source: trunk/source/visualization/VRML/src/G4VRML1Viewer.cc

Last change on this file was 1347, checked in by garnier, 15 years ago

geant4 tag 9.4

File size: 3.4 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VRML1Viewer.cc,v 1.9 2010/11/11 00:14:50 akimura Exp $
28// GEANT4 tag $Name: geant4-09-04-ref-00 $
29//
30// G4VRMLView.cc
31// Yasuhide Sawada & Satoshi Tanaka
32
33#ifndef WIN32
34
35//=================//
36#ifdef G4VIS_BUILD_VRML_DRIVER
37//=================//
38
39
40//#define DEBUG_FR_VIEW
41
42#include "G4VisManager.hh"
43
44#include "G4Scene.hh"
45#include "G4VRML1Viewer.hh"
46#include "G4VRML1SceneHandler.hh"
47#include "G4VRML1.hh"
48#include "G4ios.hh"
49
50G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene, const G4String& name) :
51 G4VViewer(scene, scene.IncrementViewCount(), name), fSceneHandler(scene)
52{}
53
54G4VRML1Viewer::~G4VRML1Viewer()
55{}
56
57void G4VRML1Viewer::SetView()
58{
59#if defined DEBUG_FR_VIEW
60 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
61 G4cout << "***** G4VRML1Viewer::SetView(): No effects" << G4endl;
62#endif
63}
64
65void G4VRML1Viewer::DrawView()
66{
67#if defined DEBUG_FR_VIEW
68 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
69 G4cout << "***** G4VRML1Viewer::DrawView()" << G4endl;
70#endif
71
72 fSceneHandler.VRMLBeginModeling();
73
74 // Here is a minimal DrawView() function.
75 NeedKernelVisit();
76 ProcessView();
77 FinishView();
78}
79
80void G4VRML1Viewer::ClearView(void)
81{
82#if defined DEBUG_FR_VIEW
83 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
84 G4cout << "***** G4VRML1Viewer::ClearView(): No effects" << G4endl;
85#endif
86}
87
88void G4VRML1Viewer::ShowView(void)
89{
90#if defined DEBUG_FR_VIEW
91 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
92 G4cout << "***** G4VRML1Viewer::ShowView()" << G4endl;
93#endif
94 fSceneHandler.VRMLEndModeling();
95}
96
97void G4VRML1Viewer::FinishView(void)
98{
99#if defined DEBUG_FR_VIEW
100 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
101 G4cout << "***** G4VRML1Viewer::FinishView(): No effects" << G4endl;
102#endif
103}
104
105#endif
106#endif //WIN32
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