// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VRML1Viewer.cc,v 1.8 2006/06/29 21:26:05 gunter Exp $ // GEANT4 tag $Name: $ // // G4VRMLView.cc // Yasuhide Sawada & Satoshi Tanaka #ifndef WIN32 //=================// #ifdef G4VIS_BUILD_VRML_DRIVER //=================// //#define DEBUG_FR_VIEW #include "G4Scene.hh" #include "G4VRML1Viewer.hh" #include "G4VRML1SceneHandler.hh" #include "G4VRML1.hh" #include "G4ios.hh" G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene, const G4String& name) : G4VViewer(scene, scene.IncrementViewCount(), name), fSceneHandler(scene) {} G4VRML1Viewer::~G4VRML1Viewer() {} void G4VRML1Viewer::SetView() { #if defined DEBUG_FR_VIEW G4cerr << "***** G4VRML1Viewer::SetView(): No effects" << G4endl; #endif } void G4VRML1Viewer::DrawView() { #if defined DEBUG_FR_VIEW G4cerr << "***** G4VRML1Viewer::DrawView()" << G4endl; #endif fSceneHandler.VRMLBeginModeling(); // Here is a minimal DrawView() function. NeedKernelVisit(); ProcessView(); FinishView(); } void G4VRML1Viewer::ClearView(void) { #if defined DEBUG_FR_VIEW G4cerr << "***** G4VRML1Viewer::ClearView(): No effects" << G4endl; #endif } void G4VRML1Viewer::ShowView(void) { #if defined DEBUG_FR_VIEW G4cerr << "***** G4VRML1Viewer::ShowView()" << G4endl; #endif fSceneHandler.VRMLEndModeling(); } void G4VRML1Viewer::FinishView(void) { #if defined DEBUG_FR_VIEW G4cerr << "***** G4VRML1Viewer::FinishView(): No effects" << G4endl; #endif } #endif #endif //WIN32