[834] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // |
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| 27 | // $Id: G4VRML1Viewer.cc,v 1.8 2006/06/29 21:26:05 gunter Exp $ |
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[944] | 28 | // GEANT4 tag $Name: $ |
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[834] | 29 | // |
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| 30 | // G4VRMLView.cc |
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| 31 | // Yasuhide Sawada & Satoshi Tanaka |
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| 32 | |
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| 33 | #ifndef WIN32 |
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| 34 | |
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| 35 | //=================// |
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| 36 | #ifdef G4VIS_BUILD_VRML_DRIVER |
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| 37 | //=================// |
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| 38 | |
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| 39 | |
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| 40 | //#define DEBUG_FR_VIEW |
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| 41 | |
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| 42 | #include "G4Scene.hh" |
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| 43 | #include "G4VRML1Viewer.hh" |
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| 44 | #include "G4VRML1SceneHandler.hh" |
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| 45 | #include "G4VRML1.hh" |
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| 46 | #include "G4ios.hh" |
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| 47 | |
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| 48 | G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene, const G4String& name) : |
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| 49 | G4VViewer(scene, scene.IncrementViewCount(), name), fSceneHandler(scene) |
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| 50 | {} |
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| 51 | |
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| 52 | G4VRML1Viewer::~G4VRML1Viewer() |
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| 53 | {} |
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| 54 | |
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| 55 | void G4VRML1Viewer::SetView() |
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| 56 | { |
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| 57 | #if defined DEBUG_FR_VIEW |
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| 58 | G4cerr << "***** G4VRML1Viewer::SetView(): No effects" << G4endl; |
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| 59 | #endif |
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| 60 | } |
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| 61 | |
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| 62 | void G4VRML1Viewer::DrawView() |
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| 63 | { |
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| 64 | #if defined DEBUG_FR_VIEW |
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| 65 | G4cerr << "***** G4VRML1Viewer::DrawView()" << G4endl; |
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| 66 | #endif |
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| 67 | |
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| 68 | fSceneHandler.VRMLBeginModeling(); |
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| 69 | |
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| 70 | // Here is a minimal DrawView() function. |
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| 71 | NeedKernelVisit(); |
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| 72 | ProcessView(); |
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| 73 | FinishView(); |
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| 74 | } |
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| 75 | |
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| 76 | void G4VRML1Viewer::ClearView(void) |
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| 77 | { |
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| 78 | #if defined DEBUG_FR_VIEW |
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| 79 | G4cerr << "***** G4VRML1Viewer::ClearView(): No effects" << G4endl; |
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| 80 | #endif |
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| 81 | } |
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| 82 | |
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| 83 | void G4VRML1Viewer::ShowView(void) |
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| 84 | { |
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| 85 | #if defined DEBUG_FR_VIEW |
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| 86 | G4cerr << "***** G4VRML1Viewer::ShowView()" << G4endl; |
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| 87 | #endif |
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| 88 | fSceneHandler.VRMLEndModeling(); |
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| 89 | } |
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| 90 | |
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| 91 | void G4VRML1Viewer::FinishView(void) |
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| 92 | { |
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| 93 | #if defined DEBUG_FR_VIEW |
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| 94 | G4cerr << "***** G4VRML1Viewer::FinishView(): No effects" << G4endl; |
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| 95 | #endif |
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| 96 | } |
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| 97 | |
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| 98 | #endif |
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| 99 | #endif //WIN32 |
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