |
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| 44 | #include "G4FRClient.hh" |
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| 45 | |
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| 46 | class G4VRML2; |
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| 47 | class G4VisAttributes; |
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| 48 | |
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| 49 | class G4VRML2SceneHandler: public G4VSceneHandler { |
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| 50 | |
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| 51 | enum { MAX_CONNECTION_TRIAL = 10 } ; |
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| 52 | |
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| 53 | // methods (public) |
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| 54 | public: |
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| 55 | G4VRML2SceneHandler(G4VRML2& system, const G4String& name = ""); |
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| 56 | virtual ~G4VRML2SceneHandler(); |
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| 57 | void AddSolid(const G4Box&); |
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| 58 | void AddSolid(const G4Cons&); |
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| 59 | void AddSolid(const G4Tubs&); |
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| 60 | void AddSolid(const G4Trd&); |
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| 61 | void AddSolid(const G4Trap&); |
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| 62 | void AddSolid(const G4Sphere&); |
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| 63 | void AddSolid(const G4Para&); |
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| 64 | void AddSolid(const G4Torus&); |
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| 65 | void AddSolid ( const G4Polycone& polycone ) { |
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| 66 | G4VSceneHandler::AddSolid (polycone); |
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| 67 | } |
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| 68 | void AddSolid ( const G4Polyhedra& polyhedra) { |
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| 69 | G4VSceneHandler::AddSolid (polyhedra); |
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| 70 | } |
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| 71 | void AddSolid(const G4VSolid&); |
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| 72 | void AddCompound ( const G4VTrajectory& traj) { |
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| 73 | G4VSceneHandler::AddCompound(traj); |
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| 74 | } |
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| 75 | void AddCompound ( const G4VHit& hit) { |
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| 76 | G4VSceneHandler::AddCompound(hit); |
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| 77 | } |
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| 78 | |
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| 79 | void BeginPrimitives(const G4Transform3D& objectTransformation); |
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| 80 | void EndPrimitives(); |
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| 81 | |
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| 82 | void AddPrimitive(const G4Polyline&); |
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| 83 | void AddPrimitive(const G4Polyhedron&); |
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| 84 | void AddPrimitive(const G4NURBS&); |
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| 85 | void AddPrimitive(const G4Text&); |
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| 86 | void AddPrimitive(const G4Circle&); |
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| 87 | void AddPrimitive(const G4Square&); |
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| 88 | void AddPrimitive (const G4Polymarker& polymarker) |
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| 89 | { G4VSceneHandler::AddPrimitive (polymarker); } |
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| 90 | void AddPrimitive (const G4Scale& scale) |
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| 91 | { G4VSceneHandler::AddPrimitive (scale); } |
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| 92 | |
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| 93 | void ClearTransientStore(); // Used for triggering detector re-drawing. |
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| 94 | |
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| 95 | void BeginModeling(); |
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| 96 | void EndModeling(); |
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| 97 | |
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| 98 | void VRMLBeginModeling(); |
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| 99 | void VRMLEndModeling(); |
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| 100 | |
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| 101 | void connectPort(int max_trial = MAX_CONNECTION_TRIAL ); |
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| 102 | void closePort(); |
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| 103 | |
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| 104 | // methods (private) |
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| 105 | private: |
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| 106 | void SendMaterialNode ( const G4VisAttributes* pAV ); |
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| 107 | void SendMaterialNode (); |
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| 108 | |
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| 109 | void SendLineColor ( const G4VisAttributes* pAV ); |
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| 110 | void SendMarkerColor ( const G4VMarker& mark ) ; |
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| 111 | void SendMarkerWorldPosition ( const G4VMarker& mark ) ; |
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| 112 | |
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| 113 | G4double GetMarkerHalfSize ( const G4VMarker& mark ) ; |
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| 114 | void GetMarkerWorldPosition ( const G4VMarker& mark , |
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| 115 | double* pX , |
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| 116 | double* pY , |
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| 117 | double* pZ ) ; |
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| 118 | |
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| 119 | G4bool IsPVPickable () { return fPVPickable ;} |
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| 120 | void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;} |
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| 121 | G4double SetPVTransparency () ; |
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| 122 | G4double GetPVTransparency () { return fPVTransparency ; } |
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| 123 | |
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| 124 | // data |
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| 125 | private: |
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| 126 | |
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| 127 | G4VRML2& fSystem; // Graphics system for this scene. |
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| 128 | |
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| 129 | G4bool fPVPickable ; |
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| 130 | G4double fPVTransparency ; |
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| 131 | |
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| 132 | static G4int fSceneIdCount; |
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| 133 | |
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| 134 | public: |
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| 135 | G4FRClient fDest ; |
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| 136 | |
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| 137 | }; |
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| 138 | |
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| 139 | #endif //G4VRML2_SCENE_HH |
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| 140 | #endif //G4VIS_BUILD_VRML_DRIVER |
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| 141 | #endif //WIN32 |
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