| [834] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4VRML1SceneHandlerFunc.icc,v 1.16 2006/06/29 21:26:03 gunter Exp $
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| [944] | 28 | // GEANT4 tag $Name: $
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| [834] | 29 | //
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| 30 | // G4VRML1SceneHandlerFunc.icc
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| 31 | // Satoshi Tanaka & Yasuhide Sawada
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| 32 |
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| 33 | //#define DEBUG_SCENE_FUNC
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| 34 |
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| 35 | // MACRO
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| 36 | #define ADDTHIS_WITH_NAME(Solid) \
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| 37 | fCurrentDEF = #Solid "_" + Solid.GetName(); \
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| 38 | RequestPrimitives(Solid); \
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| 39 | fCurrentDEF = "";
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| 40 |
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| 41 | // End of MACRO
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| 42 |
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| 43 | void G4VRML1SCENEHANDLER::AddSolid(const G4Trd& trd)
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| 44 | {
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| 45 | #if defined DEBUG_SCENE_FUNC
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| 46 | G4cerr << "***** AddSolid trd" << "\n" ;
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| 47 | #endif
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| 48 | VRMLBeginModeling () ;
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| 49 | ADDTHIS_WITH_NAME(trd)
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| 50 | }
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| 51 |
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| 52 | void G4VRML1SCENEHANDLER::AddSolid(const G4Trap& trap)
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| 53 | {
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| 54 | #if defined DEBUG_SCENE_FUNC
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| 55 | G4cerr << "***** AddSolid trap" << "\n" ;
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| 56 | #endif
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| 57 | VRMLBeginModeling () ;
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| 58 | ADDTHIS_WITH_NAME(trap)
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| 59 | }
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| 60 |
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| 61 | void G4VRML1SCENEHANDLER::AddSolid(const G4Para& para)
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| 62 | {
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| 63 | #if defined DEBUG_SCENE_FUNC
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| 64 | G4cerr << "***** AddSolid para" << "\n" ;
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| 65 | #endif
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| 66 | VRMLBeginModeling () ;
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| 67 | ADDTHIS_WITH_NAME(para)
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| 68 | }
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| 69 |
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| 70 | void G4VRML1SCENEHANDLER::AddSolid(const G4Torus& torus )
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| 71 | {
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| 72 | #if defined DEBUG_SCENE_FUNC
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| 73 | G4cerr << "***** AddSolid torus" << "\n" ;
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| 74 | #endif
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| 75 | VRMLBeginModeling () ;
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| 76 | ADDTHIS_WITH_NAME(torus)
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| 77 | }
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| 78 |
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| 79 |
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| 80 | void G4VRML1SCENEHANDLER::AddSolid(const G4VSolid& vsolid)
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| 81 | {
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| 82 | #if defined DEBUG_SCENE_FUNC
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| 83 | G4cerr << "***** AddSolid vsolid" << "\n" ;
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| 84 | #endif
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| 85 | VRMLBeginModeling () ;
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| 86 | ADDTHIS_WITH_NAME(vsolid)
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| 87 | }
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| 88 |
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| 89 | void G4VRML1SCENEHANDLER::AddSolid(const G4Tubs& tubs)
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| 90 | {
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| 91 | #if defined DEBUG_SCENE_FUNC
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| 92 | G4cerr << "***** AddSolid tubs" << "\n" ;
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| 93 | #endif
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| 94 | VRMLBeginModeling () ;
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| 95 |
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| 96 | // set current name
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| 97 | fCurrentDEF = "tubs_" + tubs.GetName();
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| 98 |
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| 99 | // Get data
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| 100 | const G4double R = tubs.GetRMax(); // outside radius
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| 101 | const G4double r = tubs.GetRMin(); // inside radius
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| 102 | const G4double dz = tubs.GetDz(); // half length in z
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| 103 | const G4double dp = tubs.GetDPhi(); // angle interval
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| 104 |
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| 105 | // Send data
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| 106 | if ( r == 0.0 && dp >= 360. * deg ) {
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| 107 | // Send a built-in VRML node (Cylinder)
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| 108 | fDest << "Separator {" << "\n";
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| 109 | SendMatrixTransformNode( fpObjectTransformation );
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| 110 |
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| 111 | fDest << "\t" << "DEF " << fCurrentDEF << " Separator {" << "\n";
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| 112 | SendMaterialNode();
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| 113 | SendCylinderNode(R, dz * 2);
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| 114 | fDest << "\t" << "}" << "\n"; // DEF Separator
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| 115 | fDest << "}" << "\n"; // Separator
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| 116 | } else {
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| 117 | // call AddPrimitive(Polyhedron)
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| 118 | RequestPrimitives(tubs);
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| 119 | }
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| 120 |
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| 121 | // reset current name to null
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| 122 | fCurrentDEF = "";
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| 123 | }
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| 124 |
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| 125 |
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| 126 | void G4VRML1SCENEHANDLER::AddSolid(const G4Cons& cons)
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| 127 | {
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| 128 | #if defined DEBUG_SCENE_FUNC
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| 129 | G4cerr << "***** AddSolid cons" << "\n" ;
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| 130 | #endif
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| 131 | VRMLBeginModeling () ;
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| 132 |
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| 133 | // set current name
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| 134 | fCurrentDEF = "cons_" + cons.GetName();
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| 135 |
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| 136 | // Get data
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| 137 | const G4double r1 = cons.GetRmin1(); // inside radius at -dz
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| 138 | const G4double R1 = cons.GetRmax1(); // outside radius at -dz
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| 139 | const G4double r2 = cons.GetRmin2(); // inside radius at +dz
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| 140 | const G4double R2 = cons.GetRmax2(); // outside radius at +dz
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| 141 | const G4double dz = cons.GetDz(); // half length in z
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| 142 | //const G4double sp = cons.GetSPhi(); // starting angle
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| 143 | const G4double dp = cons.GetDPhi(); // angle width
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| 144 |
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| 145 | // Send data
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| 146 | if ( r1 == 0.0 && r2 == 0.0 && R1 == R2 && dp >= 360. * deg) {
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| 147 | // Send a built-in VRML node (Cylinder)
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| 148 | fDest << "Separator {" << "\n";
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| 149 | SendMatrixTransformNode( fpObjectTransformation );
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| 150 |
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| 151 | fDest << "\t" << "DEF " << fCurrentDEF << " Separator {" << "\n";
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| 152 | SendMaterialNode();
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| 153 | SendCylinderNode(R1, dz * 2);
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| 154 | fDest << "\t" << "}" << "\n"; // DEF Separator
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| 155 | fDest << "}" << "\n"; // Separator
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| 156 | } else {
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| 157 | // call AddPrimitive(Polyhedron)
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| 158 | RequestPrimitives(cons);
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| 159 | }
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| 160 |
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| 161 | // reset current name to null
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| 162 | fCurrentDEF = "";
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| 163 | }
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| 164 |
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| 165 | void G4VRML1SCENEHANDLER::AddSolid(const G4Box& box)
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| 166 | {
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| 167 | #if defined DEBUG_SCENE_FUNC
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| 168 | G4cerr << "***** AddSolid box" << "\n" ;
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| 169 | #endif
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| 170 | VRMLBeginModeling () ;
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| 171 |
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| 172 | // set current name
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| 173 | fCurrentDEF = "box_" + box.GetName();
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| 174 |
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| 175 | // Send a built-in VRML node (Cube)
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| 176 | fDest << "Separator {" << "\n";
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| 177 |
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| 178 | //fDest << "\t" << "renderCulling ON" << "\n";
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| 179 | SendMatrixTransformNode( fpObjectTransformation );
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| 180 |
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| 181 | fDest << "\t" << "DEF " << fCurrentDEF << " Separator {" << "\n";
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| 182 | SendMaterialNode();
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| 183 | SendCubeNode(box.GetXHalfLength() * 2, box.GetYHalfLength() * 2, box.GetZHalfLength() * 2);
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| 184 | fDest << "\t" << "}" << "\n"; // DEF Separator
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| 185 |
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| 186 | fDest << "}" << "\n"; // Separator
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| 187 |
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| 188 | // reset current name to null
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| 189 | fCurrentDEF = "";
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| 190 | }
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| 191 |
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| 192 |
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| 193 | void G4VRML1SCENEHANDLER::AddSolid(const G4Sphere& sphere)
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| 194 | {
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| 195 | #if defined DEBUG_SCENE_FUNC
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| 196 | G4cerr << "***** AddSolid sphere" << "\n" ;
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| 197 | #endif
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| 198 | VRMLBeginModeling () ;
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| 199 |
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| 200 | // set current name
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| 201 | fCurrentDEF = "sphere_" + sphere.GetName();
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| 202 |
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| 203 | // Get data
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| 204 | G4double dphi = sphere.GetDPhi () ;
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| 205 | G4double dtheta = sphere.GetDTheta() ;
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| 206 | G4double rmax = sphere.GetRmax () ;
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| 207 | G4double rmin = sphere.GetRmin () ;
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| 208 |
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| 209 | // Send data
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| 210 | if ( (dphi >= 360. * deg) && (dtheta >= 180. * deg) && (rmin == 0.0) ) {
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| 211 | // Send a built-in VRML node (Sphere)
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| 212 | fDest << "Separator {" << "\n";
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| 213 | SendMatrixTransformNode( fpObjectTransformation );
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| 214 |
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| 215 | fDest << "\t" << "DEF " << fCurrentDEF << " Separator {" << "\n";
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| 216 | SendMaterialNode();
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| 217 | SendSphereNode( rmax );
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| 218 | fDest << "\t" << "}" << "\n"; // DEF Separator
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| 219 | fDest << "}" << "\n"; // Separator
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| 220 | } else {
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| 221 | // call AddPrimitive(Polyhedron)
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| 222 | RequestPrimitives( sphere );
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| 223 | }
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| 224 |
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| 225 | // reset current name to null
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| 226 | fCurrentDEF = "";
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| 227 | }
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| 228 |
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| 229 | void G4VRML1SCENEHANDLER::AddPrimitive(const G4Polyline& polyline)
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| 230 | {
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| 231 | #if defined DEBUG_SCENE_FUNC
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| 232 | G4cerr << "***** AddPrimitive polyline" << "\n" ;
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| 233 | #endif
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| 234 | VRMLBeginModeling () ;
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| 235 |
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| 236 | fDest << "Separator {" << "\n";
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| 237 |
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| 238 | SendMatrixTransformNode (fpObjectTransformation );
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| 239 |
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| 240 | SendMaterialNode( polyline.GetVisAttributes() );
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| 241 |
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| 242 | fDest << "\t" << "Coordinate3 {" << "\n";
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| 243 | fDest << "\t\t" << "point [" << "\n";
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| 244 | G4int e, i;
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| 245 | for (i = 0, e = polyline.size(); e; i++, e--) {
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| 246 | fDest << "\t\t\t";
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| 247 | fDest << polyline[i].x() << " ";
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| 248 | fDest << polyline[i].y() << " ";
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| 249 | fDest << polyline[i].z() << "," << "\n";
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| 250 | }
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| 251 | fDest << "\t\t" << "]" << "\n";
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| 252 | fDest << "\t" << "}" << "\n"; // Coordinate3
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| 253 |
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| 254 | fDest << "\t" << "IndexedLineSet {" << "\n";
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| 255 | fDest << "\t\t" << "coordIndex [";
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| 256 | for (i = 0, e = polyline.size(); e; i++, e--) {
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| 257 | if (i % 10 == 0)
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| 258 | fDest << "\n" << "\t\t\t";
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| 259 | fDest << i << ", ";
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| 260 | }
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| 261 | fDest << "-1" << "\n";
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| 262 | fDest << "\t\t" << "]" << "\n";
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| 263 | fDest << "\t" << "}" << "\n"; // IndexedLineSet
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| 264 |
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| 265 | fDest << "}" << "\n"; // Separator
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| 266 | }
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| 267 |
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| 268 | void G4VRML1SCENEHANDLER::AddPrimitive(const G4Polyhedron& polyhedron)
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| 269 | {
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| 270 | #if defined DEBUG_SCENE_FUNC
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| 271 | G4cerr << "***** AddPrimitive(G4Polyhedron)" << "\n";
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| 272 | #endif
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| 273 |
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| 274 | if (polyhedron.GetNoFacets() == 0) return;
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| 275 |
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| 276 | VRMLBeginModeling () ;
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| 277 |
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| 278 | fDest << "Separator {" << "\n";
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| 279 |
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| 280 | SendMatrixTransformNode( fpObjectTransformation );
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| 281 |
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| 282 | fDest << "\t";
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| 283 | if (fCurrentDEF != "")
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| 284 | fDest << "DEF " << fCurrentDEF << " ";
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| 285 |
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| 286 | fDest << "Separator {" << "\n";
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| 287 |
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| 288 | //fDest << "\t\t" << "renderCulling ON" << "\n";
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| 289 |
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| 290 | fDest << "\t\t" << "ShapeHints {" << "\n";
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| 291 | fDest << "\t\t\t" << "vertexOrdering COUNTERCLOCKWISE" << "\n";
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| 292 | fDest << "\t\t\t" << "shapeType SOLID" << "\n";
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| 293 | fDest << "\t\t\t" << "faceType CONVEX" << "\n";
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| 294 | fDest << "\t\t" << "}" << "\n";
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| 295 |
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| 296 | SendMaterialNode();
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| 297 |
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| 298 | fDest << "\t\t" << "Coordinate3 {" << "\n";
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| 299 | fDest << "\t\t\t" << "point [" << "\n";
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| 300 | G4int i, j;
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| 301 | for (i = 1, j = polyhedron.GetNoVertices(); j; j--, i++) {
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| 302 | G4Point3D point = polyhedron.GetVertex(i);
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| 303 | fDest << "\t\t\t\t";
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| 304 | fDest << point.x() << " ";
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| 305 | fDest << point.y() << " ";
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| 306 | fDest << point.z() << "," << "\n";
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| 307 | }
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| 308 | fDest << "\t\t\t" << "]" << "\n";
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| 309 | fDest << "\t\t" << "}" << "\n"; // Coordinate3
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| 310 |
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| 311 | fDest << "\t\t" << "IndexedFaceSet {" << "\n";
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| 312 | fDest << "\t\t\t" << "coordIndex [" << "\n";
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| 313 |
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| 314 | // facet loop
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| 315 | G4int f;
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| 316 | for (f = polyhedron.GetNoFacets(); f; f--) {
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| 317 |
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| 318 | // edge loop
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| 319 | G4bool notLastEdge;
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| 320 | G4int index = -1, edgeFlag = 1;
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| 321 | fDest << "\t\t\t\t";
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| 322 | do {
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| 323 | notLastEdge = polyhedron.GetNextVertexIndex(index, edgeFlag);
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| 324 | fDest << index - 1 << ", ";
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| 325 | } while (notLastEdge);
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| 326 | fDest << "-1," << "\n";
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| 327 | }
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| 328 | fDest << "\t\t\t" << "]" << "\n";
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| 329 | fDest << "\t\t" << "}" << "\n"; // IndexFaceSet
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| 330 |
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| 331 | fDest << "\t" << "}" << "\n"; // (DEF) Separator
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| 332 | fDest << "}" << "\n"; // Separator
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| 333 |
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| 334 | }
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| 335 |
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| 336 |
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| 337 | void G4VRML1SCENEHANDLER::AddPrimitive(const G4NURBS&)
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| 338 | {
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| 339 | #if defined DEBUG_SCENE_FUNC
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| 340 | G4cerr << "***** AddPrimitive nurbs" << "\n" ;
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| 341 | #endif
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| 342 | G4cerr << "G4VRML1File::AddPrimitive(G4NURBS&): not implemented. " << "\n" ;
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| 343 | VRMLBeginModeling () ;
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| 344 |
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| 345 | }
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| 346 |
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| 347 | void G4VRML1SCENEHANDLER::AddPrimitive( const G4Text& )
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| 348 | {
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| 349 | #if defined DEBUG_SCENE_FUNC
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| 350 | G4cerr << "***** AddPrimitive text" << "\n" ;
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| 351 | #endif
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| 352 | G4cerr <<
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| 353 | "***** void G4VRML1SCENEHANDLER::AddPrimitive( const G4Text& text )"
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| 354 | " not implemented yet."
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| 355 | << "\n";
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| 356 |
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| 357 | VRMLBeginModeling () ;
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| 358 | }
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| 359 |
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| 360 | void G4VRML1SCENEHANDLER::AddPrimitive( const G4Circle& circle )
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| 361 | {
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| 362 | #if defined DEBUG_SCENE_FUNC
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| 363 | G4cerr << "***** AddPrimitive circle" << "\n" ;
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| 364 | #endif
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| 365 |
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| 366 | VRMLBeginModeling () ;
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| 367 |
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| 368 | // begin sending a mark
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| 369 | fDest << "Separator {" << "\n";
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| 370 |
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| 371 | // send color
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| 372 | SendMarkerColor ( circle ) ;
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| 373 |
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| 374 | // position
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| 375 | SendMarkerWorldPosition ( circle ) ;
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| 376 |
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| 377 | // Calc size
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| 378 | G4double size = GetMarkerHalfSize ( circle );
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| 379 |
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| 380 | // send shape with size
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| 381 | fDest << "\t" << "Sphere {" << "\n";
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| 382 | fDest << "\t\t" << "radius " << size << "\n";
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| 383 | fDest << "\t" << "}" << "\n";
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| 384 |
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| 385 | // end sending a mark
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| 386 | fDest << "}" << "\n"; // Separator
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| 387 | }
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| 388 |
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| 389 |
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| 390 | void G4VRML1SCENEHANDLER::AddPrimitive(const G4Square& square)
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| 391 | {
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| 392 | #if defined DEBUG_SCENE_FUNC
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| 393 | G4cerr << "***** AddPrimitive square" << "\n" ;
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| 394 | #endif
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| 395 |
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| 396 | VRMLBeginModeling () ;
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| 397 |
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| 398 | // begin sending a mark
|
|---|
| 399 | fDest << "Separator {" << "\n";
|
|---|
| 400 |
|
|---|
| 401 | // send color
|
|---|
| 402 | SendMarkerColor ( square );
|
|---|
| 403 |
|
|---|
| 404 | // position
|
|---|
| 405 | SendMarkerWorldPosition ( square );
|
|---|
| 406 |
|
|---|
| 407 | // Calc size
|
|---|
| 408 | G4double size = GetMarkerHalfSize ( square );
|
|---|
| 409 | size *= 2.;
|
|---|
| 410 |
|
|---|
| 411 | // send shape with size
|
|---|
| 412 | fDest << "\t" << "Cube {" << "\n";
|
|---|
| 413 | fDest << "\t\t" << "width " << size << "\n";
|
|---|
| 414 | fDest << "\t\t" << "height " << size << "\n";
|
|---|
| 415 | fDest << "\t\t" << "depth " << size << "\n";
|
|---|
| 416 | fDest << "\t" << "}" << "\n";
|
|---|
| 417 |
|
|---|
| 418 | // end sending a mark
|
|---|
| 419 | fDest << "}" << "\n"; // Separator
|
|---|
| 420 | }
|
|---|
| 421 |
|
|---|
| 422 | void G4VRML1SCENEHANDLER::BeginModeling()
|
|---|
| 423 | {
|
|---|
| 424 | #if defined DEBUG_SCENE_FUNC
|
|---|
| 425 | G4cerr << "***** BeginModeling " << "\n" ;
|
|---|
| 426 | #endif
|
|---|
| 427 | G4VSceneHandler::BeginModeling();
|
|---|
| 428 | }
|
|---|
| 429 |
|
|---|
| 430 | void G4VRML1SCENEHANDLER::EndModeling()
|
|---|
| 431 | {
|
|---|
| 432 | #if defined DEBUG_SCENE_FUNC
|
|---|
| 433 | G4cerr << "***** EndModeling " << "\n" ;
|
|---|
| 434 | #endif
|
|---|
| 435 | G4VSceneHandler::EndModeling();
|
|---|
| 436 | }
|
|---|
| 437 |
|
|---|
| 438 | void G4VRML1SCENEHANDLER::BeginPrimitives(const G4Transform3D& objectTransformation)
|
|---|
| 439 | {
|
|---|
| 440 | G4VSceneHandler::BeginPrimitives (objectTransformation);
|
|---|
| 441 | fpObjectTransformation = &objectTransformation;
|
|---|
| 442 | #if defined DEBUG_SCENE_FUNC
|
|---|
| 443 | G4cerr << "***** BeginPrimitives " << "\n" ;
|
|---|
| 444 | #endif
|
|---|
| 445 | VRMLBeginModeling();
|
|---|
| 446 | }
|
|---|
| 447 |
|
|---|
| 448 | void G4VRML1SCENEHANDLER::EndPrimitives()
|
|---|
| 449 | {
|
|---|
| 450 | #if defined DEBUG_SCENE_FUNC
|
|---|
| 451 | G4cerr << "***** EndPrimitives " << "\n" ;
|
|---|
| 452 | #endif
|
|---|
| 453 | G4VSceneHandler::EndPrimitives();
|
|---|
| 454 | }
|
|---|
| 455 |
|
|---|
| 456 | void G4VRML1SCENEHANDLER::SendMaterialNode( const G4VisAttributes* pVA )
|
|---|
| 457 | {
|
|---|
| 458 | // const double TRANSPARENCY = 0.9 ;
|
|---|
| 459 | const double TRANSPARENCY = 0.5 ;
|
|---|
| 460 |
|
|---|
| 461 | if (!pVA)
|
|---|
| 462 | return;
|
|---|
| 463 |
|
|---|
| 464 | const G4Color& color = pVA->GetColor();
|
|---|
| 465 |
|
|---|
| 466 | fDest << "\t\t" << "Material {" << "\n";
|
|---|
| 467 |
|
|---|
| 468 | if (pVA->IsForceDrawingStyle() &&
|
|---|
| 469 | (pVA->GetForcedDrawingStyle() == G4VisAttributes::wireframe)) {
|
|---|
| 470 | fDest << "\t\t\t" << "transparency " << TRANSPARENCY << "\n";
|
|---|
| 471 | }
|
|---|
| 472 |
|
|---|
| 473 | fDest << "\t\t\t" << "diffuseColor";
|
|---|
| 474 | fDest << " " << color.GetRed();
|
|---|
| 475 | fDest << " " << color.GetGreen();
|
|---|
| 476 | fDest << " " << color.GetBlue();
|
|---|
| 477 | fDest << "\n";
|
|---|
| 478 | fDest << "\t\t" << "}" << "\n";
|
|---|
| 479 | }
|
|---|
| 480 |
|
|---|
| 481 |
|
|---|
| 482 | void G4VRML1SCENEHANDLER::SendMaterialNode()
|
|---|
| 483 | {
|
|---|
| 484 | SendMaterialNode
|
|---|
| 485 | ( fpViewer->GetApplicableVisAttributes (fpVisAttribs) );
|
|---|
| 486 | }
|
|---|
| 487 |
|
|---|
| 488 |
|
|---|
| 489 | void G4VRML1SCENEHANDLER::SendMatrixTransformNode(const G4Transform3D *trans)
|
|---|
| 490 | {
|
|---|
| 491 | G4Point3D B (0.0, 0.0, 0.0);
|
|---|
| 492 |
|
|---|
| 493 | G4Point3D x1 (1.0, 0.0, 0.0);
|
|---|
| 494 | G4Point3D y1 (0.0, 1.0, 0.0);
|
|---|
| 495 |
|
|---|
| 496 | G4Vector3D e1 (1.0, 0.0, 0.0);
|
|---|
| 497 | G4Vector3D e2 (0.0, 1.0, 0.0);
|
|---|
| 498 | G4Vector3D e3 (0.0, 0.0, 1.0);
|
|---|
| 499 |
|
|---|
| 500 | //----- transformed origin of body coord
|
|---|
| 501 | B.transform(*trans);
|
|---|
| 502 |
|
|---|
| 503 | //----- transformed base vectors of body coord
|
|---|
| 504 | x1.transform(*trans);
|
|---|
| 505 | e1 = x1 - B;
|
|---|
| 506 |
|
|---|
| 507 | y1.transform(*trans);
|
|---|
| 508 | e2 = y1 - B;
|
|---|
| 509 |
|
|---|
| 510 | e3 = e1.cross(e2);
|
|---|
| 511 |
|
|---|
| 512 | e1 = e1.unit(); // normalize again for accuracy
|
|---|
| 513 | e2 = e2.unit(); //
|
|---|
| 514 | e3 = e3.unit(); //
|
|---|
| 515 |
|
|---|
| 516 | fDest << "\t" << "MatrixTransform {" << "\n";
|
|---|
| 517 | fDest << "\t\t" << "matrix ";
|
|---|
| 518 | fDest << e1.x() << " " << e1.y() << " " << e1.z() << " 0 ";
|
|---|
| 519 | fDest << e2.x() << " " << e2.y() << " " << e2.z() << " 0 ";
|
|---|
| 520 | fDest << e3.x() << " " << e3.y() << " " << e3.z() << " 0 ";
|
|---|
| 521 | fDest << B.x() << " " << B.y() << " " << B.z() << " 1" << "\n";
|
|---|
| 522 | fDest << "\t" << "}" << "\n";
|
|---|
| 523 | }
|
|---|
| 524 |
|
|---|
| 525 | void G4VRML1SCENEHANDLER::SendCubeNode(G4double w, G4double h, G4double d)
|
|---|
| 526 | {
|
|---|
| 527 | fDest << "\t\t" << "Cube {" << "\n";
|
|---|
| 528 | fDest << "\t\t\t" << "width " << w << "\n";
|
|---|
| 529 | fDest << "\t\t\t" << "height " << h << "\n";
|
|---|
| 530 | fDest << "\t\t\t" << "depth " << d << "\n";
|
|---|
| 531 | fDest << "\t\t" << "}" << "\n";
|
|---|
| 532 | }
|
|---|
| 533 |
|
|---|
| 534 | void G4VRML1SCENEHANDLER::SendCylinderNode(G4double R, G4double h)
|
|---|
| 535 | {
|
|---|
| 536 | fDest << "\t\t" << "Transform {" << "\n";
|
|---|
| 537 | fDest << "\t\t\t" << "rotation 1 0 0 " << (90. * deg) << "\n";
|
|---|
| 538 | fDest << "\t\t" << "}" << "\n";
|
|---|
| 539 |
|
|---|
| 540 | fDest << "\t\t" << "Cylinder {" << "\n";
|
|---|
| 541 | fDest << "\t\t\t" << "radius " << R << "\n";
|
|---|
| 542 | fDest << "\t\t\t" << "height " << h << "\n";
|
|---|
| 543 | fDest << "\t\t" << "}" << "\n";
|
|---|
| 544 | }
|
|---|
| 545 |
|
|---|
| 546 | void G4VRML1SCENEHANDLER::SendSphereNode(G4double R)
|
|---|
| 547 | {
|
|---|
| 548 | fDest << "\t\t" << "Sphere {" << "\n";
|
|---|
| 549 | fDest << "\t\t\t" << "radius " << R << "\n";
|
|---|
| 550 | fDest << "\t\t" << "}" << "\n";
|
|---|
| 551 | }
|
|---|
| 552 |
|
|---|
| 553 | void G4VRML1SCENEHANDLER::VRMLBeginModeling()
|
|---|
| 554 | {
|
|---|
| 555 | if (!IS_CONNECTED ) {
|
|---|
| 556 | #if defined DEBUG_SCENE_FUNC
|
|---|
| 557 | G4cerr << "***** VRMLBeginModeling() (started)" << "\n" ;
|
|---|
| 558 | #endif
|
|---|
| 559 | this->connectPort();
|
|---|
| 560 | fDest << "#VRML V1.0 ascii" << "\n";
|
|---|
| 561 | fDest << "# Generated by VRML 1.0 driver of GEANT4\n" << "\n";
|
|---|
| 562 | }
|
|---|
| 563 | }
|
|---|
| 564 |
|
|---|
| 565 | void G4VRML1SCENEHANDLER::VRMLEndModeling()
|
|---|
| 566 | {
|
|---|
| 567 | if ( IS_CONNECTED ) {
|
|---|
| 568 | #if defined DEBUG_SCENE_FUNC
|
|---|
| 569 | G4cerr << "***** VRMLEndModeling() (started)" << "\n" ;
|
|---|
| 570 | #endif
|
|---|
| 571 |
|
|---|
| 572 | fDest << "#End of file." << "\n";
|
|---|
| 573 | this->closePort();
|
|---|
| 574 | }
|
|---|
| 575 | }
|
|---|
| 576 |
|
|---|
| 577 | void G4VRML1SCENEHANDLER::SendMarkerColor ( const G4VMarker& mark )
|
|---|
| 578 | {
|
|---|
| 579 | const G4Color& color = GetColor( mark );
|
|---|
| 580 |
|
|---|
| 581 | fDest << "\t" << "Material {" << "\n";
|
|---|
| 582 | fDest << "\t\t";
|
|---|
| 583 | fDest << "ambientColor [] ";
|
|---|
| 584 | fDest << "specularColor [] ";
|
|---|
| 585 | fDest << "\t\t" << "diffuseColor";
|
|---|
| 586 | fDest << " " << color.GetRed();
|
|---|
| 587 | fDest << " " << color.GetGreen();
|
|---|
| 588 | fDest << " " << color.GetBlue();
|
|---|
| 589 | fDest << "\n";
|
|---|
| 590 | fDest << "\t\t" << "emissiveColor";
|
|---|
| 591 | fDest << " " << color.GetRed();
|
|---|
| 592 | fDest << " " << color.GetGreen();
|
|---|
| 593 | fDest << " " << color.GetBlue();
|
|---|
| 594 | fDest << "\n";
|
|---|
| 595 | fDest << "\t" << "}" << "\n";
|
|---|
| 596 | }
|
|---|
| 597 |
|
|---|
| 598 | void
|
|---|
| 599 | G4VRML1SCENEHANDLER::SendMarkerWorldPosition ( const G4VMarker& mark )
|
|---|
| 600 | {
|
|---|
| 601 | G4Point3D point = mark.GetPosition();
|
|---|
| 602 |
|
|---|
| 603 | SendMatrixTransformNode( fpObjectTransformation );
|
|---|
| 604 |
|
|---|
| 605 | fDest << "\t\t" << "Transform {" << "\n";
|
|---|
| 606 | fDest << "\t\t\t" << "translation ";
|
|---|
| 607 | fDest << point.x() << " " << point.y() << " " << point.z() << "\n";
|
|---|
| 608 | fDest << "\t\t" << "}" << "\n" ;
|
|---|
| 609 | }
|
|---|
| 610 |
|
|---|
| 611 |
|
|---|
| 612 | G4double G4VRML1SCENEHANDLER::GetMarkerHalfSize ( const G4VMarker& mark )
|
|---|
| 613 | {
|
|---|
| 614 | //----- return value ( marker radius in 3d units)
|
|---|
| 615 | G4double size = 1.0 ; // initialization
|
|---|
| 616 |
|
|---|
| 617 | //----- parameters to calculate 3d size from 2d size
|
|---|
| 618 | const double HALF_SCREEN_SIZE_2D = 300.0 ; // pixels
|
|---|
| 619 | double zoom_factor = fpViewer->GetViewParameters().GetZoomFactor() ;
|
|---|
| 620 | if ( zoom_factor <= 0.0 ) { zoom_factor = 1.0 ; }
|
|---|
| 621 | double extent_radius_3d = GetScene()->GetExtent().GetExtentRadius() ;
|
|---|
| 622 | if ( extent_radius_3d <= 0.0 ) { extent_radius_3d = 1.0 ; }
|
|---|
| 623 |
|
|---|
| 624 | //----- get marker radius in 3D units
|
|---|
| 625 | if ( mark.GetWorldSize() > 0.0 ) {
|
|---|
| 626 | // get mark radius in 3D units
|
|---|
| 627 | size = 0.5 * mark.GetWorldSize() ;
|
|---|
| 628 |
|
|---|
| 629 | } else if ( mark.GetScreenSize() > 0.0 ) {
|
|---|
| 630 | // local
|
|---|
| 631 | double mark_radius_2d = 0.5 * mark.GetScreenSize() ;
|
|---|
| 632 |
|
|---|
| 633 | // get mark radius in 3D units
|
|---|
| 634 | size \
|
|---|
| 635 | = extent_radius_3d * ( mark_radius_2d / HALF_SCREEN_SIZE_2D );
|
|---|
| 636 | size *= zoom_factor ;
|
|---|
| 637 |
|
|---|
| 638 | } else {
|
|---|
| 639 | // local
|
|---|
| 640 | double mark_radius_2d \
|
|---|
| 641 | = fpViewer->GetViewParameters().GetDefaultMarker().GetScreenSize();
|
|---|
| 642 | mark_radius_2d *= 0.1 ; // Magic number?
|
|---|
| 643 |
|
|---|
| 644 | // get mark radius in 3D units
|
|---|
| 645 | size \
|
|---|
| 646 | = extent_radius_3d * ( mark_radius_2d / HALF_SCREEN_SIZE_2D );
|
|---|
| 647 | size *= zoom_factor ;
|
|---|
| 648 | }
|
|---|
| 649 |
|
|---|
| 650 | //----- global rescaling
|
|---|
| 651 | size *= fpViewer->GetViewParameters().GetGlobalMarkerScale();
|
|---|
| 652 |
|
|---|
| 653 | //----- return size
|
|---|
| 654 | return size ;
|
|---|
| 655 |
|
|---|
| 656 | }
|
|---|
| 657 |
|
|---|
| 658 | void G4VRML1SCENEHANDLER::ClearTransientStore()
|
|---|
| 659 | {
|
|---|
| 660 | G4VSceneHandler::ClearTransientStore ();
|
|---|
| 661 | // This is typically called after an update and before drawing hits
|
|---|
| 662 | // of the next event. To simulate the clearing of "transients"
|
|---|
| 663 | // (hits, etc.) the detector is redrawn...
|
|---|
| 664 | if (fpViewer) {
|
|---|
| 665 | fpViewer -> SetView ();
|
|---|
| 666 | fpViewer -> ClearView ();
|
|---|
| 667 | fpViewer -> DrawView ();
|
|---|
| 668 | }
|
|---|
| 669 | }
|
|---|
| 670 |
|
|---|
| 671 |
|
|---|
| 672 | // #undef ADDTHIS_WITH_NAME(Solid)
|
|---|
| 673 | // #undef MAKE_NAME(Solid)
|
|---|
| 674 | // End of file.
|
|---|