source: trunk/source/visualization/VRML/include/G4VRML2SceneHandler.hh@ 1331

Last change on this file since 1331 was 1294, checked in by garnier, 15 years ago

CVS update

File size: 5.0 KB
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VRML2SceneHandler.hh,v 1.15 2010/05/30 10:08:32 allison Exp $
28// GEANT4 tag $Name: vis-V09-03-06 $
29//
30// G4VRML2SceneHandler.hh
31// Satoshi Tanaka & Yasuhide Sawada
32
33#ifndef WIN32
34
35#ifdef G4VIS_BUILD_VRML_DRIVER
36
37#ifndef G4VRML2_SCENE_HANDLER_HH
38#define G4VRML2_SCENE_HANDLER_HH
39
40#include "globals.hh"
41#include "G4LogicalVolume.hh"
42#include "G4VSceneHandler.hh"
43
44#include "G4FRClient.hh"
45
46class G4VRML2;
47class G4VisAttributes;
48
49class G4VRML2SceneHandler: public G4VSceneHandler {
50
51 enum { MAX_CONNECTION_TRIAL = 10 } ;
52
53// methods (public)
54public:
55 G4VRML2SceneHandler(G4VRML2& system, const G4String& name = "");
56 virtual ~G4VRML2SceneHandler();
57 void AddSolid(const G4Box&);
58 void AddSolid(const G4Cons&);
59 void AddSolid(const G4Tubs&);
60 void AddSolid(const G4Trd&);
61 void AddSolid(const G4Trap&);
62 void AddSolid(const G4Sphere&);
63 void AddSolid(const G4Para&);
64 void AddSolid(const G4Torus&);
65 void AddSolid ( const G4Polycone& polycone ) {
66 G4VSceneHandler::AddSolid (polycone);
67 }
68 void AddSolid ( const G4Polyhedra& polyhedra) {
69 G4VSceneHandler::AddSolid (polyhedra);
70 }
71 void AddSolid(const G4VSolid&);
72 void AddCompound ( const G4VTrajectory& traj) {
73 G4VSceneHandler::AddCompound(traj);
74 }
75 void AddCompound ( const G4VHit& hit) {
76 G4VSceneHandler::AddCompound(hit);
77 }
78 void AddCompound ( const G4VDigi& digi) {
79 G4VSceneHandler::AddCompound(digi);
80 }
81 void AddCompound ( const G4THitsMap<G4double> & hits) {
82 G4VSceneHandler::AddCompound(hits);
83 }
84
85 void BeginPrimitives(const G4Transform3D& objectTransformation);
86 void EndPrimitives();
87
88 void AddPrimitive(const G4Polyline&);
89 void AddPrimitive(const G4Polyhedron&);
90 void AddPrimitive(const G4NURBS&);
91 void AddPrimitive(const G4Text&);
92 void AddPrimitive(const G4Circle&);
93 void AddPrimitive(const G4Square&);
94 void AddPrimitive (const G4Polymarker& polymarker)
95 { G4VSceneHandler::AddPrimitive (polymarker); }
96 void AddPrimitive (const G4Scale& scale)
97 { G4VSceneHandler::AddPrimitive (scale); }
98
99 void ClearTransientStore(); // Used for triggering detector re-drawing.
100
101 void BeginModeling();
102 void EndModeling();
103
104 void VRMLBeginModeling();
105 void VRMLEndModeling();
106
107 void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
108 void closePort();
109
110// methods (private)
111private:
112 void SendMaterialNode ( const G4VisAttributes* pAV );
113 void SendMaterialNode ();
114
115 void SendLineColor ( const G4VisAttributes* pAV );
116 void SendMarkerColor ( const G4VMarker& mark ) ;
117 void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
118
119 G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
120 void GetMarkerWorldPosition ( const G4VMarker& mark ,
121 double* pX ,
122 double* pY ,
123 double* pZ ) ;
124
125 G4bool IsPVPickable () { return fPVPickable ;}
126 void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;}
127 G4double SetPVTransparency () ;
128 G4double GetPVTransparency () { return fPVTransparency ; }
129
130// data
131private:
132
133 G4VRML2& fSystem; // Graphics system for this scene.
134
135 G4bool fPVPickable ;
136 G4double fPVTransparency ;
137
138 static G4int fSceneIdCount;
139
140public:
141 G4FRClient fDest ;
142
143};
144
145#endif //G4VRML2_SCENE_HH
146#endif //G4VIS_BUILD_VRML_DRIVER
147#endif //WIN32
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