source: trunk/source/visualization/VRML/src/G4VRML1SceneHandler.cc @ 1347

Last change on this file since 1347 was 1347, checked in by garnier, 13 years ago

geant4 tag 9.4

File size: 4.4 KB
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26//
27// $Id: G4VRML1SceneHandler.cc,v 1.11 2010/11/11 00:14:50 akimura Exp $
28// GEANT4 tag $Name: geant4-09-04-ref-00 $
29//
30// G4VRML1SceneHandler.cc
31// Yasuhide Sawada and Satoshi Tanaka
32
33#ifndef WIN32
34
35//=================//
36#ifdef G4VIS_BUILD_VRML_DRIVER
37//=================//
38
39
40//#define DEBUG_FR_SCENE
41
42#include <unistd.h>
43#include <fstream>
44
45#include "globals.hh"
46#include "G4VisManager.hh"
47#include "G4VPhysicalVolume.hh"
48#include "G4LogicalVolume.hh"
49#include "G4Point3D.hh"
50#include "G4Scene.hh"
51#include "G4VisAttributes.hh"
52#include "G4Polyhedron.hh"
53#include "G4Box.hh"
54#include "G4Cons.hh"
55#include "G4Polyline.hh"
56#include "G4Trd.hh"
57#include "G4Tubs.hh"
58#include "G4Trap.hh"
59#include "G4Para.hh"
60#include "G4Torus.hh"
61#include "G4Sphere.hh"
62#include "G4Text.hh"
63#include "G4Circle.hh"
64#include "G4Square.hh"
65
66#include "G4VRML1SceneHandler.hh"
67#include "G4VRML1Viewer.hh"
68#include "G4VRML1.hh"
69
70
71
72G4VRML1SceneHandler::G4VRML1SceneHandler(G4VRML1& system, const G4String& name) :
73        G4VSceneHandler(system, fSceneIdCount++, name),
74        fSystem(system),
75        fDest()
76{
77        fCurrentDEF = "";
78}
79
80
81G4VRML1SceneHandler::~G4VRML1SceneHandler()
82{
83#if defined DEBUG_FR_SCENE
84  if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
85        G4cout << "***** ~G4VRML1SceneHandler" << G4endl;
86#endif
87}
88
89
90
91#define  G4VRML1SCENEHANDLER  G4VRML1SceneHandler
92#define  IS_CONNECTED  fDest.isConnected()
93#include "G4VRML1SceneHandlerFunc.icc"
94#undef   IS_CONNECTED
95#undef   G4VRML1SCENEHANDLER
96
97
98void G4VRML1SceneHandler::connectPort(G4int max_trial)
99{
100        G4int trial = 0 ;
101        int port = fSystem.getPort();
102        for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) {
103                if (fDest.connect( (const char * )fSystem.getHostName(), port)) {
104                    // INET domain connection is established
105                  if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
106                        G4cout << "*** GEANT4 is connected to port  ";
107                        G4cout << fDest.getPort(); 
108                        G4cout << " of server  " << fSystem.getHostName() << G4endl;
109                  }
110                        break; 
111                } else { 
112                        // Connection failed. Try the next port.
113                  if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
114                        G4cout << "*** GEANT4 incremented targeting port to ";
115                        G4cout << port << G4endl;
116                  }
117                }
118
119                sleep (1);
120
121        } // for
122
123        if (!fDest.isConnected()) {
124          if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
125                G4cout << "*** INET Connection failed. " << G4endl;
126                G4cout << "    Maybe, you have not invoked viewer  g4vrmlview  yet, " << G4endl;
127                G4cout << "    or too many viewers are already running in the " << G4endl;
128                G4cout << "    server host(" << fSystem.getHostName() << "). " << G4endl;
129          }
130        }
131}
132
133void G4VRML1SceneHandler::closePort()
134{
135        fDest.close();
136        if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
137              G4cout << "*** INET Connection closed. " << G4endl;
138}
139
140
141G4int G4VRML1SceneHandler::fSceneIdCount = 0;
142
143#endif
144#endif
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