1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4VRML2SceneHandler.hh,v 1.15 2010/05/30 10:08:32 allison Exp $ |
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28 | // GEANT4 tag $Name: geant4-09-04-ref-00 $ |
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29 | // |
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30 | // G4VRML2SceneHandler.hh |
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31 | // Satoshi Tanaka & Yasuhide Sawada |
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32 | |
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33 | #ifndef WIN32 |
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34 | |
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35 | #ifdef G4VIS_BUILD_VRML_DRIVER |
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36 | |
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37 | #ifndef G4VRML2_SCENE_HANDLER_HH |
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38 | #define G4VRML2_SCENE_HANDLER_HH |
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39 | |
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40 | #include "globals.hh" |
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41 | #include "G4LogicalVolume.hh" |
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42 | #include "G4VSceneHandler.hh" |
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43 | |
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44 | #include "G4FRClient.hh" |
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45 | |
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46 | class G4VRML2; |
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47 | class G4VisAttributes; |
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48 | |
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49 | class G4VRML2SceneHandler: public G4VSceneHandler { |
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50 | |
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51 | enum { MAX_CONNECTION_TRIAL = 10 } ; |
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52 | |
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53 | // methods (public) |
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54 | public: |
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55 | G4VRML2SceneHandler(G4VRML2& system, const G4String& name = ""); |
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56 | virtual ~G4VRML2SceneHandler(); |
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57 | void AddSolid(const G4Box&); |
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58 | void AddSolid(const G4Cons&); |
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59 | void AddSolid(const G4Tubs&); |
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60 | void AddSolid(const G4Trd&); |
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61 | void AddSolid(const G4Trap&); |
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62 | void AddSolid(const G4Sphere&); |
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63 | void AddSolid(const G4Para&); |
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64 | void AddSolid(const G4Torus&); |
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65 | void AddSolid ( const G4Polycone& polycone ) { |
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66 | G4VSceneHandler::AddSolid (polycone); |
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67 | } |
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68 | void AddSolid ( const G4Polyhedra& polyhedra) { |
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69 | G4VSceneHandler::AddSolid (polyhedra); |
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70 | } |
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71 | void AddSolid(const G4VSolid&); |
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72 | void AddCompound ( const G4VTrajectory& traj) { |
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73 | G4VSceneHandler::AddCompound(traj); |
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74 | } |
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75 | void AddCompound ( const G4VHit& hit) { |
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76 | G4VSceneHandler::AddCompound(hit); |
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77 | } |
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78 | void AddCompound ( const G4VDigi& digi) { |
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79 | G4VSceneHandler::AddCompound(digi); |
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80 | } |
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81 | void AddCompound ( const G4THitsMap<G4double> & hits) { |
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82 | G4VSceneHandler::AddCompound(hits); |
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83 | } |
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84 | |
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85 | void BeginPrimitives(const G4Transform3D& objectTransformation); |
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86 | void EndPrimitives(); |
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87 | |
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88 | void AddPrimitive(const G4Polyline&); |
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89 | void AddPrimitive(const G4Polyhedron&); |
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90 | void AddPrimitive(const G4NURBS&); |
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91 | void AddPrimitive(const G4Text&); |
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92 | void AddPrimitive(const G4Circle&); |
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93 | void AddPrimitive(const G4Square&); |
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94 | void AddPrimitive (const G4Polymarker& polymarker) |
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95 | { G4VSceneHandler::AddPrimitive (polymarker); } |
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96 | void AddPrimitive (const G4Scale& scale) |
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97 | { G4VSceneHandler::AddPrimitive (scale); } |
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98 | |
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99 | void ClearTransientStore(); // Used for triggering detector re-drawing. |
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100 | |
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101 | void BeginModeling(); |
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102 | void EndModeling(); |
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103 | |
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104 | void VRMLBeginModeling(); |
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105 | void VRMLEndModeling(); |
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106 | |
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107 | void connectPort(int max_trial = MAX_CONNECTION_TRIAL ); |
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108 | void closePort(); |
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109 | |
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110 | // methods (private) |
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111 | private: |
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112 | void SendMaterialNode ( const G4VisAttributes* pAV ); |
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113 | void SendMaterialNode (); |
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114 | |
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115 | void SendLineColor ( const G4VisAttributes* pAV ); |
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116 | void SendMarkerColor ( const G4VMarker& mark ) ; |
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117 | void SendMarkerWorldPosition ( const G4VMarker& mark ) ; |
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118 | |
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119 | G4double GetMarkerHalfSize ( const G4VMarker& mark ) ; |
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120 | void GetMarkerWorldPosition ( const G4VMarker& mark , |
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121 | double* pX , |
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122 | double* pY , |
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123 | double* pZ ) ; |
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124 | |
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125 | G4bool IsPVPickable () { return fPVPickable ;} |
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126 | void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;} |
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127 | G4double SetPVTransparency () ; |
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128 | G4double GetPVTransparency () { return fPVTransparency ; } |
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129 | |
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130 | // data |
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131 | private: |
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132 | |
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133 | G4VRML2& fSystem; // Graphics system for this scene. |
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134 | |
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135 | G4bool fPVPickable ; |
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136 | G4double fPVTransparency ; |
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137 | |
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138 | static G4int fSceneIdCount; |
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139 | |
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140 | public: |
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141 | G4FRClient fDest ; |
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142 | |
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143 | }; |
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144 | |
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145 | #endif //G4VRML2_SCENE_HH |
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146 | #endif //G4VIS_BUILD_VRML_DRIVER |
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147 | #endif //WIN32 |
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