1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4VRML1FileViewer.cc,v 1.12 2010/11/11 00:14:50 akimura Exp $ |
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28 | // GEANT4 tag $Name: geant4-09-04-ref-00 $ |
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29 | // |
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30 | // G4VRMLView.cc |
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31 | // Satoshi Tanaka & Yasuhide Sawada |
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32 | |
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33 | |
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34 | //#define DEBUG_FR_VIEW |
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35 | |
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36 | #include "G4VisManager.hh" |
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37 | #include "G4Scene.hh" |
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38 | #include "G4VRML1FileViewer.hh" |
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39 | #include "G4VRML1FileSceneHandler.hh" |
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40 | #include "G4VRML1File.hh" |
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41 | #include "G4ios.hh" |
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42 | |
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43 | G4VRML1FileViewer::G4VRML1FileViewer(G4VRML1FileSceneHandler& sceneHandler, |
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44 | const G4String& name) : |
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45 | G4VViewer(sceneHandler, |
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46 | sceneHandler.IncrementViewCount(), |
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47 | name), |
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48 | fSceneHandler(sceneHandler) |
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49 | {} |
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50 | |
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51 | G4VRML1FileViewer::~G4VRML1FileViewer() |
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52 | {} |
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53 | |
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54 | void G4VRML1FileViewer::SetView() |
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55 | { |
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56 | #if defined DEBUG_FR_VIEW |
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57 | if (G4VisManager::GetVerbosity() >= G4VisManager::errors) |
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58 | G4cout << "***** G4VRML1FileViewer::SetView(): No effects" << G4endl; |
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59 | #endif |
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60 | } |
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61 | |
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62 | void G4VRML1FileViewer::DrawView() |
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63 | { |
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64 | #if defined DEBUG_FR_VIEW |
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65 | if (G4VisManager::GetVerbosity() >= G4VisManager::errors) |
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66 | G4cout << "***** G4VRML1FileViewer::DrawView()" << G4endl; |
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67 | #endif |
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68 | |
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69 | fSceneHandler.VRMLBeginModeling(); |
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70 | |
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71 | // Here is a minimal DrawView() function. |
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72 | NeedKernelVisit(); |
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73 | ProcessView(); |
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74 | FinishView(); |
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75 | } |
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76 | |
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77 | void G4VRML1FileViewer::ClearView(void) |
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78 | { |
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79 | //#if defined DEBUG_FR_VIEW |
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80 | if (G4VisManager::GetVerbosity() >= G4VisManager::errors) |
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81 | G4cout << "***** G4VRML1File1View::ClearView()" << G4endl; |
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82 | //#endif |
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83 | if(fSceneHandler.fFlagDestOpen) { |
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84 | fSceneHandler.fDest.close(); |
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85 | // Re-open with same filename... |
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86 | fSceneHandler.fDest.open(fSceneHandler.fVRMLFileName); |
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87 | fSceneHandler.fDest << "#VRML V1.0 ascii" << "\n"; |
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88 | fSceneHandler.fDest << "# Generated by VRML 1.0 driver of GEANT4\n" << "\n"; |
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89 | } |
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90 | } |
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91 | |
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92 | void G4VRML1FileViewer::ShowView(void) |
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93 | { |
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94 | #if defined DEBUG_FR_VIEW |
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95 | if (G4VisManager::GetVerbosity() >= G4VisManager::errors) |
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96 | G4cout << "***** G4VRML1FileViewer::ShowView()" << G4endl; |
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97 | #endif |
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98 | fSceneHandler.VRMLEndModeling(); |
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99 | } |
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100 | |
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101 | void G4VRML1FileViewer::FinishView(void) |
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102 | { |
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103 | #if defined DEBUG_FR_VIEW |
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104 | if (G4VisManager::GetVerbosity() >= G4VisManager::errors) |
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105 | G4cout << "***** G4VRML1FileViewer::FinishView(): No effects" << G4endl; |
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106 | #endif |
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107 | } |
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